Author Topic: Help Needed with Trip Build  (Read 5575 times)

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Callix

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Help Needed with Trip Build
« on: August 12, 2008, 07:57:17 AM »
I'm currently trying to build a 10th-level trip build. Unfortunately, I can't find anything particularly inspiring to build to, and making a relevant tripper seems to require a bucketload of feats. At the moment, I'm looking at the following base, taking two fighter levels to get all the feats on time. I'd like to get Pierce Magical Concealment and maybe Supernatural Opportunist in the longer term.

I have a reasonable amount of leeway with the GM, but they'll shut down anything they think is too silly, so I'm avoiding spiked chains and aptitude cheese. Current plan is Guisarme + Armor Spikes as weapons. Also, it's an Evil game, so I'm looking at Willing Deformity -> Deformity (Tall) later on.

C1. Expertise
H. Power Attack
F1. Imp. Disarm
C3. Imp. Trip
F2. Mage Slayer
C6. Martial Study (Foehammer)
C9. Martial Stance (Thicket of Blades)

H = Human. C = Character Level. F = Fighter.

So,
1) Is there anything major I'm missing for a functional trip build at level 10?
2) Does anyone know a good tripping- or disarming-focused PrC I could try to get into?
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carnivore

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Re: Help Needed with Trip Build
« Reply #1 on: August 12, 2008, 08:35:04 AM »
Disarming is a Very useful Tactic in Addition to tripping... but i would try to keep enemies farther away ... try this:

combine Ranged tripping with Melee Disarming.... and Single Attribute focus(Dexterity)

try this:

Wood Elf(+2 Str,+2 Dex,-2 Con,-2 Int) fav:Ranger

Ranger 2/ Fighter 2/ Swashbuckler 1/ Master thrower 3/ Champion of Corellon 2

18 Str(16+2 racial)
24 Dex(16+2 racial +2 lvls +4 Gloves)
12 Con(14 -2 racial)
13 Int(15 -2 racial)
8 Wis(8 )
8 Cha(8 )

Flaws:
Vulnerable 
Murky-Eyed

Feats:
Track(ranger bonus)
Improved Weapon Familiarity(elven weapons) (Flaw Bonus)
Weapon Focus(Dagger)(Flaw Bonus)
1st lvl: Point Blank Shot
2nd lvl: TWF(ranger bonus)
3rd lvl: Dodge
Weapon Finnesse(Swashbuckler bonus)
4th lvl: Precise Shot (Fighter bonus)
5th lvl: Mounted Combat(Fighter bonus)
6th lvl: Combat Expertise
Quickdraw(Master thrower bonus)
9th lvl: Improved trip
Imp Disarm(CoC bonus)


BAB +10

Master thrower class abilities:
Evasion
thrown weapon tricks:

Trip ShotTrip Attack in addition to the damage. Make a Dexterity check with a +4 bonus Palm Throwtwo of the weapons. Do not apply your Strength modifier to the damage of either.

get :
Dex to Attack
Dex to Damage
Dex to Trip(master thrower)

can be very effective ... since Tripping and Disarming are Opposed Rolls... this build gains Bonuses on both and has Full BAB and great general combat abilities

for Melee Disarming.... use Elven Courtblade... 1d10 two handed Finessable
for Ranged tripping... get 2 Trip attacks with each attack from Palm throw
you can Trip in Melee with the Courtblade, because you have Imp Trip

 :D
« Last Edit: August 12, 2008, 08:44:44 AM by carnivore »

Blade2718

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Re: Help Needed with Trip Build
« Reply #2 on: August 12, 2008, 08:42:15 AM »
Look at Wolf Totem Barbarian (Unearthed Arcana or SRD) for Improved Trip at 2nd level for free.

Callix

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Re: Help Needed with Trip Build
« Reply #3 on: August 12, 2008, 08:47:04 AM »
@Carnivore: Thrower is interesting, but it can't take AoOs. I'm fond of the gatling tripper (which reminds me, I missed Combat Reflexes. Especially with Mage Slayer and Thicket of Blades). Also, I suspect my DM might think tripping with daggers counts as "silly".

@Blade: Well, that lets me squeeze Combat Reflexes back in. Anyone know any good PrCs I might qualify for as Fighter 2/Barbarian 2/Full BAB 1? Supporting reach weapons and/or tripping is a bonus.
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Dictum Mortuum

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Re: Help Needed with Trip Build
« Reply #4 on: August 12, 2008, 09:26:48 AM »
If you worship an elder evil and take the bonus feats, you can get willing deformity/deformity (tall) and another vile feat. Sometimes you need a lot of feats, so consider dropping a point of BAB to get martial rogue 2. Monk 2 works, too, but the feats are fixed according to the variant you will use.
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ninjarabbit

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Re: Help Needed with Trip Build
« Reply #5 on: August 12, 2008, 09:28:07 AM »
How about a cha-based tripper?



wolf-totem barbarian2/marshal3/hexblade5

Minor auras: motivate charisma, art of war

Major aura: motivate attack

Use the dreadful wrath feat and hexblade curse to debuff your foe and use art of war to make it easier to trip your foe.

Callix

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Re: Help Needed with Trip Build
« Reply #6 on: August 12, 2008, 09:48:08 AM »
The build's a bit of a fifth wheel to the party, so whatever fits. The campaign is a slightly oddball one: running through the Forgotten Realms, mercilessly slaughtering the ridiculous, annoying things there. The campaign wil likely terminate with killing Elminster, and several other magically adept races and individuals are likely on the hit list, so I'd kind of like to keep Mage Slayer. Selling my soul, on the other hand, seems to fit perfectly. Once I get my hands on Elder Evils, that is...

