Okay... I'm hard pressed to argue with the cleric or druid changes, but I still don't like them. I just watch them get over punished for being the "obvious offenders" of unbalancedness. and *shrug*.
All in all I don't think monkeying around with the spelllists and type of caster was good.
Leave it at that for now.
I DO like the changes to sorceror.
The changes to wizard ... should not have been made. I really think we were better off changing the wizard on a game breaking spell to game breaking spell basis.
Look at it like this... you fix pun-pun and the dragonwroght kobold by what? Fixing two particular feats/spells. WE fixed it by changing the kobold race... to simply less worth playing in comparison to all the other races.
There was nothing wrong with the wizard except for outrageous spell power.
After the spell effects were "nuked" en masse to take more rounds(or whatever) AND almost all the Martial characters can become super major badass, not lettting you casts spells *fighter not caring if you casts spells * fighter *barbarian *Monk. Or just making casting spells less that optimal in general then there was no reason to limit the spell lists like that.
Shake it off, mettle, diamond soul... I can't remeber what Owa's paladin did but it had a spell defense also.
Its all bad.
Also. The rubric is on the table that any spell that removes peoples actions costs a full round to cast, right?
But a monk can stunning fist everyone, the fighter can foil up to 3 people around (well that plus his lunging AoO)... and thats not just the stuff we created. Warblade, and crusaders can stun people pretty easily.
all as standard actions.
I took me a while to figure out why I thought the full round actions were so "WRONG" it's because we wanted to move to the Tob for power level but things like that exist there. That coupled with the fact that casters are still frail ... why the hell would anyone play something that is offensively irrelavant, except for throwing fireballs?
From an objective standpoint. there needs to be some rehasing.
Mostly because I think there wasn't enough discussion in the second half (i.e. last 4 months) of what was wrong before we changed anything.
Cleric for example. What was wrong with the cleric?
The major thing I heard people saying was that it could do everything... Frankly I'm not against that really.
I just don't think it shuold be able to do everything at once.
There are a few spells that should only exist on domain lists that are on the base cleric list.
Divine Power should exist... as is... Only on the War and strength domain. Not on the main cleric list probbably.
Clerics are the most customizable because different gods have differnt standards, and really I'm okay with that. Why?
Simple. Everyone else is capable of doing what they do so much better after the non-caster changes.
As a rebalanced fighter... I will gladly play that in a game where the cleric can cast divine power.
Its ok. My job is to hit things with my sword yes but HE's not better than me at it anymore or at least not blantantly so.
Damn... this turned into a rant. forgive me I'll move this to the casters thread if you prefer, Rp.
M_v