I've edited this from my original concept due to extreme cheese
I'm looking to be a party Face who deals moderately respectable damage in combat. Originally I was looking to be a controller/tripper, but the build was
very very funky. Obviously, I don't have a very good idea on what to do with my feats and really need focus there. Plus, I'd like help making sure that I'm not messing anything up here, and if anything would make better sense, I'm all ears.
Thanks for the help!
Sources other than this will require discussion with the DM, and will be approved or denied on a case-by-case basis.
PHB 1 and 2
DMG 1 and 2
MM 1, 2, 3, 4
The "Complete" handbooks
The "Races of" handbooks
Heroes of Horror
Heroes of Battle
Spell Compendium
Magic Item Compendium
not allowed
XPH
BoVD
Changeling (level 7) 32-point buy
Str 12 (0 pts) (+4 from Morphic Body)
Dex 16 (8 pts, +1 at L4)
Con 14 (2pts) (+4 from Morphic Body)
Int 18 (16 pts)
Wis 10 (2 pts)
Cha 12 (4 pts)
1 Urban Ranger 1, Feat: Able Learner
2 Swashbuckler 1, BFeat: Weapon Finesse
3 Swashbuckler 2, Feat: Skill Focus Concentration?
4 Swashbuckler 3
5 Warshaper 1(CW)
6 Warshaper 2, Feat: Persona Immersion
7 Cabinet Trickster 1(RoE)***game starting here***
8 Mindspy 1 (CW)
9 CT 2, Feat?
10 CT 3
11 CT 4
12 CT 5, Feat?
13 MS 2
14 MS 3
15 MS 4, Feat?
16 MS 5
17 WS 3?
18 WS 4?
19
20
HD: 1d8+3d10+2d8+1d6+14 (38, taking avg)
BAB: 5 (+3 Dex), AC: 18 (mithril breastplate), +1 Rapier
Base Saves
Fort +8
Ref +6
Will +3 (+2 vs. sleep and charm effects)
Skill Points: 46 (+40 Int) (2 spent on each of these Skill tricks: Assume Quirk, Never Outnumbered, Social recovery)
Concentration 10 (+3 Con)
Disguise 10 (+10 using minor change shape, +2 Cha, +4 if reading mind, +2 when knows he's observed)
Intimidate 10 (+2 Cha, +4 racial)
Gather Information 10 (+2 Cha)
Bluff 10 (+2 Cha, +4 racial, +4 if reading mind)
Sense Motive 10 (+4 racial)
Diplomacy 10 (+2 Cha, +2 Bluff Syn., +2 Sense Motive Syn)
Speak Language: 10 languages, +4 from Int
Special Abilities:
Minor Change shape: Full-round action, +/- 1 foot, change features, +10 Disguise (unnamed or circumstance depending on source), at will.
Grace: +1 competence bonus to Reflex saves
Insightful strike +4: add Int bonus to damage vs. creatures that are vulnerable to crits, while not in Med/Hvy armor or load
Morphic Immunities (Ex): Immune to stunning and critical hits.
Morphic Weapons: 1d6 bite, 1d4 claw (2, but usually uses rapier in one hand), (1d6 gore, 1d6 tail, 1d4 tentacle (4?) these types of attacks are grown during battle, the others are generally 'worn' continuously)
Morphic Body: +4 Str & Con
Detect Thoughts 2/day (DC=10 +1 +2) +4 (circumstance) to Disguise and Bluff if reading opponent's mind. Max. 7 min's concentration each use.