Author Topic: The beginnings of a complete list of good/Great/AWESOME spells from all sources.  (Read 45657 times)

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nijineko

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i was more interested in whether the official 3.x sites for the various legacy campaign worlds were to be included or no.
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Bastian

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Oh, and there's stuff like Mace of Odo. But who ever allows that?
Not a fan of Mace of Odo.  I assume you're talking about the spell absorption effect, which is nice, but the spell occupies your hand while you're waiting to get shot, it only negates one spell, and it does nothing against area effects.  The melee effect is a bit lacking for a single-target, melee range touch spell, even with the Paralysis rider.  I think I'd prefer Blink or a Fog spell for spell defense, and Chain Missile for damage, while the fast-upcoming spells Wings of Flurry and Greater Blink just make it silly to use Mace of Odo at all.

Also, Mace of Odo is freaking hard to get.  Either you're a cleric and you take a very bad feat, you take levels of Master Specialist as an Evoker (...seriously?), or some other, similarly ridiculous things that you really shouldn't be doing.  Even if Extra Spell was allowed to pluck it for anyone, there are better 3rd-level spells out there that you can pluck just as easily that are worthwhile for longer.  Even Warmages can use Eclectic Learning to grab Ray of Retaliation at the same level as Mace of Odo, and Warmages can really benefit from some utility spells granted from some Dragonmark feats.
You seem to be forgetting Artificers and Archivists.

X-Codes

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You seem to be forgetting Artificers and Archivists.
I may list it just because it has some supporters that know what they're talking about, but I'm going to note that any one function of Mace of Odo is done strictly better by a given 4th level spell, and often done somewhat better by a given 2nd-level spell.  The only merit it has is that it can be either a decent single-shot offensive spell, or a decent single-shot defensive spell, but that the overall effect you get out of it will probably be less than another 3rd-level spell.

Cagemarrow

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Do you know if Coral Growth was ever updated to 3.5? I would think it should have an instantaneous duration instead of permanent. If not that'd be an awesome spell to make into an at will casting item.

3x5x2000/2 (for having a duration greater than 24 hours) = 15000 GP for at will 5 x 5 ft cubes of living coral

Well worth it in E6 where wall of stone is too high of a level for players to get.

X-Codes

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Do you know if Coral Growth was ever updated to 3.5? I would think it should have an instantaneous duration instead of permanent. If not that'd be an awesome spell to make into an at will casting item.

3x5x2000/2 (for having a duration greater than 24 hours) = 15000 GP for at will 5 x 5 ft cubes of living coral

Well worth it in E6 where wall of stone is too high of a level for players to get.
I'll find out as I go through 3.5e books.  Stormwrack is on my to-do list, and SpC will likely come later.

Mooncrow

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Do you know if Coral Growth was ever updated to 3.5? I would think it should have an instantaneous duration instead of permanent. If not that'd be an awesome spell to make into an at will casting item.

3x5x2000/2 (for having a duration greater than 24 hours) = 15000 GP for at will 5 x 5 ft cubes of living coral

Well worth it in E6 where wall of stone is too high of a level for players to get.

It was, in Shining South.

Cagemarrow

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I wasn't sure if Shining South was 3.0 or 3.5 if it's correct as written that means you can craft an item that creates 5 x 5ft cubes of Living Coral for 15000GP Market Price before other reducers. Not great for strongholds as it can be dispelled fairly easily but great for short term fortifications.

nijineko

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hmmm. wonder if any moral extremist Powers would try to stick you for murder, if you put the coral where it couldn't survive. might be a fun plot twist.
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X-Codes

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I'm not sure it would be dispellable.  Shining South is a 3.0 book, so I'd wager that spell descriptions were edited differently.

Mooncrow

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I'm not sure it would be dispellable.  Shining South is a 3.0 book, so I'd wager that spell descriptions were edited differently.


Shining South was published in 2004.

