The questions:
1) Is the build good? What do I do with the last 4 levels? War Mage? Something else?
2) Feat Set up: Can it be better (order, or different feats?)
3) Spell choices: Are these the right spells? Anything major that I'm missing?
4) Items: Anything hugely useful that I haven't noticed?
5) Oh yeah; and are there any "free lunch" sorta prestige classes that I could squeeze in before the mindbender level? It'd cost me planar sorcerer, but I suspect that will rarely prove useful.
My Sorcerer Blaster:
Venerable Dragonwrought Desert Kobold Starlwart Sorcerer 5/Mindbender 1/Incantatrix 10/
Metamagic Specialist (PHB 2, p 61): lose familiar. Gain the ability to apply metamagic rapidly 3 + Int bonus times per day
Flaw 1: Noncombattant
Flaw 2: Murkeyed
Ritiual: Dragonic Rite of Passage (RotD)
Level 1 Feat: OpenFlaw Feat: Dragonwrought (RotD)
Flaw Feat: Metamagic: Empower
Level 3 Feat: Greater Draconic Rite of Passage (
http://www.wizards.com/default.asp?x=dnd/we/20060420a)
Level 5: Planar Sorcerer; Lose a 2nd level spell known, gain Force Charged Energy
Level 6 Feat: Iron Will, if not bought Metamagic: Invisible spell, if boughtLevel 6: Mindbender (Telepathy 100ft)
Level 6: +1 Sorcerer casting level, -3 hp, -1000gp
Level 7 Metamagic Feat: Metamagic Maximize
Level 7 Prohibited School: Level 8 Cooperative Metamagic: 3+int modifier/day, metamagic allied caster (DC 18+(3*modified)) (Standard, AoO)
Level 9 Feat:Level 9 Metamagic Effect: 3+int modifier/day, metamagic persistent spell (DC 18+(3*modified)); (Full, AoO)
Level 10 Metamagic Feat: Metamagic Twin
Level 11: Metamagic Trigger: Blow extra charges for items with appropriate creation feat to apply metamagic.
Level 12 Feat:Level 12: Seize Concentration: 30 ft, opposed caster level check, only concentration spells. Divine +2, self-save +2
Level 13: Instant metamagic 1/day
Level 13: Bonus Metamagic Feat: Metamagic Quicken
Level 14: Snatch Spell: As Seize concentration, but anything caster controlled. Divine +2, self-save +2
Level 15: Instant Metamagic 2/day
Level 15 Feat:Level 16: Metamagic Feat: Metamagic Repeating
Level 16: Improved Metamagic (All costs = -1)
Level 18 Feat:Blast, 1 more.