with the added advantage that after you're attack, even if it failed, you're nowhere near your enemy.
You do know the Paladin's Smite is melee only right? Your example is at best based on the concept you started your turn next to the creature, Smote it, then Tumbled away ignoring AoOs from every creature near you (how?), with a land speed greater than four times the monster so far that it doesn't just charge you in retaliation. But I'm sure you knew that and that's why all your Paladins charge after blowing a Standard Action and all their 1/day buffs to prep them selves for one quarter of the fights per day.
Btw, AC being useless from 5th level onward is highly exagerated imho.
By a level or maybe two. 3rd level seems a little close though. Oooh you meant the other way, umm. No. What do you have by level 5? Full Plate? +1 Full-Plate? Did you pick up a Bucklar for +1 more and -1 to attacks? Let's call them both +1s for AC 20.
Here are the 1st five CR monsters in the MMI.
Achaierai: +9/+9/+4 (39 HP).
Air Elemental, Large: +12/+12 (60 HP, can't smite).
Animated Object, Huge: +9 (84 HP, can't smite).
Arrowhawk, Adult: +12 ranged touch (38 HP, can't smite).
Barghest, Greater: +13/+13/+8 (67 HP).
And the last five.
Wraith: +5 touch (32 HP).
Winter Wolf: +9 (and auto tries to trip with a +8 modifier) (51 HP).
Weretiger, Hybrid Form: +11/+11/+6 (50 HP, possible can't smite).
Werebear, Hybrid Form: +13/+9/+11 (62 HP, possible can't smite).
Water Elemental, Large: +10/+10 (68 HP, can't smite).
The worst attacker there is the mindless floating rock with a 45% hit chance with it's one and only attack. The rest very from hits on a 7, hits as often as miss chances, and hits multiple times with 11s, etc. Level 5 is when things such as Blink, Displacement, Fly, Invisibility Sphere, Protection form Energy, Major Image, even Gaseous Form join the AC-Less tactics such as Hiding or hireling walls all of which sport the same if not better chances of avoiding attacks.
Exaggerated? Maybe, but it's not too far off. You know I included the HP part to help draw a picture for you too, see you claimed to one hit kill while Smiting when in fact not even with the triple modifier from Charging Smite can do more than halve you opponent's HP (if it works at all). You are dependent on stacking charge damage multipliers later on but you know what that goes back to? Optimizing the charge section of the attack. And here I poke in telling you you're wrong on ST sucking as it sports a superior hit rate (and damage) than even Touch Attacks which is very impotent when you talk about Pounce. Apparently you don't want to talk about multiple attacks and I have no damn clue why. Smiting is a free action buff applied to any "normal" melee attack, not to an attack that used a Standard Attack, but any normal melee attack (opposed to say the touch attack portion of a grapple).
Pounce would let you Charge Smite & 3 other Smites within the same round and all of them would be using your super high charge based multiplier. That's right, I'm talking four times the damage with the option to use four Smites per round.
Your comment on "'trading away turning for a 3/day hit boost is superior" I can't place, since I didn't mention anything like it.
Of course not, why would
you mention it?
Fast fact, Waithstrike is Assassin/Wizard/Sorcerer, not Paladin. You need UMD or Sword of the Arcane Order (which I thought required you to be a Mystic Fire Knight). Excluding your intelligence modifier, you don't even get a possible 3 slots to use on Wraithstrike until level 15. Even at level 20 you have a base 3 slots unless you want to run down the road 4th/5th level wizard spells suck. Your forsaking Shock Trooper to use an inferior tactic that won't even get you though the day's worth of encounters.
If somehow I failed to make myself clear, look here: http://brilliantgameologists.com/boards/index.php?topic=10057.0 in the first post for some extensive examples of what I'm talking about.
...Flavorful? No, it's not even that. Every single build is charge based and most have no other options. You claimed to feat tight to increase you only tactic while using things like Divine Might, Divine Vigor, [Domain] Devotion, and other crap in almost every build.
Really, not kidding on the Devotion part, look at them. Animal for the mounted human, Knowledge with the single level dip into a class with skills, Law with the green lady worshiping elf, Travel on the charger, Death for the Was Jas flavored RVK, and the only one with Bonus Feats has THREE Devotions. The only ones that don't are ironic or oxymorons. The Saint isn't Devoted and the one named mountless with a pet dragon and Ride-By-Attack. Even your unbuilt MoMF talks about Devotion buffs. Your concept for those builds seems to be based on reading down the line of Devotion feats. You seem to also think you only have one encounter per day so blowing all your 1/day buffs and very little spell slots on inferior boosts is worth something. And maybe all of those short sighted views are all linked to one thing. You're new, hence why I haven't called you an idiot or anything, just widening your horizons to understand greatness. Now you hopefully understand you are not feat tight, you can Smite the crap out of things with ST & Pounce, and AC really is pretty lame. If not, stick around BG stuff like this comes up often enough in the more populated threads.
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Fine, if you're optimizing ubercharging, but this thread is about optimizing smiting
I swear if I had half a penny for every time someone called a Shock Trooper build an Ubercharger I'd be able to pay for my great-grandkid's great grandkid's master's degree and retirement plans thrice over.
I technically refer to Shock Trooper being required for ubercharging (not even then I'm not talking about the build Ubercharger). Really all the rest is negotiable. Sure Charging Smite, Spell Channeling Harm, Ruby Nightmare Blade powering Quickened Blast or what ever can deal lots of damage during a charge, but the moment you mention Pounce
any other method is dwarfed by using Shock Trooper. ST+Pouncing simply deals significantly more damage with better hit rates than the other alternative methods making them the keystones and given you can just buy multipliers/bonusdamage/pounce ST is fundamentally the staple point every high damaging charger needs to be called a high damage charger. Like you for wouldn't call the Wizard a meleer just because he has the option to Shapechange and use Tensor's Transformation or Rogue a mage for UMDing wands, just because someone has an option that works better as a charge doesn't mean they are a charger. And when your centered around charging, you really shouldn't claim you're better off without Shock Trooper because you picked crap.