Interestingly, a Dragonwrought Kobold Sorcerer with the Wyrm of War Sovereign Archetype could take Tiger Claw Maneuvers in lieu of spells known.
Might be interesting, to look for spells, that complement Tiger Claw(Domain Sorc ACF for Dragon domain can get Greater Magic Fang, is there better domain choice?):
Jump should be obvious(eventually retrain, when you can afford a Ring of Jumping), as are Enlarge, Alter Self & (Draconic) Polymorph for Nat. Armor & better Claws.
One Problem, I have with this otherwise intriguing build Idea: Only 1 use per maneuver per encounter
If he took a single level of Warblade beforehand, would this affect the maneuvers gained from Sorc. levels(thus being able to revcover them)?
@ Topic:
For a Tiger Claw only Initiator, a Totemist dip(mostly for the additional claws from Girallon Arms) would be pretty much mandatory.
I could see a dip-crazy build like: (Feral, or Draconic-) Human Ranger 2/Lion Totem Barbarian 1/ Totemist 2/Psy War(or Warmind X, if you don't need the bonus feats) 2/Warblade X/Bloodclaw Master X
May not get many maneuvers, or the highest level ones, but a lot of good stuff that complements your favorite combat style. I'd prefer Draconic over Feral for the additional Soulmelds and because the latter is technically 3.0
A more Dex-focused build might go (Wood-)Elf or Halfelf(in case of XP-penalty for multiclassing) include Wildrunner instead of Barbarian(you can get Pounce from Soulmelds, or Psionics) and change Ranger 2 to Swashbuckler 1(or use Ranger 3 to qualify for Wildrunner).