Hello there guys, how ya doing? This is my first post, so forgive me if it is not worthy of any 'Fu, but here goes:
So I've been pondering up a new build for a mid-level (13) campaign I'm in. I was reading up on the tier'd classes, and at first a never understood why Archivist was so good. However, upon seeing it's cross-class potential, I think I am officially in love. That said, I've always wanted to make a class with Divine Metamagic. My issue with it was, while it is extremely potent, I always thought it fell flat due to having only a limited number of turn attempt and being feat heavy (assuming I wanted to use it both for Persist -and- Quicken).
So I sat down at the old computron, and I think I've cranked out at least one build which can suffice for that. I thought I'd put it up to see how viable it is, and hopefully to get some feedback about how I can push it further. visual representation below, breakdown below that.
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Now then, if my calculations are correct, I should have the following:
Rebuke Undead Pool = 3 + Cha + 4 (Extra Turning)
Turn Undead Pool = 3 + Cha + 4 (Extra Turning)
For a minimum of 14 Turn/Rebuke attempts to fuel my Divine Metamagic, and more dependant on Cha, Nightsticks, and other items/tricks. I obtain this by starting off as a LN cleric of Oghma (Knowledge is power!) and choosing Rebuke Undead at my cleric level. Before Level 11, I become LG, granting me access to Sacred Exorcist and Prestige Paladin, and Turn Undead. Because Oghma (Praise be unto the wise) is a TN god with no alignment restrictions, I don't end up losing Rebuke.
In addition to that, due to the Geomancer's Spell Versatility ability, I should be able to prepare any spell i know (all divine, plus some arcane) as an Archivist, a Paladin, or a Cleric. In addition, Battle Blessing says all my Paladin Spells can be cast as Swift/Standard instead of Standard/Full, and the prestigious classes suggest that Paladin spells are folded into and considered part of my normal spell list, repeated here from the
www.d20srd.org[spoiler]
Unique Spells - The bard, paladin, and ranger spell lists contain a number of spells that don't appear on other classes' spell lists. In general, any character who enters one of these prestige classes should gain access to spells unique to that class's spell list, at the same levels indicated for the standard class. At the game master's discretion, spells unique to that class's spell list found in other books may also be available, but on a case by case basis. The game master may require such spells to be researched or learned specifically by the character, rather than simply making them freely available. [/spoiler]
So, assuming that my archivist spells also count as paladin spells due to spell versatility, I should be able to quicken anything for free.
That is clearly a lot of power, but you'll note I still have some gaps. Let me address them, and allow me to ask you guys what I should put in their place:
Level 1: Fate Domain - I'm thinking Undeath or Time Domain might be just as good in place of this domain. I realize I am not a frontline combatant, and so Uncanny Dodge is not -as- necessary for me, but I still think it's a great power, and can still imagine plenty of situations where having it can be useful. Taking Time domain for my bonus with the Contemplative PrC later seems to alleviate that, and there also seems to be a number of items for boosting Initiative score.
Level 14: Prestige Paladin 2 - I'm a bit torn about this. on the one hand, anything I play will want to be MAD only concerning Cha and Int, so having my Cha added to all my saves could easily be a big boon. However, I'm not certain it is worth losing a caster level. In the long run it is cheaper because that +6 Item of Charisma adds to my saves, meaning only needing to buy a cheaper Item of Resistence to gain the same boost, and being able to thereafter take it above and beyond that. On the other hand, I end up missing out on 1 8th level and 1 9th level spell per day. Given my repertoire of casting, that's some potently prolific power.
Level 16: Heirophant 1 - Divine Reach is a great pairing for Persistent, since it adds a ludicrous number of spells that I can persist. However, again, I wonder if it is worth losing a caster level. Is there any other way to obtain Divine Reach or a reasonable facsimile?
Level 15 & 18: Feat Selections - just not sure what, if anything, to put here. Travel Devotion maybe? I can rarely think of a time when that isn't useful. Possibly Arcane Strike? I know I can cast arcane spells, but lacking an arcane class, I understand they act as divine spells and thus probably wouldn't count.
Geomancer X: Drift Selections - Now, as I see it, I can go one of two ways with this: Progress Drifts as normal, taking two drifts of each Category, so that when I get to Drift 5, I can progress my woefully low Reflex save by +4 (incidentally, nothing about drift seems to suggest you cannot take the same drift more than once). Alternatively, I can just take lots of Drifts from category 2 and 3 to progress my skills and my Land Speed. I can really see myself going both ways with this, actually.
Level 20: Class X - Really this doesn't have to be Level 20, but I find I've met my Optimization goal with some free wiggle room, it seems. Realistically this doesn't have to be at level 20, but I'd like it to be a class or PrC level that doesn't lose me any CL. I'm thinking, ideally, either another level of Archivist for Still Mind, or perhaps something like Church Inquisitor for the flavor and Will boost (as if i needed it).
As it stands, I think I've met my goals here decently well: a large initial pool for fueling DMM, potentially the ability to Quicken any spell I know, only minorly MAD, using Int, Cha, and (depending on how Spell Versatility works) possibly Wis. Still, you all are far more proficient at this than I am, and so I concede to you any cool or nifty tricks you might offer up to fill in the gaps of this build.