Desert Wind has a buncha boosts.
What do you most want to do with this character?
Thanks, but I'd rather lean more towards homebrew disciplines. Fire damage is easily resistable.
My goal for this character is a monk slash psionicist striker, one who is great at out of combat teleportation and movement, and is a decent skillmonkey. For combat, I plan on using Shadow Hand maneuvers to teleport though many enemies, then use a decisive strike from the homebrew disciplines, along with many boosts from the Swordsage capston ability, to incapacitate or kill the biggest targets. This is a level 21 game, so I don't expect to take the spotlight often, due to *cough* allpartymembersarecasters *cough*, but I'd like to be able to imprison an enemy or two in limbo, or knock out its vitals, once in a while.
So, any tips on how to do that?