No luck on a good PrC? Frenzied Berzerker (with Warblade levels, of course) is a bit too feat-intensive, while Witch Slayer has very weird flavour stuff on a solid melee defensive PrC. Occult Slayer also needs two feats I wasn't particularly going to take.
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PhaedrusXY

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Re: Help Needed with Trip Build
« Reply #7 on: August 12, 2008, 01:55:57 PM »
Warmind works great with a tripper.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Ubernoob

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Re: Help Needed with Trip Build
« Reply #8 on: August 12, 2008, 04:03:40 PM »
Warmind works great with a tripper.
+1

Something like:
Wolf Totem Whirling Frenzy Barbarian 2/ Fighter 2/ Crusader 1/ Warmind 2/ Crusader +1/ Warmind +2
1) Extra Rage
2) Improved Trip
3) Knowledge Devotion
3) Power Attack
4) Mage Slayer
6) Combat Reflexes
9) Knock-Down

For the future, take at least 3 more levels of warmind to get two size catagories from expansion.  After that, mix in warblade and strength boosting PrCs to taste.
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PhaedrusXY

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Re: Help Needed with Trip Build
« Reply #9 on: August 12, 2008, 04:12:06 PM »
Sweeping Strike from Warmind is what is so great. So get Warmind 5 ASAP. You trip a guy, and get to automatically try to trip the guy next to him, too. Then due to Improved Trip, you get a free attack on the first guy... which due to Sweeping Strike also lets you attack the second guy. Then if you trip the second guy, you get a free attack on the him, which also lets you attack the first guy. And that's all with a single attack from your full attack...
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Ubernoob

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Re: Help Needed with Trip Build
« Reply #10 on: August 12, 2008, 08:21:05 PM »
Sweeping Strike from Warmind is what is so great. So get Warmind 5 ASAP. You trip a guy, and get to automatically try to trip the guy next to him, too. Then due to Improved Trip, you get a free attack on the first guy... which due to Sweeping Strike also lets you attack the second guy. Then if you trip the second guy, you get a free attack on the him, which also lets you attack the first guy. And that's all with a single attack from your full attack...
Needs thicket of blades though.  Worth the one level delay.
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wO-_-OdrOw

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Re: Help Needed with Trip Build
« Reply #11 on: August 13, 2008, 01:46:59 AM »
Knock-Down (D&D) is your friend. Also, don't forget the Muscle-Bound trait (UA), it will give a +1 on STR Checks.
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AndyJames

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Re: Help Needed with Trip Build
« Reply #12 on: August 13, 2008, 02:12:13 AM »
Warmind works great with a tripper.
+1

Something like:
Wolf Totem Whirling Frenzy Barbarian 2/ Fighter 2/ Crusader 1/ Warmind 2/ Crusader +1/ Warmind +2
1) Extra Rage
2) Improved Trip
3) Knowledge Devotion
3) Power Attack
4) Mage Slayer
6) Combat Reflexes
9) Knock-Down

For the future, take at least 3 more levels of warmind to get two size catagories from expansion.  After that, mix in warblade and strength boosting PrCs to taste.
Unless you take a Psionic race, you can't do this. You need a PP pool, IIRC, to qualify for Warmind. Wild Talent is your friend, I guess...

Ubernoob

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Re: Help Needed with Trip Build
« Reply #13 on: August 13, 2008, 02:56:30 AM »
Wild Talent is your friend, I guess...
Retraining, my friend.
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AndyJames

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Re: Help Needed with Trip Build
« Reply #14 on: August 13, 2008, 04:26:23 AM »
Oh. I forgot about that. My DM would shoot me for even bringing it up. I showed him the "20 levels of PrC" thing... :P

Blade2718

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Re: Help Needed with Trip Build
« Reply #15 on: August 14, 2008, 12:31:55 AM »
How are you getting past the ranks in Know (Psionics) to qualify for Warmind?

PhaedrusXY

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Re: Help Needed with Trip Build
« Reply #16 on: August 14, 2008, 12:52:54 AM »
How are you getting past the ranks in Know (Psionics) to qualify for Warmind?
You could take two levels of psiwarrior instead of fighter. It costs a point of BAB, but more than makes up for it IMO.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Blade2718

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Re: Help Needed with Trip Build
« Reply #17 on: August 14, 2008, 01:28:46 AM »
I hate having the double list, but if that's the only way without taking Educated.  Dropping a level of something for a level of Factotum works too, plus you get Font of Inspiration (IIRC).

Ubernoob

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Re: Help Needed with Trip Build
« Reply #18 on: August 14, 2008, 03:40:49 AM »
How are you getting past the ranks in Know (Psionics) to qualify for Warmind?
Looks like someone didn't notice knowledge devotion at 3rd level.  I just realized that we need one knowledge as a class skill before that, so the crusader level need to be second or third.  No 2nd level maneuvers for us!  The class order should be:
Barbarian 1/ Crusader 1/ Barbarian +1/ Fighter 2/ Warmind 2/ Crusader +1/ Warmind +2
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Callix

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Re: Help Needed with Trip Build
« Reply #19 on: August 14, 2008, 06:53:20 AM »
How are you getting past the ranks in Know (Psionics) to qualify for Warmind?
Looks like someone didn't notice knowledge devotion at 3rd level.  I just realized that we need one knowledge as a class skill before that, so the crusader level need to be second or third.  No 2nd level maneuvers for us!  The class order should be:
Barbarian 1/ Crusader 1/ Barbarian +1/ Fighter 2/ Warmind 2/ Crusader +1/ Warmind +2
You haven't listed a human bonus feat. Why not shuffle Combat Reflexes and Knock-Down back to 1st and 6th levels, then take Martial Stance (Thicket of Blades) at 9th? Frees up Warmind 5.

Thanks for all the help, though. The character will now function, thanks to your efforts.
I know gameology-fu.