Well, I'm not sure I'm the creator of this build. Honestly. It came to me, but I might have gotten the idea from seeing it on gleemax before. So, I don't take any credit for it if someone knows they have posted something like this before.
My question though:
Is there a more versatile gnome around (barring Pun-Pun gnomes and other TO) ?
Gnome Illusion Focused Specialist 2/Binder 1/Focused Specialist +1/Anima Mage 3/Mindbender 1/
Shadowcraft Mage 5/Anima Mage +7which would end up:
Focused Specialist 3/Binder 1/Anima Mage 10/Mindbender 1/Shadowcraft Mage 5Middle Age, True Neutral
Starting Stats, 32pts buy.
[spoiler]
Strenght:8
Dexterity:10
Constitution:13
Intelligence:18
Wisdom:13
Charisma:14[/spoiler]
Focused Specialist
Banned Evocation, Necromancy and Conjuration
Feats:[spoiler]1: Heighten Spell
3: Improved Binding
6: Spell Focus (Illusion)
9: Earth Sense
12: Earth Spell
15: Extend Spell
18: Persistant Spell[/spoiler]
Noteworthy things:Binder level 11, 13 for vestiges granted. Vestiges 1-6th level available.That's missing like, 4-5 of them.
Arcane Caster Level 19This ought to please people.
Telepathy as a Supernatural AbilityAlways handy.
Doing the regular Shadowcraft Gnome tricksDon't need to tell you that's good
Gain Persistant Spell as a Swift Action on any spell, regardless of level with no adjustment
by loosing acess to all abilites from a vestige for a very short while. Persistant Shapechange by loosing binder powers for less then a minute at the beginning of each day?
Yes please.
Granted, I know one thing that would make this even more gross.
That'll be any flaw, push down Extend Spell to level 1 and include Arcane Diciple so that we can mimmic
Wish, but that's all I can think of at the moment. But flaws are an optional rule, so I tend to stay away from them.
Just thought I'd share, might be interesting for someone to play, what do I know