Okay, this thread would more properly belong in The Kitchen Sink, but that board gets fuckall traffic as far as I can tell so I'm posting it here.
I'm designing a system whose central mechanic involves rolling 3 dice. Right now, they're d6s, matching up roughly to D&D's RNG spread, if not the likelihood of rolling each result. This also has an advantage in the ubiquity of d6s; it's no problem to get a bunch of them.
However, I'm considering switching it to d10s. It makes other numbers scale more easily, because I can have increments of 5 rather than increments of 3, and it's a lot easier to run those numbers on the fly quickly. For a variety of reasons related to other mechanics, I think it's important that success increments step by roughly the average result of the die, so just accept that as axiomatic here. The problem is that expecting people to have 3 d10s is more demanding than 3 d6s. You pretty much have to buy at least 2 sets of dice, and you won't use any but the d10s except in rare circumstances so it's kind of a waste unless you're already playing other systems enough to have done that.
So, what I'm wondering here is, which practicality value is more important? The practicality of easy gameplay, or the practicality of getting materials for playing in the first place?