Here is the Fiend of Possession/Wilder that I'm adding as one of my party members. I am currently looking for some good defensive powers that can be used with Synchronicity.
Name:
Alignment: Neutral Good
Race: Succubus
Templates: Proxy
Size/Type: Medium Outsider (Chaotic, Extraplanar, Tanar'ri, Evil, Native (Ritual of Association))
Level: 94
Class: Succubus 6/Fiend of Possession 6/Marshal 1/Hexblade 3/Wilder 1/Slayer 10/ Epic Slayer 70
Abilites
Str: 43(+16)(8 base + 2 Racial + 28 Enhancement + 5 Inherent)
Dex: 54(+17)(13 base + 2 Racial + 34 Enhancement + 5 Inherent)
Con: 50(+20)(10 base + 2 Racial + 32 Enhancement + 5 Inherent + 1 Feat)
Int: 64(+27)(14 base + 6 Racial + 38 Enhancement + 5 Inherent)
Wis 57(+23)(12 base + 4 Racial + 36 Enhancement + 5 Inherent)
Cha: 170(+80)(15 base + 16 Racial + 40 Enhancement + 5 Inherent + 22 Levels + 36 Feats + 36 Proxy)
Initiative: 23 (Always go first)
Attack Bonus: 120 = 20 Base + 37 Epic, + 18 Luck + 16 Str + 29 Enhancement
Health: 1920 + Health from levels
Speed: 60 ground, 50 fly
Armor: 149 (10 base + 15 dex + 80 deflection + 35 exalted + 9 natural)
Fort: Saves: 190 + 80 vs Spells (12 base + 20 Stat + 38 epic + stat + Arcane Resistance + 21 resistance + 80 sacred + 18 Luck + 1 Nymph's kiss
Ref: 187 + 80 vs Spells (12 base +17 Stat + 38 epic + stat + Arcane Resistance + 21 resistance + 80 sacred + 18 Luck + 1 Nymph's kiss
Will: 193 + 80 vs Spells (12 base + 23 stat + 38 epic + stat + Arcane Resistance + 21 resistance + 80 sacred + 18 Luck + 1 Nymph's kiss
Special Attacks: Energy Drain, spell-like abilities, summon demon, Proxy (Divine Mandate, Salient Divine Ability(Supreme Initiative), Spell-Like Abilities, Special Qualities (Immunity to Negative Energy, Stunning, Force Effects, Banishment Effects))
Special Qualities: tanar'ri traits, Epic VoP(Damage Reduction 70/Epic and Evil, SR 104, Holy Wake, Exalted Strike, Energy Immunity(Acid, Cold, Electricity, Fire, Sonic), Fast Healing 17, Evasion, Divine Ascension, Aura of Menace, Exalted Banestrike, Exalted Evasion, Exalted Sight, Exalted Resurrection, Exalted Grace, Greater Exalted Grace, Exalted Lifespark, Imroved Exalted Strike, Call the Ascetic, Exalted Warrior)
Feats
[spoiler]Marshal: Skill Focus Dimplomacy
Vow of Poverty: Nymph's Kiss, Nemesis
Normal: Sacred Vow, Vow of Poverty, Track, Quicken Power, Twin Power, Quick Reconnoiter, Mind Over Body
Epic 25: Linked Power, Extend Power, Repeat Power, Persist Power, Spell Stowaway (Time Stop, Celerity, Greater Celerity, Wish, Miracle), Power Stowaway(Synchronicity, Temporal Acceleration, Reality Revision, Bend Reality, Time Regression), