Author Topic: How to make it unique?: A ToB conundrum  (Read 5136 times)

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Shiki

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Re: How to make it unique?: A ToB conundrum
« Reply #20 on: September 14, 2011, 01:48:23 AM »
Final question, in the Hood guide, it says extra arms give +.5 STR each, which knowing might help you out, but where, and in which book, is that tidbit found?

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snakeman830

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Re: How to make it unique?: A ToB conundrum
« Reply #21 on: September 14, 2011, 11:59:16 AM »
What jumps out at me is the +30 they get to jump. No Leaping Dragon Stance, Battle Jump, Sudden Leap and Leap Attack? +44 jump for virtually nothing.

You should convince your DM that the +30 should be racial (which it should be... If an entire racial gets a bonus for being competent at jumping, how is that not racial?)

Also, I was looking around the other day for the answer to this, could one TWF and THF as a Thri Kreen?

Final question, in the Hood guide, it says extra arms give +.5 STR each, which knowing might help you out, but where, and in which book, is that tidbit found?
The jump bonus is Racial.  I don't have to ask the DM for that at all, since its printed right there in the entry.

No Leaping Dragon Stance because it's a 3rd level stance and I only have an IL of 4.  No Leap Attack because it requires Power Attack and frankly is useless on this character.  Battle Jump I've been considering, but it may have to wait.

A thri-kreen can TWF and THF at the same time just fine.  Again, though, the extra arms rule doesn't matter because you can't wield a kusari-gama in multiple hands.
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Scrollreader

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Re: How to make it unique?: A ToB conundrum
« Reply #22 on: September 14, 2011, 01:38:00 PM »
Maybe a spinning sword (from Secrets of Sarlona) instead?  Not light, but a finessable one hander with reach + adjacent.

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Re: How to make it unique?: A ToB conundrum
« Reply #23 on: September 14, 2011, 01:58:57 PM »
I'd still take two Spiked Chains for the Shadow Blade feat. Dex to damage looks sweet on this character. Also, with your high Dex, will you not go looking into lockdown options, taking Combat Reflexes and maybe a Crusader level at some point for Thicket of Blades?

snakeman830

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Re: How to make it unique?: A ToB conundrum
« Reply #24 on: September 15, 2011, 01:27:43 PM »
Other than Shadow Blade, what methods are there for getting Dex to damage with melee weapons?
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Re: How to make it unique?: A ToB conundrum
« Reply #25 on: September 15, 2011, 01:28:54 PM »
Other than Shadow Blade, what methods are there for getting Dex to damage with melee weapons?

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snakeman830

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Re: How to make it unique?: A ToB conundrum
« Reply #26 on: September 15, 2011, 01:34:22 PM »
Other than Shadow Blade, what methods are there for getting Dex to damage with melee weapons?

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Combat Reflexes, Improved Trip, and Knockdown will all likely be in the build (even if I don't have the high Str to make a super tripper, a bunch of free attempts with no penalty for failure works nicely too).
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

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By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
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emaNsdrawkcaB

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Re: How to make it unique?: A ToB conundrum
« Reply #27 on: September 15, 2011, 03:24:03 PM »
Hit and Run Fighter, from Drow of the Underdark, but it's only when attacking a flat footed opponent within 30 ft.

Also, it's not only for Drow, it's an alternate class feature, not substitution levels.

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Re: How to make it unique?: A ToB conundrum
« Reply #28 on: September 15, 2011, 04:28:22 PM »
Might be worthwhile anyway.  Lion Totem barbarian 1/ Hit and Run Fighter 1 works out, although it means I lose out on Combat Expertise-free Knockdown.

I had thought that Hit and Run only worked on ranged weapon damage, but re-reading it shows no such limitation.  Nice find.
« Last Edit: September 15, 2011, 05:33:52 PM by snakeman830 »
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
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If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

Nagukuk

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Re: How to make it unique?: A ToB conundrum
« Reply #29 on: September 15, 2011, 11:06:38 PM »
This may border on blasphemy but Mongoose Publishing has the Quintissential Books which i have just been recently perusing...

