Author Topic: Optimizing a Young Tarrasque  (Read 2830 times)

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dna1

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Optimizing a Young Tarrasque
« on: September 26, 2011, 04:05:12 AM »
Hi all! So Im building a young big T for a monsters game. We are using Oslecamos improved monster classes house rules. Starting level 8. I would love some good suggestions for feats. I plan to just take the straight monster progression all the way through.
The monster class can be found here
http://brilliantgameologists.com/boards/index.php?topic=9557.msg347925#msg347925

my character can be viewed here
http://www.myth-weavers.com/sheetview.php?sheetid=332258

I would like to stray from a charger but Im having some trouble thinking outside the box here... any suggestions?
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Maat_Mons

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Re: Optimizing a Young Tarrasque
« Reply #1 on: September 26, 2011, 04:28:07 AM »
The regeneration ability should have also said you lose it if you become immune to nonlethal damage.  Even if it did though, a single level of the pugilist fighter variant (Dragon 310) lets you subtract your con modifier from all nonlethal damage you take.  Also, apparently a 75% chance to negate critical hits doesn't conflict with your regeneration.  

Considering your size, some lock-down-type feats would be good.  

PipTheBlue

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Re: Optimizing a Young Tarrasque
« Reply #2 on: September 26, 2011, 05:59:44 AM »
So let me get this straight: you are going to play an immortal monster with plane shift and I'm playing a monstrumologist? If you let me vivisect you (which is no risk for you as a regenerator), I learn plane shift and you get a free deformity feat. Win/win! (Except for the excruciating pain of being operated on alive of course)

dna1

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Re: Optimizing a Young Tarrasque
« Reply #3 on: September 26, 2011, 01:09:44 PM »
free deformity feat?     :smirk  what kind of feats do they have?
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PipTheBlue

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altpersona

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Re: Optimizing a Young Tarrasque
« Reply #5 on: September 26, 2011, 01:41:26 PM »
i know its poor action economy, but ima say it anyway

spellfire feat.
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PhaedrusXY

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Re: Optimizing a Young Tarrasque
« Reply #6 on: September 26, 2011, 02:01:43 PM »
The regeneration ability should have also said you lose it if you become immune to nonlethal damage.  Even if it did though, a single level of the pugilist fighter variant (Dragon 310) lets you subtract your con modifier from all nonlethal damage you take.  Also, apparently a 75% chance to negate critical hits doesn't conflict with your regeneration.  

Considering your size, some lock-down-type feats would be good.  
I'm pretty sure you can't multiclass out of the monster class until you finish it, although I think he has a feat that lets you.

And I just read the tarrasque entry for the first time, and all I can say is... wow.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

dna1

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Re: Optimizing a Young Tarrasque
« Reply #7 on: September 26, 2011, 02:09:28 PM »
The regeneration ability should have also said you lose it if you become immune to nonlethal damage.  Even if it did though, a single level of the pugilist fighter variant (Dragon 310) lets you subtract your con modifier from all nonlethal damage you take.  Also, apparently a 75% chance to negate critical hits doesn't conflict with your regeneration.  

Considering your size, some lock-down-type feats would be good.  
I'm pretty sure you can't multiclass out of the monster class until you finish it, although I think he has a feat that lets you.

And I just read the tarrasque entry for the first time, and all I can say is... wow.

its got some crazy stuff huh  :devil


this may sound dumb but iv never made a spellfire character what kind of stuffs could it add? what books it in?
i was considering taking darkstalker feat and assimilating some items that ups my hide/ms so i could just pounce out of nowhere. it might be kind of fun to play a super sneaky huge big T lol
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PhaedrusXY

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Re: Optimizing a Young Tarrasque
« Reply #8 on: September 26, 2011, 02:21:57 PM »
The regeneration ability should have also said you lose it if you become immune to nonlethal damage.  Even if it did though, a single level of the pugilist fighter variant (Dragon 310) lets you subtract your con modifier from all nonlethal damage you take.  Also, apparently a 75% chance to negate critical hits doesn't conflict with your regeneration.  

Considering your size, some lock-down-type feats would be good.  
I'm pretty sure you can't multiclass out of the monster class until you finish it, although I think he has a feat that lets you.

And I just read the tarrasque entry for the first time, and all I can say is... wow.

its got some crazy stuff huh  :devil


this may sound dumb but iv never made a spellfire character what kind of stuffs could it add? what books it in?
i was considering taking darkstalker feat and assimilating some items that ups my hide/ms so i could just pounce out of nowhere. it might be kind of fun to play a super sneaky huge big T lol
You have a burrow speed. So just tunnel up from underneath them.  :smirk
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Flay Crimsonwind

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Re: Optimizing a Young Tarrasque
« Reply #9 on: September 26, 2011, 02:32:04 PM »
The regeneration ability should have also said you lose it if you become immune to nonlethal damage.  Even if it did though, a single level of the pugilist fighter variant (Dragon 310) lets you subtract your con modifier from all nonlethal damage you take.  Also, apparently a 75% chance to negate critical hits doesn't conflict with your regeneration.  

Considering your size, some lock-down-type feats would be good.  
I'm pretty sure you can't multiclass out of the monster class until you finish it, although I think he has a feat that lets you.

And I just read the tarrasque entry for the first time, and all I can say is... wow.

its got some crazy stuff huh  :devil


this may sound dumb but iv never made a spellfire character what kind of stuffs could it add? what books it in?
i was considering taking darkstalker feat and assimilating some items that ups my hide/ms so i could just pounce out of nowhere. it might be kind of fun to play a super sneaky huge big T lol
You have a burrow speed. So just tunnel up from underneath them.  :smirk
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Catty Nebulart

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Re: Optimizing a Young Tarrasque
« Reply #10 on: September 26, 2011, 02:35:57 PM »
I'm pretty sure you can't multiclass out of the monster class until you finish it, although I think he has a feat that lets you.

It is in fact explicitly allowed. you are not ussualy allowed to combine monster classes.

The regeneration ability should have also said you lose it if you become immune to nonlethal damage.  Even if it did though, a single level of the pugilist fighter variant (Dragon 310) lets you subtract your con modifier from all nonlethal damage you take.  Also, apparently a 75% chance to negate critical hits doesn't conflict with your regeneration.

If my player did that I would say that there is a 75% chance of the damage bypassing regeneration :)

Also consider a level in crusader since you'll be in mellee anyway some maneuvers should make it a lot more entertaining. I'd take crusader as the 9'th level so you start with 3'rd level maneuvers.

I have a tarrasque player in my party, look at the grab feats in serpent kindoms to reduce the grapple penalty for not being considered grappled form -20 to 0. I will not though that I banned the second feat for now, though I might allow it later.
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