As the title says, I'm a new poster. I would like some help/criticism of a cleric build I put together for a campaign coming up soon. I am new to the group. The group uses Core/Complete/Races/Spell Compendium, and the Magic Item Compendium with DM permission, but NO Unearthed Arcana, "seasonal" books, or campaign-specific books (like, unfortunately, the Player's Guide to Faerun.) The group does not appear to have any particular issues with practical optimization, though the DM does seem to have an unhealthy dislike for Wish and Miracle. I basically would like to know if this build is A) good and B) allowable by an average DM.
Race: Grey Elf
Alignment: Lawful Neutral
Deity: Fharlaghan
Classes: Cleric 4/Church Inquisitor 3/Seeker of the Misty Isle 4/Divine Oracle 3/Contemplative 3/Ruathar 3
32-point buy
Ability Scores: STR [10], DEX [16], CON [12], INT [14], WIS [15], CHA [12] (after applying racial modifiers; all points to WIS for [20] at level 20.
Classes BAB/Saves (without ability bonuses)
Cleric 1 +0, 2/0/2
Cleric 2 +1, 3/0/3
Cleric 3 +2, 3/1/3
Cleric 4 +3, 4/1/4
Church Inquisitor 1 +3, 4/1/6
Seeker of Isle 1 +3, 6/3/6
Seeker of Isle 2 +4, 7/4/6
Seeker of Isle 3 +5, 7/4/7
Seeker of Isle 4 +6/+1, 8/5/7
Divine Oracle 1 +6/+1, 8/5/9
Divine Oracle 2 +7/+2, 8/5/10
Contemplative 1 +7/+2, 8/5/12
Contemplative 2 +8/+3, 8/5/13
Ruathar 1 +8/+3, 8/7/15
Church Inquisitor 2 +9/+4, 8/7/16
Church Inquisitor 3 +10/+5, 9/7/16
Ruathar 2 +11/+6/+1, 9/8/17
Contemplative 3 +11/+6/+1, 10/9/17
Divine Oracle 3 +11/+6/+1, 11/10/17
Ruathar 3 +12/+7/+2, 12/10/17
Domains:
Travel, Luck, Celerity (Contemplative 1), Inquisition (Church Inquisitor 1), Oracle (Div. Oracle 1)
Skills: Spellcraft 23, Concentration 23, Knowledge (Religion) 13, Spot 10, Listen 10, Survival 8, Diplomacy 5, Bluff 5, Sense Motive 5, Heal 5, Knowledge (Arcana) 5, Open Lock 1, Disable Device 1, UMD 1, Decipher Script 1.
Feats: [X] - Knowledge Focus (Religion) from Frog God's Fane, [1] Point Blank Shot, [3] Precise Shot, [6] Divine Spell Power, [6] Travel Devotion (from swapping out spare Travel domain from Seeker of Misty Isle), [9] Spontaneous Domains, [12] Rapid Shot, [15] Extra Turning, [18] Extra Turning.
Some notes: the point of placing a single point in each of the trained skills is to enable them to be used in a pinch with Divine Insight. I am not sure if this should be reduced to 1/2 point per skill or removed altogether. I realize I can get Precise Shot as a weapon enhancement but I'm not sure what kind of equipment we'll be able to get/make/purchase. I am avoiding DMM; I'm certain DMM: Persistent isn't allowed and I don't feel like assembling a DMM: Quicken build or something that gets shot down.
I feel like this build generally improves on Cleric 20, since it has higher saves and a ton of abilities at the cost of a couple points of BAB. I am ultimately entirely unsure about my feats, or even if I should be a ranged attacker vs. a melee one; I just assumed that with my lower CON I should stay away from big monsters.
I really like the organization of the first 12 levels; the rest is pretty much up in the air. The three levels of Ruathar are specifically there to bring up the BAB and especially the reflex saves; I considered removing them for 3 more levels of Divine Oracle or Contemplative and am not sure if that's a better option. I kinda think the boost to reflex saves and skills outweighs adding a 4th domain from Fharlaghn's portfolio at really high levels and immunity to poison. Getting Uncanny Dodge/Improved Uncanny from Divine Oracle might be more worth it though. I apologize if a similar build is common and I'm asking already answered questions. Thanks in advance for your time.