Author Topic: Understanding the Kobold++  (Read 10283 times)

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Endarire

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Understanding the Kobold++
« on: July 22, 2011, 10:01:49 PM »
Intro
For Kobold Sorcerers not aspiring to be or be like Pun-Pun, there are still lots of ways to get bonus effective arcane class caster levels.  This is the latest version I found and want to know the reference material and full stats of underlined things.

Venerable Loredrake Greater Spellrite Spellhoarding White Dragonspawn Abomination Dragonwrought Kobold

-I assume the Greater Spellrite is the Greater Draconic Rite of Passage.

Questions
-What's this 'Spellhoarding' do and where's it found?
-What's this 'Abomination' do and where's it found?
« Last Edit: July 22, 2011, 10:15:12 PM by Endarire »
Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"

altpersona

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Re: Understanding the Kobold++
« Reply #1 on: July 22, 2011, 10:08:09 PM »
Spell hoarding

Dr 313 p 79

add
CR + 0
int +2
wis - 4
eschew materials
scribe scroll

exchange sorc casting for wiz casting.
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Hitoshura

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Re: Understanding the Kobold++
« Reply #2 on: July 22, 2011, 10:12:17 PM »
Spellhoarding is a Dragon Psychosis introduced in Dragon Magazine 313, it gives you a quasi-Scribe Scroll, your casting becomes intelligence-dependent, something similar to Improved Counterspell, +2 Int, -4 Wis, +5 Spellcraft and Scribe Scroll and Eschew Materials as Bonus Feats.

Since it has no LA, it's for NPCs only.

Dragonspawn Abomination is a template from Dragonlance: Bestiary of Krynn, which CAN increase your effective sorcerer Level, though it's pretty hard.

Endarire

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Re: Understanding the Kobold++
« Reply #3 on: July 22, 2011, 10:15:34 PM »
How does Dragonspawn Abomination work?  What are its stats?
Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"

Maat_Mons

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Re: Understanding the Kobold++
« Reply #4 on: July 22, 2011, 10:23:13 PM »
It's like dragonspawn, but with 3 mutations generated randomly from a table, -4 int, and -4 wis.  One of the mutations is +1 effective sorcerer level, but there's only a 5% chance to get it on any given roll. 

Damien_Wilacoth

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Re: Understanding the Kobold++
« Reply #5 on: July 22, 2011, 10:53:14 PM »
It's like dragonspawn, but with 3 mutations generated randomly from a table, -4 int, and -4 wis.  One of the mutations is +1 effective sorcerer level, but there's only a 5% chance to get it on any given roll. 

On very rare chances, the number of +1 effective sorcerer levels increases can be raised by up to 5 (IIRC), by hitting the bottom option to reroll twice more.  But, as said, it's more in the realm of TO - luck like that *can* happen - just don't count on it.

The_Mad_Linguist

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Re: Understanding the Kobold++
« Reply #6 on: July 23, 2011, 02:37:48 AM »
It's like dragonspawn, but with 3 mutations generated randomly from a table, -4 int, and -4 wis.  One of the mutations is +1 effective sorcerer level, but there's only a 5% chance to get it on any given roll. 

On very rare chances, the number of +1 effective sorcerer levels increases can be raised by up to 5 (IIRC), by hitting the bottom option to reroll twice more.  But, as said, it's more in the realm of TO - luck like that *can* happen - just don't count on it.
Yeah, you need inhuman luck or a ton of reroll items.
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Damien_Wilacoth

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Re: Understanding the Kobold++
« Reply #7 on: July 23, 2011, 03:28:12 AM »
It's like dragonspawn, but with 3 mutations generated randomly from a table, -4 int, and -4 wis.  One of the mutations is +1 effective sorcerer level, but there's only a 5% chance to get it on any given roll. 

On very rare chances, the number of +1 effective sorcerer levels increases can be raised by up to 5 (IIRC), by hitting the bottom option to reroll twice more.  But, as said, it's more in the realm of TO - luck like that *can* happen - just don't count on it.
Yeah, you need inhuman luck or a ton of reroll items.

Are there even any items/abilities that can allow the rerolling of percentage tiles?

Bastian

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Re: Understanding the Kobold++
« Reply #8 on: July 23, 2011, 11:35:58 AM »
Spellhoarding is a Dragon Psychosis introduced in Dragon Magazine 313, it gives you a quasi-Scribe Scroll, your casting becomes intelligence-dependent, something similar to Improved Counterspell, +2 Int, -4 Wis, +5 Spellcraft and Scribe Scroll and Eschew Materials as Bonus Feats.

