Author Topic: Wizard Hunting  (Read 19700 times)

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Kethrian

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Re: Wizard Hunting
« Reply #40 on: October 15, 2011, 05:12:54 AM »
Spiked chain fighter/ToB class with Mage Slayer line of feats, Improved Trip & Improved Disarm, Shadow Stride/Shadow Blink, and an item that perma-radiates AMF?  Getting large size should help tremendously, too.  That way you can screw up nearly everything those casters could hope to do by teleporting beside them and locking them down.  Also, perma-AMF means you can't be targetted by divinations, so it'll be much harder for them to anticipate you...

Remember, if they are wielding something you want to disarm, trip first and use the disarm as the free follow-up.  +4 to your opposed roll, because you are meleeing a prone foe, and his is -4 because he's meleeing while prone.

Dawnmor

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Re: Wizard Hunting
« Reply #41 on: October 15, 2011, 03:56:56 PM »
If you want to Kill these UM's just go Artificer, ask for alot of money, make tons of wands of force, and get Empower, Admixture, and maximize.  Your set!.  Thatrs like 200 damage if you drain like 10 charges or 11 charges.  That is a good way of making him die slowly and painfully.

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Re: Wizard Hunting
« Reply #42 on: October 15, 2011, 04:15:06 PM »
If you want to Kill these UM's just go Artificer, ask for alot of money, make tons of wands of force, and get Empower, Admixture, and maximize.  Your set!.  Thatrs like 200 damage if you drain like 10 charges or 11 charges.  That is a good way of making him die slowly and painfully.

Until they cast Ray Deflection.

Dawnmor

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Re: Wizard Hunting
« Reply #43 on: October 15, 2011, 04:17:28 PM »
Ray of deflection blocks rays, Orbs of force arent rays.  Not to mention, how many casters are seriously going to have Ray of Deflection memorized ?

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Re: Wizard Hunting
« Reply #44 on: October 15, 2011, 04:19:34 PM »
Ray of deflection blocks rays, Orbs of force arent rays.  Not to mention, how many casters are seriously going to have Ray of Deflection memorized ?

Ultimate Magi?  Who are half Sorcerer?  Every. Single. One.

SorO_Lost

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Re: Wizard Hunting
« Reply #45 on: October 15, 2011, 06:04:37 PM »
Ray of deflection blocks rays, Orbs of force arent rays.  Not to mention, how many casters are seriously going to have Ray of Deflection memorized ?

1. Did you even read the spell or did you get as far as reading the name and pull that ruling out of your ass?
2. No one prepares it, why? Ray Deflection is deprecated; please use Exemplars of Evil's Friendly Fire instead.
3. Every spellcaster I run Persists Friendly Fire if able.
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[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

Bozwevial

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Re: Wizard Hunting
« Reply #46 on: October 15, 2011, 06:08:24 PM »
Ray of deflection blocks rays, Orbs of force arent rays.  Not to mention, how many casters are seriously going to have Ray of Deflection memorized ?
It blocks ranged touch attacks, not just rays.

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Re: Wizard Hunting
« Reply #47 on: October 15, 2011, 06:20:09 PM »
Ray of deflection blocks rays, Orbs of force arent rays.  Not to mention, how many casters are seriously going to have Ray of Deflection memorized ?

1. Did you even read the spell or did you get as far as reading the name and pull that ruling out of your ass?
2. No one prepares it, why? Ray Deflection is deprecated; please use Exemplars of Evil's Friendly Fire instead.
3. Every spellcaster I run Persists Friendly Fire if able.
Definitely a nice find.  I still haven't plumed the depths of that book.  A given UM might not be able to persist it, but they'll definitely pack it on their Sorcerer side, right next to Ruin Delver's Fortune.

BeholderSlayer

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Re: Wizard Hunting
« Reply #48 on: October 16, 2011, 11:02:43 AM »
Ray Deflection is a staple defense spell against spellcasters. A better question is what kind of retarded arcane caster doesn't have it memorized?
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Caelic

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Re: Wizard Hunting
« Reply #49 on: October 16, 2011, 01:33:52 PM »
At least one of you should probably be a half-elf bard Diplomancer.

(Evil wizard's minions storm into the room for the fiftieth time.)

Minion:  "Aha!  In the name of our master, you die!"

Diplomancer: "Whoa, dudes, chill out."

Minion: "Uhh..."

Diplomancer: "We're TOTALLY not the droids you're looking for."

Minion: "What's a droid?  We weren't looking for droids..."

Diplomancer: "Then we can't be the ones you were looking for, right?"

Minion: "Uhh...yeah...that makes sense..."

(Minions leave.)


Seriously; if the wizard has a city full of people, it's to your advantage to be able to put those people to work for you.  Sure, he can mind-rape them back into compliance, but that's resource intensive for him, whereas the worst danger to you is that you'll go hoarse.

Kajhera

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Re: Wizard Hunting
« Reply #50 on: October 16, 2011, 02:19:16 PM »
At least one of you should probably be a half-elf bard Diplomancer.

(Evil wizard's minions storm into the room for the fiftieth time.)

