Author Topic: Kobold Sorcerer Blaster tweaking;  (Read 5552 times)

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Ikeren

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Kobold Sorcerer Blaster tweaking;
« on: October 23, 2011, 11:18:22 PM »
The questions:
1) Is the build good? What do I do with the last 4 levels? War Mage? Something else?
2) Feat Set up: Can it be better (order, or different feats?)
3) Spell choices: Are these the right spells? Anything major that I'm missing?
4) Items: Anything hugely useful that I haven't noticed?
5) Oh yeah; and are there any "free lunch" sorta prestige classes that I could squeeze in before the mindbender level? It'd cost me planar sorcerer, but I suspect that will rarely prove useful.


My Sorcerer Blaster:
Venerable Dragonwrought Desert Kobold Starlwart Sorcerer 5/Mindbender 1/Incantatrix 10/ ???

Metamagic Specialist (PHB 2, p 61): lose familiar. Gain the ability to apply metamagic rapidly 3 + Int bonus times per day
Flaw 1: Noncombattant
Flaw 2: Murkeyed
Ritiual: Dragonic Rite of Passage (RotD)
Level 1 Feat: Open
Flaw Feat: Dragonwrought (RotD)
Flaw Feat: Metamagic: Empower
Level 3 Feat: Greater Draconic Rite of Passage (http://www.wizards.com/default.asp?x=dnd/we/20060420a)
Level 5: Planar Sorcerer; Lose a 2nd level spell known, gain Force Charged Energy
Level 6 Feat: Iron Will, if not bought Metamagic: Invisible spell, if bought
Level 6: Mindbender (Telepathy 100ft)
Level 6: +1 Sorcerer casting level, -3 hp, -1000gp
Level 7 Metamagic Feat: Metamagic Maximize
Level 7 Prohibited School:
Level 8 Cooperative Metamagic: 3+int modifier/day, metamagic allied caster (DC 18+(3*modified)) (Standard, AoO)
Level 9 Feat:
Level 9 Metamagic Effect: 3+int modifier/day, metamagic persistent spell (DC 18+(3*modified)); (Full, AoO)
Level 10 Metamagic Feat: Metamagic Twin
Level 11: Metamagic Trigger: Blow extra charges for items with appropriate creation feat to apply metamagic.
Level 12 Feat:
Level 12: Seize Concentration: 30 ft, opposed caster level check, only concentration spells. Divine +2, self-save +2
Level 13: Instant metamagic 1/day
Level 13: Bonus Metamagic Feat: Metamagic Quicken
Level 14: Snatch Spell: As Seize concentration, but anything caster controlled. Divine +2, self-save +2
Level 15: Instant Metamagic 2/day
Level 15 Feat:
Level 16: Metamagic Feat: Metamagic Repeating
Level 16: Improved Metamagic (All costs = -1)
Level 18 Feat:Blast, 1 more.
« Last Edit: October 24, 2011, 12:00:41 AM by Ikeren »

JaronK

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Re: Kobold Sorcerer Blaster tweaking;
« Reply #1 on: October 23, 2011, 11:34:51 PM »
If you're going for cheese, obviously make him a Loredrake, and you'll want the Greater Draconic Rite of Passage (which means you need the appropriate feat for it... note that the feat is not named that, and you can take the feat early but the effects don't happen until level 6).  Note also that Draconic Rite of Passage is also not a feat... these are rituals.

JaronK


spacemonkey555

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Re: Kobold Sorcerer Blaster tweaking;
« Reply #2 on: October 23, 2011, 11:36:23 PM »
On the draconic rite of passage, you have to do the rite (no feat), take draconic reservoir (feat, need 3 hd), then do the greater rite (no feat, need 6 hd), as far as I can tell. Is there something about rites being feats elsewhere in the rules?

edit: I guess not  :P
« Last Edit: October 23, 2011, 11:38:16 PM by spacemonkey555 »

Ikeren

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Re: Kobold Sorcerer Blaster tweaking;
« Reply #3 on: October 24, 2011, 12:01:04 AM »
Right; thanks for that clarification. Some of this was by memory. Loredrake is probably on the "only if DM gives permission" list; because being 3 levels past the curve gets a little crazy.

Mixster

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Re: Kobold Sorcerer Blaster tweaking;
« Reply #4 on: October 24, 2011, 03:53:46 AM »
Depending on starting level, I'd suggest throwing away metamagic specialist, and using arcane spellsurge to much the same effect.
Monks are pretty much the best designed class ever.

