Author Topic: [Eberron 3.5] Goblin Rogue  (Read 5320 times)

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RobbyPants

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Re: [Eberron 3.5] Goblin Rogue
« Reply #20 on: September 05, 2008, 10:23:10 AM »
Yeah, I didn't even think about air goblins.  The -2 to Con hurts though.  Still, if you focus on UMD, at least you aren't saddled with a Cha penalty.

I've always been a fan of the Rogue 4/Swashbuckler 16 build, but I've never done it as anything other than a human.  I wanted to fulfill the skill monkey role, and the Able Learner feat (human only) works great for that.  It works great for keeping UMD maxed out.

The build I did focused on having two short swords with a wand chamber (Dungeonscape) in each, so I could have a wand readied in each sword hand as well.  I had a wand of Web (which I actually didn't use much), and a wand of Sculpted Grease (which was invaluable for Sneak Attacks).  By making it sculpted it both gave me a choice of superior AoEs as well as making it a 2nd level spell (3 round duration).

I'm not saying you need to go this route, but a little bit of UMD goes a long way to making you more versitle.
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RabidPirateMan

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Re: [Eberron 3.5] Goblin Rogue
« Reply #21 on: September 05, 2008, 01:24:14 PM »
Hmm... Air goblins... 

I think it matter what you want your stats to be.

Regular Gobbo- (considering 32pb)

12- 10
16- 18
14- 14
16- 16
10- 10
8- 6

Air Gobbo-

12- 10
14- 18
16- 14
16- 16
10- 10
8- 8

So less of a Cha penalty, but no bonus to ride.  Breathless... which is inconsequential.  Own the shit out of earth creatures, amirite?

j0lt

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Re: [Eberron 3.5] Goblin Rogue
« Reply #22 on: September 05, 2008, 01:50:14 PM »
Nah, think I'll just go vanilla with this one unless there's something horribly underpowered about playing a Goblin Rogue 5...

14-12
15-17 (+1 at lv.4)
12-12
16-16
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10-8
« Last Edit: September 05, 2008, 01:53:32 PM by j0lt »
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Akalsaris

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Re: [Eberron 3.5] Goblin Rogue
« Reply #23 on: September 05, 2008, 02:22:10 PM »
I don't think there's anything underpowered about Rogue 5 as long as you choose skills that are relevant to the campaign, and realize that you probably won't compete with the 2 druids (or other party members, most likely) in most combat situations. 

This is just a sidenote, but in my opinion, it's critical to play a build that you enjoy NOW in a PBP, because it can be 1 or 2 years of RL-time before you get to level up in many games, and delayed gratification builds can seriously suck.  I'm in a Faerun game that's almost finished after 3.5 years, and the characters have gone from 3rd level to 4.6ish (the BBEG is the fight immediately after the current one, so I'm hoping to level before that...).  That's an extreme case, but it's something I always keep in mind.

Air Goblin might have some synergy with Stonedeath Assassin (a PrC previously mentioned by another poster), since it uses meld into stone as a tool for assassinations, and air goblins don't breathe (and stonedeath assassins get even more bonuses against those damned earth elementals...which is...flavorful, if useless), so if you can manage a burrow speed somehow then it could let you do sneak/death attacks as a mole.

You've got 2 feats to play with...what're ya gonna do with them?

PhaedrusXY

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Re: [Eberron 3.5] Goblin Rogue
« Reply #24 on: September 05, 2008, 03:41:18 PM »
Breathless... which is inconsequential.
I think that is pretty handy, actually. When I played a warforged, I greatly enjoyed being able to walk along the bottom of bodies of water and not worry about bothering to swim.  :D
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Chemus

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Re: [Eberron 3.5] Goblin Rogue
« Reply #25 on: September 05, 2008, 07:38:45 PM »
Being unworried about poisonous gases is quite nice too :)
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Re: [Eberron 3.5] Goblin Rogue
« Reply #26 on: September 05, 2008, 09:26:35 PM »
Are you also looking for a build?

Swash 16/Rogue 4 is basically the standard.

Rogue 1/Wizard or Beguiler 4/Unseen Seer 10/Arcane Trickster 5 is the gishy.

Whaddaya want your gobbo to do?

That's backward.

Rogue 1/Wizard 5/Unseen Seer10/Arcane Trickter4.  Spontaneous Divination is too good to miss.  Ranged Legedemain is meh.

j0lt

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Re: [Eberron 3.5] Goblin Rogue
« Reply #27 on: September 05, 2008, 10:11:20 PM »
Feat-wise, I'm thinking Improved Initiative (get that first strike in while they're still flat-footed).  Not sure what to take for my other feat.  Weapon Finesse wouldn't count for a Morningstar... :-\
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Akalsaris

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Re: [Eberron 3.5] Goblin Rogue
« Reply #28 on: September 06, 2008, 03:18:08 AM »
If you're stealth-based or plan on getting HiPS, Darkstalker from LoM might also be a solid choice for a low-level feat.

j0lt

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Re: [Eberron 3.5] Goblin Rogue
« Reply #29 on: September 06, 2008, 03:53:44 AM »
If you're stealth-based or plan on getting HiPS, Darkstalker from LoM might also be a solid choice for a low-level feat.

Considering that he's +8 to both Hide and Move Silently before ranks (+4 Dex, +4 Racial/Size), I'd say stealth would be his main thing.
Camouflage and HiPs would be REALLY helpful, though are far beyond the scope of this campaign (probably finish at level 7).
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woodenbandman

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Re: [Eberron 3.5] Goblin Rogue
« Reply #30 on: September 18, 2008, 06:54:42 PM »
Why would you take swashbuckler for longer than 3 levels? The crappy + 4 to BAB? If you're a rogue, you should be two weapon fighting, which would give you a + 4 to hit, but you give up all of those shweet special abilities like opportunist, skill mastery, and crippling strike.

That's just what I'd do, anyways. You admittedly do get more HP and stuff, but fewer skills, which he's probably going to want.

That beguiler build is nice too. And reach is always a good idea.

Blade2718

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Re: [Eberron 3.5] Goblin Rogue
« Reply #31 on: September 18, 2008, 11:36:59 PM »
Why would you take swashbuckler for longer than 3 levels? The crappy + 4 to BAB? If you're a rogue, you should be two weapon fighting, which would give you a + 4 to hit, but you give up all of those shweet special abilities like opportunist, skill mastery, and crippling strike.

That's just what I'd do, anyways. You admittedly do get more HP and stuff, but fewer skills, which he's probably going to want.

That beguiler build is nice too. And reach is always a good idea.
There's a Swashbuckler bonus class feature on the WotC website that does something interesting for you at 4th.  Outside of that, though, I'd agree with you.