Since it has no LA, it's for NPCs only.
Templates with an LA of - are NPC only, templates without an LA entry at all have no such restriction as far as I know.

SorO_Lost

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Re: Understanding the Kobold++
« Reply #9 on: July 23, 2011, 01:15:26 PM »
It's like dragonspawn, but with 3 mutations generated randomly from a table, -4 int, and -4 wis.  One of the mutations is +1 effective sorcerer level, but there's only a 5% chance to get it on any given roll. 

On very rare chances, the number of +1 effective sorcerer levels increases can be raised by up to 5 (IIRC), by hitting the bottom option to reroll twice more.  But, as said, it's more in the realm of TO - luck like that *can* happen - just don't count on it.
Yeah, you need inhuman luck or a ton of reroll items.

Are there even any items/abilities that can allow the rerolling of percentage tiles?
We had some debate last time this came up.

There is some item that gives you a reroll as if using the Luck Domain by expending it. Which met haxxors nos, i r luck is 1/day vs using a magic item that casts X spell as Y don't deplete Y's spell slots, just the charges or w/e on the item. Anyway, they are really cheap and Abomination is automatically inherited upon obtaining Dragonspawn which can in fact be obtain past the 1st level. Stock pile the crap out of those items and force rerolls on every non-roll-twice and non-spellcasting outcome. The whole thing is kinda TO though, but one for the record books none the less.
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4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
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Lo77o

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Re: Understanding the Kobold++
« Reply #10 on: July 23, 2011, 01:46:59 PM »
Spellhoarding is a Dragon Psychosis introduced in Dragon Magazine 313, it gives you a quasi-Scribe Scroll, your casting becomes intelligence-dependent, something similar to Improved Counterspell, +2 Int, -4 Wis, +5 Spellcraft and Scribe Scroll and Eschew Materials as Bonus Feats.

Since it has no LA, it's for NPCs only.
Templates with an LA of - are NPC only, templates without an LA entry at all have no such restriction as far as I know.

Or the LA is so high it will make you epic. Hence the no LA on most MM monsters, such as Dragons after a few age categories.
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The_Mad_Linguist

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Re: Understanding the Kobold++
« Reply #11 on: July 23, 2011, 03:38:52 PM »
Also, I think technically draconic psychosises aren't actually templates per se.
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Shiki

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Re: Understanding the Kobold++
« Reply #12 on: July 23, 2011, 04:05:41 PM »
"[...]Each of
these disorders is presented as a tem-
plate
. In addition to the usual template
information[...]"

"[...]DMs who find these templates useful[...]"

"Psychosis Severity
Each template presented in this
article[...]"

So, they are templates. But the thing that might not go in the favors of the cheesewrought kobold is the fact that the entire issue (Dr#313) has, while 3.5, some 3.0 wordings and things. Like that Mind Mage's Force Touch. Concussion, detonation, greater concussion, lesser concussion, mass concussion, true concussion? Etc. IIRR, Level Adjustment wasn't introduced into 3.0 till near its end, and templates worked of increases of the Challenge Rating. So.. uh, w/e.
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Re: Understanding the Kobold++
« Reply #13 on: July 23, 2011, 04:31:53 PM »
I wonder if the "psychosis" can be acquired ... like an acquired template.


In other places, psychosis and/or similar psuedo-psychology terms,
(but not these specific psychosis's) are presented as an in-game effect, not an at-creation effect.

 ???

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Re: Understanding the Kobold++
« Reply #14 on: July 23, 2011, 04:46:19 PM »
I wonder if the "psychosis" can be acquired ... like an acquired template.


In other places, psychosis and/or similar psuedo-psychology terms,
(but not these specific psychosis's) are presented as an in-game effect, not an at-creation effect.

 ???

They are all mental disorders with cures... So one would assume they are acquired.
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Aharon

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Re: Understanding the Kobold++
« Reply #15 on: July 23, 2011, 09:27:38 PM »
The article in Dr 313 clearly states that getting (and curing) the disorder might happen off-screen, so before/during character creation is ok if the DM allows it.

Intent is absolutely obvious anyway, it is from November 2003, when kobolds weren't dragons yet, and the article doesn't make any mention at all of a player character contracting the disorder.
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