But here are a few different ideas that i believe fit the Kreen theme:

The Q Psychic Warrior has an interesting Double Weapon wielder prestige. The Gythka and Chatkcha and such may not be as flashy as chain weapons but they are cool in their own right ... and racial.

Also the Q Ranger has a staff wielder class that has some cool abilities an AoE trip attack which allows imp trip attacks and the special staves in the book do some nasty damage.

After they laugh at you for using a couple of sticks, you can have the last laugh
While the four "Lockdown" Warblades and Crusaders try to untangle their chain weapons
You can beat the baddies with your stick that hits like a bastard-sword and crits like an Axe


snakeman830

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Re: How to make it unique?: A ToB conundrum
« Reply #30 on: September 16, 2011, 11:33:45 PM »
Good news:  I got in.

Bad news: the rest of the party makes it difficult to find a niche.

We have:

Cleric/Crusader/RKV
Duskblade/Warblade
Scout/Swordsage
Rogue/Avenger
Paladin/Swordsage

And myself, a thri-kreen Warblade.

Undoubtedly, the RKV will be the powerhouse of the party.  The Duskblade should put out a pretty solid stream of damage.  Both the Scout and Rogue have any skillmonkey roles covered and the paladin...  Well, I have no idea what he will be doing.

So, my new goal is to turn my character into a disruptive force on the battlefield, but other than a couple of high-level strikes, I'm not sure how disruptive I can be.  I'd like to find any way I can of causing blindness, crippling, stunning, staggering, etc. that would work on this character.  I would go Tripping, but since my Dex is significantly higher than my Str, I don't see that working out too well.  Best I have in mind is going with Stormgaurd Warrior and Combat Reflexes to really put on the hurt, but that doesn't really disrupt anyone.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

Unbeliever

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Re: How to make it unique?: A ToB conundrum
« Reply #31 on: September 17, 2011, 12:31:57 AM »
Any possibility of doing some crit-fisher type stuff?  You might have a ton of attacks, and there are some decent crit-based debuffs out there, mostly depending on items.  Stormguard seems to be just another way to do damage, and it sounds like that is adequately covered. 

What about some party support?  You've got White Raven, if memory serves.  You could even spash Bard and go Dragonfire.  Also, do you think you'll be fighting a lot of other TOB people?  If so, maybe even disarming will be handy. 

Overall, I think just having the multitasking ability will make you pretty unique and frightfully useful, for what it's worth.

snakeman830

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Re: How to make it unique?: A ToB conundrum
« Reply #32 on: September 17, 2011, 12:41:02 AM »
Any possibility of doing some crit-fisher type stuff?  You might have a ton of attacks, and there are some decent crit-based debuffs out there, mostly depending on items.  Stormguard seems to be just another way to do damage, and it sounds like that is adequately covered. 

What about some party support?  You've got White Raven, if memory serves.  You could even spash Bard and go Dragonfire.  Also, do you think you'll be fighting a lot of other TOB people?  If so, maybe even disarming will be handy. 

Overall, I think just having the multitasking ability will make you pretty unique and frightfully useful, for what it's worth.
White Raven got traded for Desert Wind.  I plan on using mostly the movment-related maneuvers from there (Flickering Flame, Searing Charge, Salamander Charge, etc.).  Since I'm using kusari-gamas, a crit build is not going to be very effective.  All of this was in the OP.

However, many of our foes will be using ToB.  That does not mean it's possible to disarm them.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

Unbeliever

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Re: How to make it unique?: A ToB conundrum
« Reply #33 on: September 17, 2011, 01:14:22 AM »
Hmmm, the version of the OP I see in this "reply" window is completely different -- no mention of White Raven, the stats you have, etc., but I can see it just fine in the normal window.  Weird.  And annoying. 