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sirpercival

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Re: Kobold Sorcerer Blaster tweaking;
« Reply #5 on: October 24, 2011, 07:29:06 AM »
1) Build suggestions:
~With the rite of passage, you can enter Mindbender early, and you can actually enter even earlier if you take a feat or the Spellgifted trait to raise your CL.  Of course, that requires dropping the sorc sub level... but you only have one non-force spell on your list (orb of acid), so I wouldn't even bother.
~If LA-buyoff is allowed, you could be a white dragonspawn kobold for an extra sorc level.
~War Mage is excellent if you want to do blasting, also there's a 3rd-party Force Mage-type prc that I can't think of right now.
~If you can get it allowed, the "double-spontaneous" adaptation if Ultimate Magus could be pretty sick for a DWK blaster, mixing Sorc and knight of the weave.  You'd have to drop most of Incantatrix, but the optimal build would be something like: sorc 5/kotw1/um10/incant4, or if you use versatile spellcaster/heighten spell you could rock out sorc 3/incant1/kotw1/um10/incant+5.  You port your best blasting spells onto the KotW side, then your KotW CL is 36 (or more if you use CL-boosters).  AND, if you take an evoker wizard dip (dropping your sorc CL to 23 and your KotW to 35), then take the Theurgic Specialist feat from Dragon 325, you add ALL your CLs together and toss off a CL 58 wings of flurry, burning a 4th-level slot from KotW to twin it.  Just saying.
2) Feat suggestions:
~Mindbender dip and no Mindsight?  You should definitely take Mindsight.
~If you're going to be using metamagic a lot, absolutely look into Residual Magic to take the pressure off your Metamagic Specialist uses/day.
~If you can get it allowed, Reserves of Strength (from Dragonlance) can break level caps on your non-wings-of-flurry spells.
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brujon

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Re: Kobold Sorcerer Blaster tweaking;
« Reply #6 on: October 24, 2011, 08:18:27 AM »
Kobold Paragon gives you 2/3 sorcerer progression, but gives you 2 good saves, medium bab, and +2 cha, in addition to giving you an unique ability to be treated as a medium creature in confined spaces (5ft wide). Since you're getting a bonus sorc level, you don't actually "lose" anything, and gain a substantial boost in CHA, bab and saves. It may be worth looking into.

Mixster

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Re: Kobold Sorcerer Blaster tweaking;
« Reply #7 on: October 24, 2011, 02:53:36 PM »
~War Mage is excellent if you want to do blasting, also there's a 3rd-party Force Mage-type prc that I can't think of right now.

Weaver of Force, Path of Magic IIRC.
~If you can get it allowed, Reserves of Strength (from Dragonlance) can break level caps on your non-wings-of-flurry spells.

I wouldn't worry too much about it, you want the uncapped spells anyway. Wings of Flurry and Evards Black Tentacles are some of the best spells with an insane CL. Although Magic Missile and scorching ray can get quite fun when it has no cap.
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Ikeren

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Re: Kobold Sorcerer Blaster tweaking;
« Reply #8 on: October 24, 2011, 04:49:53 PM »
@Mixster: Builds probably not starting that high
@sirperceival: Mindbender requires 4 ranks of CC skills; IE, level 5. That being said, dropping the sorcerer 5 level is a good idea.
Or, do I not have enough non-force spells on the list?
KotW/UM is interesting, but definitely sticking with Incantatrix, since it doesn't require any DM intervention initially.  Mindsight is a good call though. Also, where's Residual metamagic?
White Dragonspawn is a good idea to add to the "If in a truly permissive game" list with Loredrake.

kremti

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Re: Kobold Sorcerer Blaster tweaking;
« Reply #9 on: October 24, 2011, 05:13:01 PM »
@sirperceival: Mindbender requires 4 ranks of CC skills; IE, level 5. That being said, dropping the sorcerer 5 level is a good idea.
Or, do I not have enough non-force spells on the list?
KotW/UM is interesting, but definitely sticking with Incantatrix, since it doesn't require any DM intervention initially.  Mindsight is a good call though. Also, where's Residual metamagic?
Actually, he meant "Residual Magic" from Complete Mage (p. 46).  It's a [Tactical] feat and one of the maneuver is called Lingering Metamagic.  That's what you are looking for, I believe.

-K

Ikeren

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Re: Kobold Sorcerer Blaster tweaking;
« Reply #10 on: October 25, 2011, 04:28:38 AM »
That's good stuff! Residual metamagic twinned arcane fusion? Heck yeah!

solara

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Re: Kobold Sorcerer Blaster tweaking;
« Reply #11 on: October 26, 2011, 03:39:11 AM »
Needs more Mage of the Arcane Order. Would mean you have to take Arcane Preparation and Cooperative Spell, but just 4 levels gives you one of those feats back AND the ability to cast any 1-6 level sorcerer/wizard spell from the PHB in place of a spell you already know, just pay them back later (when you're not fighting baddies). I know this doesn't seem too blasty, but . . . well, you have the free levels, and it makes buffs a LOT easier for you to do. And sometimes, the right buff is way better than dropping a big, stinking combust on their heads.

I've played a character similar to this before, btw, and it's mad fun. I can give you more details later on how mine did, but suffice it to say at 15th level I killed a Great Wyrm Black Dragon in one round flat, using 2 spells - Greater Arcane Fusion for sure, after an Arcane Fusion, thanks to Arcane Spellsurge (persisted, courtesy of Incantatrix). Popped on Assay Spell Resistance and True Strike in regular Arcane Fusion, then used Avasculate and an amped-up Combust via Greater Arcane Fusion, killed the dragon before it acted. That's a fun combo.
« Last Edit: October 26, 2011, 03:45:11 AM by solara »