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Quote from: CantripN on October 17, 2011, 08:56:20 AMOh, and there's stuff like Mace of Odo. But who ever allows that?Not a fan of Mace of Odo. I assume you're talking about the spell absorption effect, which is nice, but the spell occupies your hand while you're waiting to get shot, it only negates one spell, and it does nothing against area effects. The melee effect is a bit lacking for a single-target, melee range touch spell, even with the Paralysis rider. I think I'd prefer Blink or a Fog spell for spell defense, and Chain Missile for damage, while the fast-upcoming spells Wings of Flurry and Greater Blink just make it silly to use Mace of Odo at all.Also, Mace of Odo is freaking hard to get. Either you're a cleric and you take a very bad feat, you take levels of Master Specialist as an Evoker (...seriously?), or some other, similarly ridiculous things that you really shouldn't be doing. Even if Extra Spell was allowed to pluck it for anyone, there are better 3rd-level spells out there that you can pluck just as easily that are worthwhile for longer. Even Warmages can use Eclectic Learning to grab Ray of Retaliation at the same level as Mace of Odo, and Warmages can really benefit from some utility spells granted from some Dragonmark feats.
Oh, and there's stuff like Mace of Odo. But who ever allows that?
You seem to be forgetting Artificers and Archivists.
Do you know if Coral Growth was ever updated to 3.5? I would think it should have an instantaneous duration instead of permanent. If not that'd be an awesome spell to make into an at will casting item.3x5x2000/2 (for having a duration greater than 24 hours) = 15000 GP for at will 5 x 5 ft cubes of living coralWell worth it in E6 where wall of stone is too high of a level for players to get.
I'm not sure it would be dispellable. Shining South is a 3.0 book, so I'd wager that spell descriptions were edited differently.
Based on the raw spell description it would be as it has a permanent duration rather than instantaneous like wall of stone.Peta in d&d, the last thing artificers want to deal with. Do you know how many spell components have morally questionable sources? We don't have time for morals were doing SCIENCE! Fringe science but its still science. Now I want to play my warforged artificer as Walter Bishop.
Quote from: X-Codes on October 18, 2011, 07:18:54 PMI'm not sure it would be dispellable. Shining South is a 3.0 book, so I'd wager that spell descriptions were edited differently.Shining South was published in 2004.
Flesh to Ice (Transmutation, Sor/Wiz 5) - A simple single-target save-or-die, and actually one of the lowest-level save-or-die spells in the game.
QuoteFlesh to Ice (Transmutation, Sor/Wiz 5) - A simple single-target save-or-die, and actually one of the lowest-level save-or-die spells in the game.Just to point something out, this was one of the best spells I ever had when I played a Sublime Chord. Being able to go "Celerity, Flesh to Ice, you lose" was the game-ending combo that rendered my Bard untouchable.
Freezing Glance (Enchantment [Cold], Sor/Wiz 6) - Incredibly potent crowd control spell that, once per round, allows you to force a creature to make a saving throw or become effectively paralyzed for 1 minute per level. They can only attempt saves to break this effect after being attacked.
hmmm. wonder if any moral extremist Powers would try to stick you for murder, if you put the coral where it couldn't survive. might be a fun plot twist.