Author Topic: Ask a Simple Question, Get a simple answer  (Read 342885 times)

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wO-_-OdrOw

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Re: Ask a Simple Question, Get a simple answer
« Reply #1260 on: December 15, 2008, 12:55:23 AM »
Q464: What book is the 'Domain Granted Power' ACF referenced in TreantMonkLVL20's guide? Replaces your level 5 feat, gives you a domain power... I am failing to find it to the point of posting here.
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juton

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Re: Ask a Simple Question, Get a simple answer
« Reply #1261 on: December 15, 2008, 01:43:43 AM »
Q465: Can an Abjurant Champion[CM] apply its abjurant armour bonus to the spell 'Shield of Warding' [SpC]? The ambiguity is that Shield of Warding gives a sacred bonus to your shield, and abjurant armour works on any thing that grants a shield bonus. I think it's a case of semantic ambiguity.

Arcane-surge

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Re: Ask a Simple Question, Get a simple answer
« Reply #1262 on: December 15, 2008, 04:41:01 AM »
A464: The Domain Power alternate class feature is in Complete Champion.
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Bozwevial

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Re: Ask a Simple Question, Get a simple answer
« Reply #1263 on: December 15, 2008, 11:57:59 PM »
Q465: Can an Abjurant Champion[CM] apply its abjurant armour bonus to the spell 'Shield of Warding' [SpC]? The ambiguity is that Shield of Warding gives a sacred bonus to your shield, and abjurant armour works on any thing that grants a shield bonus. I think it's a case of semantic ambiguity.

A465: No. The spell doesn't grant a shield or armor bonus, and so Abjurant Armor does not apply.

juton

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Re: Ask a Simple Question, Get a simple answer
« Reply #1264 on: December 16, 2008, 12:40:31 AM »
Thanks Bozwevial

Q466: Is there a Rod of Metamagic Persistent Spell in print anywhere? Alternately is there any way an arcane caster can persist a spell with only a monetary investment?

Celsius

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Re: Ask a Simple Question, Get a simple answer
« Reply #1265 on: December 16, 2008, 04:42:03 AM »
A466: No, there isn't any Rod of Metmagic, Persistent anywhere. If you had the Persistent Spell feat you could try investing in a Metamagic Wandgrip paired with Wands of whatever you need to Persist. This only works for limited, lower level spells though.
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Re: Ask a Simple Question, Get a simple answer
« Reply #1266 on: December 16, 2008, 05:48:10 AM »
Q467: Stupid question (I'm confused). The wording for Limited Wish is "When a limited wish duplicates a spell that has an XP cost, you must pay that cost or 300 XP, whichever is more". Does it mean I don't ahve to pay any XP when the duplicated spell doesn't have an XP cost?

Callix

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Re: Ask a Simple Question, Get a simple answer
« Reply #1267 on: December 16, 2008, 06:10:50 AM »
A467: No, you pay the 300xp cost for the spell. That text means you pay 300 XP unless the spell you duplicate costs more, in which case it costs as much as the duplicated spell.
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The_Mad_Linguist

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Re: Ask a Simple Question, Get a simple answer
« Reply #1268 on: December 16, 2008, 06:38:11 AM »
Thanks Bozwevial

Q466: Is there a Rod of Metamagic Persistent Spell in print anywhere? Alternately is there any way an arcane caster can persist a spell with only a monetary investment?
Well, you can buy a staff with a persistent spell in it.

