[SIZE="4"]4th:[/SIZE]
[sblock=Sor/Wiz]
Arcane EyePHB: (
:) Even with the short duration, an invisible, mobile sensor that you directly control is plenty good.
Assay Spell ResistanceSpC: (
) YES! YES! A THOUSAND TIMES, YES! The use of this spell should be self-evident. Second only to Unluck.
Identify TransgressorBoVD, Drug: Okay, listen. This spell should not be evil. It shouldn't have the evil descriptor, and the drug and location components have nothing to do with the spell. Why are they there? Because some
idiot decided that every spell in the BoVD HAD to be an evil spell. Therefore, we get a perfectly innocent spell consigned to darkness forever. Talk with your DM about getting rid of those components; if you do, it rates a (
:).
Know VulnerabilitiesSpC: (
*) At this level, just make a Knowledge check. Higher than this, I'd argue that my character's been adventuring long enough to hear about these things.
Locate CreaturePHB: (
*) Too many ways to stop it for my taste, but it has its uses. One of which is targting "MY f***ing car keys that were animated by that f***ing mage."
ScryingPHB, (-): (
) Even a level later than the Bard, still a darn good spell.[/sblock]
[sblock=Other Classes]
Bard 4 -- Legend LorePHB: (:thumbsup:) If you're going to be casting it over and over, at least don't do it from 6th level slots.
Cleric 4 -- Greater StatusBoED: (
:) Okay, first off, make sure you're not looking at the Heroes of Battle version, 'cause that one sucks. Being able to cast spells through the
status is pretty nifty, even if they do have to be lower-level.[/sblock]