Disarming is a Very useful Tactic in Addition to tripping... but i would try to keep enemies farther away ... try this:
combine Ranged tripping with Melee Disarming.... and Single Attribute focus(Dexterity)
try this:
Wood Elf(+2 Str,+2 Dex,-2 Con,-2 Int) fav:Ranger
Ranger 2/ Fighter 2/ Swashbuckler 1/ Master thrower 3/ Champion of Corellon 218 Str(16+2 racial)
24 Dex(16+2 racial +2 lvls +4 Gloves)
12 Con(14 -2 racial)
13 Int(15 -2 racial)
8 Wis(8 )
8 Cha(8 )
Flaws:
Vulnerable
Murky-Eyed
Feats:
Track(ranger bonus)
Improved Weapon Familiarity(elven weapons) (Flaw Bonus)
Weapon Focus(Dagger)(Flaw Bonus)
1st lvl: Point Blank Shot
2nd lvl: TWF(ranger bonus)
3rd lvl: Dodge
Weapon Finnesse(Swashbuckler bonus)
4th lvl: Precise Shot (Fighter bonus)
5th lvl: Mounted Combat(Fighter bonus)
6th lvl: Combat Expertise
Quickdraw(Master thrower bonus)
9th lvl: Improved trip
Imp Disarm(CoC bonus)
BAB +10
Master thrower class abilities:
Evasion
thrown weapon tricks:
Trip ShotTrip Attack in
addition to the damage. Make a
Dexterity check with a +4 bonus Palm Throwtwo of the weapons. Do not apply your Strength modifier to the damage of either.
get :
Dex to Attack
Dex to Damage
Dex to Trip(master thrower)
can be very effective ... since Tripping and Disarming are Opposed Rolls... this build gains Bonuses on both and has Full BAB and great general combat abilities
for Melee Disarming.... use Elven Courtblade... 1d10 two handed Finessable
for Ranged tripping... get 2 Trip attacks with each attack from Palm throw
you can Trip in Melee with the Courtblade, because you have Imp Trip