Or a magic trap, I suppose.
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ksbsnowowl

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Re: Ask a Simple Question, Get a simple answer
« Reply #1269 on: December 16, 2008, 04:57:13 PM »
Q 468: Which skill is responsible for knowledge of lycanthropes (specifically, that belladonna helps one resist lycanthropy)?
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Chemus

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Re: Ask a Simple Question, Get a simple answer
« Reply #1270 on: December 16, 2008, 05:10:46 PM »
A 468: Knowledge Local covers humanoids, but Lycanthropes can also be monstrous humanoids and giants, so I'd say Knowledge Nature is the best ruling. By rules, either one should allow you to know that, but nature is the better single choice.
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ksbsnowowl

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Re: Ask a Simple Question, Get a simple answer
« Reply #1271 on: December 16, 2008, 07:08:20 PM »
Q 469: Suppose you have two grappling foes in front of you.  Your wolf animal companion attacks one of the grapplers and hits, dealing damage.  Can he then trip the grappled foe?  If he succeeds on the trip, what consequences does it have for the two grappling opponents?

Q 470: Suppose one of the grappling opponents is itself a wolf.  The grappling wolf uses the "Attack Your Opponent" option while grappling, and succeeds on the bite attack, despite the -4 penalty.  The wolf now gets a free Trip attack.  Assuming the wolf succeeds on the trip, what happens? And what effect does it have for the two grappling foes?
« Last Edit: December 16, 2008, 07:11:54 PM by ksbsnowowl »
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PhaedrusXY

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Re: Ask a Simple Question, Get a simple answer
« Reply #1272 on: December 16, 2008, 07:21:54 PM »
Q 469: Suppose you have two grappling foes in front of you.  Your wolf animal companion attacks one of the grapplers and hits, dealing damage.  Can he then trip the grappled foe?  If he succeeds on the trip, what consequences does it have for the two grappling opponents?
Yes. Grappling and prone are entirely separate things, although it isn't obvious intuitively. I'm not 100% clear on what the consequences would be. I'm not sure if grapple checks are considered to be attacks, so I don't think the +4 to attack a prone opponent would apply, nor would the opponent get a -4 to his grapple checks. If the DM says grapple checks are fully interchangeable as attacks, then those things would apply (and monks could make a "flurry of grapples").

Quote
Q 470: Suppose one of the grappling opponents is itself a wolf.  The grappling wolf uses the "Attack Your Opponent" option while grappling, and succeeds on the bite attack, despite the -4 penalty.  The wolf now gets a free Trip attack.  Assuming the wolf succeeds on the trip, what happens? And what effect does it have for the two grappling foes?
Same as above. The wolf trips its opponent. For future attacks, the opponent is now prone and the wolf gets a +4 to hit (countering the penalty for attacking in a grapple) on further attacks, unless the opponent decides to stand up from prone. If the opponent does stand up, the wolf gets no AoO, as it threatens no squares while grappling.

This is the way I think this would work, but I'd be interested to hear other opinions. If WotC has clarified that grapple checks do or do not count as attacks anywhere, it would clear up some of the confusion.
[spoiler]
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[/spoiler]

ksbsnowowl

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Re: Ask a Simple Question, Get a simple answer
« Reply #1273 on: December 16, 2008, 07:34:33 PM »
Q 471: Do natural weapons (say, a wildshaped Druid) incur the -4 penalty for dealing non lethal damage rather than lethal damage?
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PhaedrusXY

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Re: Ask a Simple Question, Get a simple answer
« Reply #1274 on: December 16, 2008, 07:43:56 PM »
Q 471: Do natural weapons (say, a wildshaped Druid) incur the -4 penalty for dealing non lethal damage rather than lethal damage?
Yes. Monk's unarmed strikes are the only exception that I know of.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

behemot

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Re: Ask a Simple Question, Get a simple answer
« Reply #1275 on: December 17, 2008, 05:11:52 PM »
Q472: How to (if anyway) cast at least one spell at one level higher than from caster class. For example as 3rd level Transmutator I want cast one (any) spell from 3rd level. I guess that reserve spell and precocous apprentice is a clue, but i dont know how it work? 
[spoiler]
Wizard OR Sorcerer Optimization (by Mr. Dog): [spoiler]

Required Race: Human, Strongheart halfling, or any race with a bonus feat of the player's choice

At 1st level, take the feats Precocious Apprentice (Complete Arcane) and your choice of Winter's Blast or Fiery Burst (Reserve Feats, Complete Mage).

