So... our DM sorta killed our druid for being too much annoying after he used SNA and Greenbound Summoning to cast 6 entangle in a round at level 5, leaving there afterwards 6 summons that were sorta CR 8 or something like that.
Long story short, I need some help to optimize a build for a tanking cleric. Starting level is 6 so it doesn't need to be playable before that, but I was going for the 20 lvl progression.
The general idea is a Cleric, Prestige paladin 2, Bone Knight 10 to get nice saves and immunities.
As far as feat goes, Serenity from dragon compendium reduces MAD, then the usual 3 feats for Divine Metamagic: Persistent.
Considering 2 flaws and if the race is human, there's 6 feats left.
What I need now it's someway to do decent damage (else the player gets bored) and to give reasons to the enemies to attack him.
(also can't become large, wouldn't fit in half the places we go)
All wotc books and website are allowed, Dragon Magazine is allowed but requires DM permission, 3rd party licensed splatbooks might be allowed (except Dragonlance setting that IS allowed)
What would you guys do?