Anyway, kusari-gamas have kind of locked you into reach fighting.  If you want to be disruptive, maybe the obvious Stand Still type approach?  Or, will that be at odds w/ some of the mobility you're angling for?  Elusive Target might be handy, too, but that doesn't help you w/ the disrupting.  Are any one of the "X Surge" weapon enhancements keyed off of Dex? 

Your making full attacks w/ MWF, right?  I also considered some of the Weapon Style feats -- the "I hit you twice you suffer X debuff condition" ones in Complete Warrior -- combined w/ Aptitude.  But, they are feat-intensive and all keyed off of Strength.  You could even go for Boomerang Daze (didn't see a book list in the OP), though I'd expect that to get hit w/ a nerf or Rule 0 bat.

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Re: How to make it unique?: A ToB conundrum
« Reply #34 on: September 17, 2011, 02:02:17 AM »
You weren't kidding about everyone being ToB based (or augmented).

Really, the RVK, Duskblade, and Paladin are all probably going to be better than you too. RVK due to being T1 to begin with, Dusk for White Raven & Spell Channeling, and Paladin because well let's face it he probably is Paladin based for Battle Blessed SotAO and picking up SS stuff as he goes. I'm going to assume you're ok with that and priority one is your flavor and being unique and thus I suggest to capitalize the hell out of Race's ability to use Multitasking.

As mentioned by someone else, you could toss boomerangs too, even by using the extra Standard Action on your spare hands.
Quote from: http://www.wizards.com/default.asp?x=dnd/ex/20050408b&page=6
Boomerang Daze
You can daze the targets of your boomerang attacks.
Prerequisites: Proficiency with Talenta boomerang or Xen'drik boomerang, base attack bonus +4.
Benefit: When you attack with a Talenta boomerang or Xen'drik boomerang (see page 119 of the Eberron Campaign Setting), any target creature that takes damage must succeed on a Fortitude save (DC 10 + damage dealt) or be dazed for 1 round (until just before your next action). If you have the Boomerang Ricochet feat (described in Races of Eberron), you can daze both targets.
Special: A halfling fighter from the Talenta Plains or a drow fighter from Xen'drik can select Boomerang Daze as one of his fighter bonus feats.
Leap around slinging flaming blades on chains while a boomerang or two zip around you dazing your opponents. Any Boost or Counter not based on a melee attack can augment your boomerangs too. It should be quite unique to your game I'd think. It almost makes up for the future loss of White Raven Hammer too.
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snakeman830

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Re: How to make it unique?: A ToB conundrum
« Reply #35 on: September 17, 2011, 11:26:38 AM »
Boomerang Daze may be necessary.

In single-target combat, I think the Tiger Claw maneuvers will let me pull ahead of the rest of the party (they are the most damaging with exception of the Iron Heart capstone) and I already know I'll be the best to contend with ranged/flying enemies due to my ability to move significantly in all three dimensions (until flight comes online).

The Scout and Monk classes got a decent boost from a houserule made last night: their Fast Movement abilities are now untyped.

The Paladin, though, has pretty terrible feats (Alertness, TWF, Combat Expertise, Intuitive Attack, Adaptive Style).  If there's dead weight in the party, it will be him.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

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Re: How to make it unique?: A ToB conundrum
« Reply #36 on: September 17, 2011, 05:36:47 PM »
There's always a four-weapon-fighting bloodstorm blade.

I know it's not what you'd had in mind, but it could be quite nice, especially if you go BFC with it.
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Re: How to make it unique?: A ToB conundrum
« Reply #37 on: September 18, 2011, 10:53:02 PM »
Get sneak attack somehow, and take Staggering Strike.
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Nagukuk

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Re: How to make it unique?: A ToB conundrum
« Reply #38 on: September 18, 2011, 11:53:57 PM »
There's always a four-weapon-fighting bloodstorm blade.

I know it's not what you'd had in mind, but it could be quite nice, especially if you go BFC with it.

I was going to suggest a thrower type also.

Maybe customize the "boomerang" to Chatkcha they were just cooler boomerangs anyway. Plus i remember back in the day there was a version with one side that was blunt so you could knock people in the head.