Author Topic: The Warmind  (Read 9506 times)

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AndyJames

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Re: The Warmind
« Reply #20 on: September 14, 2008, 07:17:41 PM »
Lack of BAB sort of blows, as is the lack of certain skills/casting :)

Ubernoob

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Re: The Warmind
« Reply #21 on: September 14, 2008, 07:21:18 PM »
Lack of BAB sort of blows, as is the lack of certain skills/casting :)
Skillful weapon.  At the tenth level every one of your attacks hits everyone in your reach iirc.  Warmind's just lets you get two adjacent foes.  Warhulk waltzes in with a skillful spiked chain, shock troopers, and then succeeds to use knockback on like 10 people at once.  The extra attack isn't a big deal when you have higher to hit, damage, and your melee attacks are AoEs on everyone in reach.  Warhulk is pretty bad ass.
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AndyJames

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Re: The Warmind
« Reply #22 on: September 14, 2008, 07:25:21 PM »
True. Skillful does open up a can of worms with War Hulk.

Ubernoob

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Re: The Warmind
« Reply #23 on: September 14, 2008, 07:27:44 PM »
True. Skillful does open up a can of worms with War Hulk.
Even without skillful the warhulk can totally charge in and knock everybody around.  He loses 10 bab, but gets 20 strength.  He can knock hordes around.  That's the whole point.  Skillful only adds five bab.
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AndyJames

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Re: The Warmind
« Reply #24 on: September 14, 2008, 07:36:40 PM »
I kind of like the extra attack granted by that 5 BAB. It means I can Trip up to two other guys, which can be nasty. Either way, I don't much like War Hulk except as part of a gestalt combo.

Ubernoob

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Re: The Warmind
« Reply #25 on: September 14, 2008, 07:46:36 PM »
I kind of like the extra attack granted by that 5 BAB. It means I can Trip up to two other guys, which can be nasty. Either way, I don't much like War Hulk except as part of a gestalt combo.
Let me make this clear:
At second level of warhulk you can use a full round action to attack three squares at once.
At fourth level of warhulk all your attacks work on three squares at once.
At tenth level of warhulk all of your attacks work on all squares you threaten.
At every level you gain +2 strength.  That's as good as +1 bab *and* 1.5 damage.  This means an extra +10 to trip checks, bullrushes, and all that.

Warhulk is good at hitting multiple things at once or making strength checks.
Warmind is good at hitting two adjacent targets at once and getting some lite psionics with some lite buffs.
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AndyJames

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Re: The Warmind
« Reply #26 on: September 14, 2008, 07:48:44 PM »
I know. I still don't like it compared to Warmind.

Ubernoob

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Re: The Warmind
« Reply #27 on: September 14, 2008, 07:52:47 PM »
I know. I still don't like it compared to Warmind.
Are you trying to be an idiot?
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AndyJames

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Re: The Warmind
« Reply #28 on: September 14, 2008, 07:55:42 PM »
Are you trying to be an idiot?
No. I tend to fail at it.

GawainBS

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Re: The Warmind
« Reply #29 on: September 15, 2008, 06:40:16 AM »
I know. I still don't like it compared to Warmind.

Seconded. I recognize the mechanical genius of Warhulk, but that doesn't mean I like it more.

Runestar

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Re: The Warmind
« Reply #30 on: September 15, 2008, 12:09:44 PM »
Or if your warhulk can somehow access divine power... :smirk

Hmm...half-ogre cleric7/warhulk10 with divine metamagic...
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Sinfire Titan

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Re: The Warmind
« Reply #31 on: September 15, 2008, 12:21:05 PM »
Or if your warhulk can somehow access divine power... :smirk

Hmm...half-ogre cleric7/warhulk10 with divine metamagic...

Better idea: Paladin 4/Hexblade 2/Ur-Priest 4/ Warhulk 10 with DMM. Works better, if slightly lower in CL. Better saves too.


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Omen of Peace

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Re: The Warmind
« Reply #32 on: September 15, 2008, 01:21:54 PM »
...if your DM lets you keep your PrC when you don't qualify for it anymore (Ur-Priest has Knowledge prereqs).

Has anyone here got experience with a War Hulk as a PC ?
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Sinfire Titan

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Re: The Warmind
« Reply #33 on: September 15, 2008, 04:01:47 PM »
...if your DM lets you keep your PrC when you don't qualify for it anymore (Ur-Priest has Knowledge prereqs).

Has anyone here got experience with a War Hulk as a PC ?

The spell remains active even while you no longer meet the requirements for the PrC, right? So you still qualify for War Hulk via Divine Power.


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GawainBS

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Re: The Warmind
« Reply #34 on: September 15, 2008, 04:21:18 PM »
But you lose access to the PrC once Divine Power wears off.

Sinfire Titan

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Re: The Warmind
« Reply #35 on: September 15, 2008, 04:29:28 PM »
But you lose access to the PrC once Divine Power wears off.

Which is 24 hours after you last cast the spell, or until Dispelled. At which point, you get your casting abilities back. Or you just dip into War Hulk until you get the ability you want, then go Ordained Champion the rest of the way (so when Divine Power turns off, you still have combat potential to fall back on).


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GawainBS

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Re: The Warmind
« Reply #36 on: September 15, 2008, 04:30:33 PM »
Would be doable, RAW.

Ubernoob

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Re: The Warmind
« Reply #37 on: September 15, 2008, 07:29:01 PM »
Or if your warhulk can somehow access divine power... :smirk

Hmm...half-ogre cleric7/warhulk10 with divine metamagic...

Better idea: Paladin 4/Hexblade 2/Ur-Priest 4/ Warhulk 10 with DMM. Works better, if slightly lower in CL. Better saves too.
Better yet- dip C. Cleric (for domains to quicken up the DMM tree) and use rightous might after divine power.  Just make sure to never hit BAB 5.  You can use a medium sized race that way.
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Omen of Peace

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Re: The Warmind
« Reply #38 on: September 15, 2008, 10:30:56 PM »
@Sinfire: very clever.  :clap
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Re: The Warmind
« Reply #39 on: September 16, 2008, 12:28:43 AM »
Quick question: why are we continuing to focus on the War Hulk on a thread on the War Mind?