Cagemarrow

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Based on the raw spell description it would be as it has a permanent duration rather than instantaneous like wall of stone.

Peta in d&d, the last thing artificers want to deal with. Do you know how many spell components have morally questionable sources? We don't have time for morals were doing SCIENCE! Fringe science but its still science. Now I want to play my warforged artificer as Walter Bishop.

Mooncrow

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Based on the raw spell description it would be as it has a permanent duration rather than instantaneous like wall of stone.

Peta in d&d, the last thing artificers want to deal with. Do you know how many spell components have morally questionable sources? We don't have time for morals were doing SCIENCE! Fringe science but its still science. Now I want to play my warforged artificer as Walter Bishop.

Lol, that would be awesome, in every way^^

X-Codes

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I'm not sure it would be dispellable.  Shining South is a 3.0 book, so I'd wager that spell descriptions were edited differently.
Shining South was published in 2004.
Oh, meh.  It's really weird to think of it that way, the way the spell description is, although RAW it's dispellable.  In any case, it's still a great stand-in for Wall of Stone during those two intervening levels.

JaronK

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Not sure if I missed it, but what about Harden?  Increased Hardness, uncapped, and lasts forever... that's really abusable if used right (Haunt Shift!).  Also handy for protecting Item Familiars and weapons.

JaronK

X-Codes

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every time the creature takes damage6th
« Last Edit: October 28, 2011, 01:26:15 PM by X-Codes »

Sinfire Titan

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Flesh to Ice (Transmutation, Sor/Wiz 5) - A simple single-target save-or-die, and actually one of the lowest-level save-or-die spells in the game.

Just to point something out, this was one of the best spells I ever had when I played a Sublime Chord. Being able to go "Celerity, Flesh to Ice, you lose" was the game-ending combo that rendered my Bard untouchable.


[spoiler][/spoiler]

CantripN

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Flesh to Ice (Transmutation, Sor/Wiz 5) - A simple single-target save-or-die, and actually one of the lowest-level save-or-die spells in the game.

Just to point something out, this was one of the best spells I ever had when I played a Sublime Chord. Being able to go "Celerity, Flesh to Ice, you lose" was the game-ending combo that rendered my Bard untouchable.

I was always a fan of Song of Discord, with Sublime Chord. It's just too fun, and unlike Confusion - "Creatures forced by a song of discord to attack their fellows employ all methods at their disposal, choosing their deadliest spells and most advantageous combat tactics."

If there are enough targets, that could mean they waste their best abilities, and all but decimate the opposition, all with one spell. The BoED 6th level version is even better, in some ways.
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Garryl

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Freezing Glance (Enchantment [Cold], Sor/Wiz 6) - Incredibly potent crowd control spell that, once per round, allows you to force a creature to make a saving throw or become effectively paralyzed for 1 minute per level.  They can only attempt saves to break this effect after being attacked.

Also notable for being one of the few non-Mind-Affecting Enchantment spells. Looking through IMarvinTPA's spell database indicates that there are only 13 such spells out of the 204 Enchantment spells listed.
[spoiler]
Addiction (BoVD)
Anathema (CoR)
Drug Resistance (BoVD)
Evil Eye (BoVD)
Freezing Glance (FB)
Masochism (BoVD)
Proud Arrogance (RoD)
Ray of Hope (BoED)
Sacrificial Skill (BoVD)
Sadism (BoVD)
Sap Strength (BoVD)
Spread of Savagery (BoVD)
Wave of Grief (CD)
[/spoiler]
A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]

awaken DM golem

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hmmm. wonder if any moral extremist Powers would try to stick you for murder, if you put the coral where it couldn't survive. might be a fun plot twist.

Niice ... there's some heavy role-playing for the Stormwind Fallacy types that don't "get" C.O.

 :clap

X-Codes

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Yeah, Frostburn is an amazing source of spells for casters of all levels, but Sandstorm has some amazing gems for low-level casters (and high-level ones, too, if you count Persistent Scimitar of Sand).