Guantlet shit
I missed this. You and I both know that the guantlets don't prove anything and they favor equipment far more than class abilities. Instead of using the gauntlet, we need to use the
Same Game Test.
It doesn't matter how many encounters happen in a day. What is the class's chance to take down these encounters? Here's the level 7 list:
- 40 ft spiked pit trap with a proximity trigger Fireball (8d6) at the bottom.
- A Chimera
- A Succubus
- An Huge Air Elemental
- A Lillend
- A Spectre
- A pair of Achaierai
- A pair of Green Hags
- Six Chokers
- An Elf Wizard 7
You use your class abilities and items that you would be assumed to have anyways (rope, wand of lesser vigor, generic stat boosts, etc).
Let's see how the psychic warrior does:
40 ft spiked pit trap with a proximity trigger Fireball (8d6) at the bottom.- Poor ref, not great hp, no trapfinding. Fails.
A Chimera-Beaten in melee. Breath weapon isn't enough to be concerned about.
A Succubus-Good will save due to wisdom and empty mind means he ignores the SLAs and beats it in melee.
An Huge Air Elemental-Fly speed that matters and shitloads of HD mean the psywar fails.
A Lillend-Defeats the same way the succubus is defeated.
A Spectre-Beats the PW because it hides in the walls.
A pair of Achaierai-Beaten in melee.
A pair of Green Hags-Beaten in melee.
Six Chokers-Ignores the grapples and they don't have decent enough melee capability. Just knocks them around.
An Elf Wizard 7-Gets his ass beat because he loses init and it is a wizard.
Summary:
Wins: 6
Losses: 4
Compare this with the warmage:
40 ft spiked pit trap with a proximity trigger Fireball (8d6) at the bottom-warmage fails just as bad as PW.
A Chimera-Lots of HP, good melee. Warmage loses.
A Succubus-Lots of resistances and weaker will save than PW. Warmage loses to SLAs.
An Huge Air Elemental- Shit tons of HP and enough speed to stay out of range of anything short of medium. Warmage loses, but not by a whole lot.
A Lillend-Good saves, resist fire 10, improved grab. Low HP though. Odds are the warmage kills it with orbs.
A Spectre-Warmage kills it with fire.
A pair of Achaierai-Warmage kills them with orbs.
A pair of Green Hags-Invisibility means they ambush and grapple warmage to death. Loss.
Six Chokers-Warmage AoEs them to death. Win.
An Elf Wizard 7-Warmage loses because he lost init and has no spells to compete. Loss.
Summary:
Wins: 4
Losses: 6
By the same game test PW is a better class than warmage.