This gives you a second level spell slot in which you may prepare (or with which you may spontaneously cast) a 2nd level spell with the Fire or Cold Descriptor.

As long as you leave the 2nd level spell uncast, all day long, you have a cone of cold that deals 2d4 damage or a 5-foot radius burst of fire that deals 2d6 damage. You can still cast all your normal 1st level spells, and behave as any other 1st level spellcaster does, but you have area affect damage at the ready all day.

The wizard can (upon reaching third level) take the other reserve feat he didn't take at 1st level to have an extra choice for damage.

If you are allowed flaws, you can accomplish this at 1st level with any race you like.

What do you Need for this build? [spoiler]

    * Player's Handbook
    * Complete Arcane: Precocious Apprentice, Feat p.181
    * Complete Mage: Winter's Blast, Feat p.48 - Fiery Burst, Feat p.43[/spoiler]
Simply i would like to have 5th level character with beguiler 1/wizard 3/War Waever 1. How to do that?

JaronK

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Re: Ask a Simple Question, Get a simple answer
« Reply #1276 on: December 17, 2008, 07:16:16 PM »
Q472: How to (if anyway) cast at least one spell at one level higher than from caster class. For example as 3rd level Transmutator I want cast one (any) spell from 3rd level. I guess that reserve spell and precocous apprentice is a clue, but i dont know how it work? 
[spoiler]
Wizard OR Sorcerer Optimization (by Mr. Dog): [spoiler]

Required Race: Human, Strongheart halfling, or any race with a bonus feat of the player's choice

At 1st level, take the feats Precocious Apprentice (Complete Arcane) and your choice of Winter's Blast or Fiery Burst (Reserve Feats, Complete Mage).

This gives you a second level spell slot in which you may prepare (or with which you may spontaneously cast) a 2nd level spell with the Fire or Cold Descriptor.

As long as you leave the 2nd level spell uncast, all day long, you have a cone of cold that deals 2d4 damage or a 5-foot radius burst of fire that deals 2d6 damage. You can still cast all your normal 1st level spells, and behave as any other 1st level spellcaster does, but you have area affect damage at the ready all day.

The wizard can (upon reaching third level) take the other reserve feat he didn't take at 1st level to have an extra choice for damage.

If you are allowed flaws, you can accomplish this at 1st level with any race you like.

What do you Need for this build? [spoiler]

    * Player's Handbook
    * Complete Arcane: Precocious Apprentice, Feat p.181
    * Complete Mage: Winter's Blast, Feat p.48 - Fiery Burst, Feat p.43[/spoiler]
Simply i would like to have 5th level character with beguiler 1/wizard 3/War Waever 1. How to do that?

Heighten Spell, Earth Sense, and Earth Spell will do it.  Races of Stone has the last two feats.

JaronK

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Re: Ask a Simple Question, Get a simple answer
« Reply #1277 on: December 18, 2008, 01:31:37 PM »
A472b: Sanctum Spell (From Complete Arcane) will do it, but while it'll help you qualify for reserve feats, it won't let you use them unless you're in your Sanctum, because reserve feats aren't checking whether or not you COULD cast a 3rd level spell, but whether you can do it right this second.
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juton

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Re: Ask a Simple Question, Get a simple answer
« Reply #1278 on: December 18, 2008, 04:17:14 PM »
A472C There's also the heighten spell + versatile spellcaster trick. It technically allows you to cast a spell heighten above what you could normally cat.

behemot

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Re: Ask a Simple Question, Get a simple answer
« Reply #1279 on: December 18, 2008, 06:41:27 PM »
Thanks to all.

Q473: Can i retrain "+1 level of existing class"? For example i make one level dip to some prestige class, and after that another spellcasting ability. So can i retraint spells progresion?