Assuming I get into the game, this is what I intend to play--
[spoiler]
LN Azurin Incarnate 20
STR 16
DEX 12
CON 18
INT 12
WIS 10
CHA 8
Feats: Expanded Soulmeld Capacity (1), Improved Initiative (Human), Healing Soul (Flaw), Shield Specialization (Heavy) (Flaw), Shield Ward (Heavy) (3), Bonus Essentia (6), Double Chakra (Arms) (9), (12), (15), (18)
Intended Plan:
Level 1-3: Use Dissolving Spittle as ranged attack, try to stay away from major threats
Level 4-8: Switch to sword and board fighting with Incarnate Weapon and Lightning Gauntlets (Bound).
Level 9+: Same as before, but use Bluesteel Bracers to increase damage.
[/spoiler]
I've only really planned for level 9 right now, and the plan really isn't too impressive. I'm wondering if I should keep the plan as-is, or drop a few feats (Most likely the shield feats) for other attack options than pure damage.
Another problem is that most my heavy damage will likely be from Lightning Gauntlets, which may prove troublesome against an enemy who is immune to electrical energy.
Also, I have 200gp I'm not sure what to do with. The rules are any WotC 3.5 material.
Any suggestions?