Hello all,
I'm just checking the viability of a build, and would like some imput.
Note: No stats will be assumed, no gear will be tallied in, and nothing will be dependent on interpretation.
Let us begin then.
Half-Elf Warblade 7/ Crusader 3/ Eternal Blade 10
Notable Feats: Wild Talent, Weapon Focus, Deep Impact, Iron Heart Aura, Stormguard Warrior, and Leadership
Notable Strikes: Avalanche of Blades and Diamond Nightmare Blade
Notable Stances: Aura of Perfect Order
Notable Class Features: Island in Time
Cohort: Half-Elf Arcane 7/ Divine 1/ Dweomerkeeper 10 (Casting Styles dont matter)
Notable Spells: Mind Blank, Superior Invisibility, and Forcecage
The plan: Cohort Mage scans universe with divination to find the target, or at least an acceptable attack point. Superior Invis and Mind blank are thrown up on the Mage, and the duo teleports out to the field. The Warrior challenges the target, and delays until he is next to the target. The target can either charge or flee, but the Mage will teleport the Warrior to him if he doesn't close the distance. The Warrior spends his first round unloading an Avalanche of Blades channeled "into the storm". Now he allows his spirit companion to take control and acts immediately again at the end of his initiative. Unloading a Deep Impacted Diamond Nightmare Blade of Perfect Order, there is no roll for the touch attack of death.
Now lets assume the gear is moderate and the stats were average at creation so 7-8 Avalanche hits shouldnt be too bad on an unprepared target so average the damage to 70 per hit, but this is x4 so 280 damage. I would rule that to be a fort save of DC 38 (15 at 50 for medium damage threshold, +1 per 10 above that...) fortitude save or die instantly from shock and awesome.
Things could get all kinds of nasty after this with buffs and more honed gear, not to mention power attack...
But in the end one pair of law's most outstanding enforcers killed a chaotic element too powerful to exist and return home to do paperwork.
But wait Fusecase... You've mislead us. Why did the cohort sacrifice a caster level to a divine class for dweomerkeeper and for that matter why forcecage at all?
Ah good CO community, I hadn't forgotten that. With this adventuring duo being the champions of law they know full well the value of all laws and most specifically Murphy's law. The Mage is invisible to as much detection as he can possibly be so that he can unleash supernatural forcecages upon his partner when the subject survives or worse, there is more than one that must be dealt with. Given five minutes (the time that is required to declare a character free of an encounter), the Warrior can meditate himself back to full preparation and the Mage can send him to either reengage or engage the target.