here is an alternate build you might like:
Human
Rogue(feat variant) 2/ Monk(overwhelming attack variant) 2/ Ranger 2/ Fighter 2/ Ranger 2/ Crusader 2 Attributes(32pt buy)
22 Str(16 +2 lvls +4 belt)
16 Dex(14 +2 gloves)
16 Con(16)
14 Int(14)
10 Wis(10)
8 Cha(8 )
Flaws:
Flaws:
Vulnerable Effect: You take a -1 penalty to Armor Class.
Murky-Eyed Effect: In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either or both results indicate that you miss, your attack fails.
Traits:
Musclebound Benefit: You gain a +1 bonus on Strength-based skill checks and ability checks.
Drawback: You take a -2 penalty on Dexterity-based skill checks and ability checks.
Absent Minded Benefit: You gain a +1 bonus on Knowledge checks (although this does not let you use a Knowledge skill untrained).
Drawback: You take a -1 penalty on Spot checks and Listen checks.
feats and progression:
Rogue 1 ...................... Dodge(rogue bonus), Combat Reflexes(Human bonus), Combat Expertise(Flaw), Imp Trip(Flaw), Karmic Strike
Monk 1 ....................... Power Attack(monk bonus)
Monk 2 ....................... Imp Bull Rush(monk bonus), Knowledge Devotion
Ranger 1 ..................... Track(ranger bonus)
Ranger 2 ..................... TWF(ranger bonus)
Rogue 2 ...................... Knockdown, Pushback(rogue bonus)
Crusader 1
Fighter 1 ..................... Shock Trooper (fighter bonus)
Fighter 2 ..................... Leap Attack, Reckless Charge(fighter bonus)
Crusader 2
items:
+1 Mithral Full Plate(+8 Armor , max Dex +3)
+1 Vampiric Great Sword
+4 Belt of Str
+2 Gloves of Dex
Attack abilities:BAB +8
Attack bonus(+BAB+8 +6 Str +5 Insight +1 enhancement) = +20
Full Attack +20/+15
Full Attack with TWF(unarmed strike as offhand attack) +18/+18/+13
+4 to attack if Charging
+4 to Trip
this allows you to Charge with a Jump attack and reduce AC up to -8 gain
+32 to damage... and get a Free Trip attack @ the same bonus... since you never Reduce Attack rolls... you will be very accurate and land your attacks.... even with a Low AC... if someone hits you, ... you get to hit back with the same bonus
this has great Skills ..... lots of Skill points:(100 skill points)(44 rogue +14 monk+18 ranger+10 fighter+14 Crusader)
awesome Class Skills:
[spoiler]
Appraise (Int)
Balance (Dex)
Bluff (Cha)
Climb (Str)
Concentration (Con)
Craft (Int)
Decipher Script (Int)
Diplomacy (Cha)
Disable Device (Int)
Disguise (Cha)
Escape Artist (Dex)
Forgery (Int)
Gather Information (Cha)
Handle Animal (Cha)
Heal (Wis)
Hide (Dex)
Intimidate (Cha)
Jump (Str)
Knowledge (arcana)
Knowledge (dungeoneering)
Knowledge (geography)
Knowledge (local)
Knowledge (nature)
Knowledge (religion)
Listen (Wis)
Move Silently (Dex)
Open Lock (Dex)
Perform (Cha)
Profession (Wis)
Ride (Dex)
Search (Int)
Sense Motive (Wis)
Sleight of Hand (Dex)
Spot (Wis)
Survival (Wis)
Swim (Str)
Tumble (Dex)
Use Magic Device (Cha)
Use Rope (Dex) [/spoiler]
suggested Skills:
5 ranks Balance (Dex)
1 rank Decipher Script (Int)
1 rank Disable Device (Int)
1 rank Handle Animal
1 rank Heal (Wis)
10 ranks Jump (Str)
10 ranks Knowledge (arcana)
10 ranks Knowledge (dungeoneering)
1 rank Knowledge (geography)
1 rank Knowledge (local)
10 ranks Knowledge (nature)
10 ranks Knowledge (religion)
10 ranks Knowledge (the Planes).... made class skill by Knowledge devotion feat
1 rank Open Lock (Dex)
5 ranks Search (Int)
5 ranks Sense Motive (Wis)
1 rank Sleight of Hand (Dex)
5 ranks Spot (Wis)
1 rank Survival (Wis)
5 ranks Tumble (Dex)
2 ranks Use Magic Device (Cha)
Cross class Skills:(4 points spent)
1 rank Knowledge (Nobility and royalty)
1 rank Spellcraft
and great Saves .... base saves +9/+9/+6 ... with bonuses
+12/+12/+6 and
Evasion