Minion:  "Aha!  In the name of our master, you die!"

Diplomancer: "Whoa, dudes, chill out."

Minion: "Uhh..."

Diplomancer: "We're TOTALLY not the droids you're looking for."

Minion: "What's a droid?  We weren't looking for droids..."

Diplomancer: "Then we can't be the ones you were looking for, right?"

Minion: "Uhh...yeah...that makes sense..."

(Minions leave.)


Seriously; if the wizard has a city full of people, it's to your advantage to be able to put those people to work for you.  Sure, he can mind-rape them back into compliance, but that's resource intensive for him, whereas the worst danger to you is that you'll go hoarse.

Have him bind Naberius and he can get a head-start on the going hoarse part.  :D

Foxwander

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Re: Wizard Hunting
« Reply #51 on: October 16, 2011, 05:12:17 PM »
Fuck it!  Make a party of eight 9th-level viking necromancers and then just Locate City of the Dead Bomb the lot of them in one coordinated strike.

What's a Locate City of the Dead Bomb you say?  It's a Locate City Bomb that's easier to pull of and doesn't require all the shaky rules.

Ingredients: Locate City (lvl 1) + Snow Casting (+1 lvl) + Flash Frost spell (+1 lvl) + Lord of the Uttercold (+0 lvl) + Fell Drain (+2 lvls) = 5th level spell that's guaranteed to hit everyone for 1 damage and 1 negative level = every 1HD character, animal, or vermin in a 90 mile radius will be a wight tomorrow. Let the Circle of Eight deal with that for awhile.  :D
« Last Edit: October 16, 2011, 05:15:59 PM by Foxwander »
Standing in uffish thought.

Caylin

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Re: Wizard Hunting
« Reply #52 on: October 16, 2011, 05:29:10 PM »

Lycanthromancer

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Re: Wizard Hunting
« Reply #53 on: October 16, 2011, 07:45:34 PM »
Ignore his adventures and make your own?

"I cleared this dungeon and stake my claim in the name of Moradin!"

"That's...my basement!"

"There were rats."
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jojolagger

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Re: Wizard Hunting
« Reply #54 on: October 17, 2011, 01:52:19 AM »
Would this be a good scenario for the chicken wight army?
Interesting way to almost never be found.
Superior Invisibility + Mind Blank. If your group rules telepathy is mind-affecting, then only some gods can see you. At which point, you've won.

Also, Fog cloud is a great way to mess with casters, level 2 spell, kills any line of sight the caster would have, effectively counter-spelling.
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Tshern

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Re: Wizard Hunting
« Reply #55 on: October 17, 2011, 04:56:09 PM »
Would this be a good scenario for the chicken wight army?
Interesting way to almost never be found.
Superior Invisibility + Mind Blank. If your group rules telepathy is mind-affecting, then only some gods can see you. At which point, you've won.
Touchsight is one example that negates this.

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SorO_Lost

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Re: Wizard Hunting
« Reply #56 on: October 17, 2011, 05:17:18 PM »
Would this be a good scenario for the chicken wight army?
Interesting way to almost never be found.
Superior Invisibility + Mind Blank. If your group rules telepathy is mind-affecting, then only some gods can see you. At which point, you've won.
Touchsight is one example that negates this.
You can't touch me if I'm incorporeal?
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

Bozwevial

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Re: Wizard Hunting
« Reply #57 on: October 17, 2011, 07:23:35 PM »
Would this be a good scenario for the chicken wight army?
Interesting way to almost never be found.
Superior Invisibility + Mind Blank. If your group rules telepathy is mind-affecting, then only some gods can see you. At which point, you've won.
Touchsight is one example that negates this.
You can't touch me if I'm incorporeal?
Transdimensional Touchsight.

Kethrian

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Re: Wizard Hunting
« Reply #58 on: October 17, 2011, 09:36:00 PM »
Would this be a good scenario for the chicken wight army?
Interesting way to almost never be found.
Superior Invisibility + Mind Blank. If your group rules telepathy is mind-affecting, then only some gods can see you. At which point, you've won.
Touchsight is one example that negates this.
You can't touch me if I'm incorporeal?
Transdimensional Touchsight.

Or Gauntlets of Ghost Fighting....

jojolagger

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Re: Wizard Hunting
« Reply #59 on: October 17, 2011, 11:00:25 PM »
Would this be a good scenario for the chicken wight army?
Interesting way to almost never be found.
Superior Invisibility + Mind Blank. If your group rules telepathy is mind-affecting, then only some gods can see you. At which point, you've won.
Touchsight is one example that negates this.
Actually, considering how Touchsight basically Psionic Tremorsense, I could see It being ruled in favor of Superior Invisibility.
Of course, even if ruled against me, this just means I need a portable way to break LoE. So Superior Invisibility + Mind blank + Third effect.
Also, thanks for pointing out the hole, looks like I'll need one more spell effect to become unfindable.
EDIT: Being inside a telekinetic sphere should be sufficient to kill LoE.
« Last Edit: October 17, 2011, 11:08:47 PM by jojolagger »
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]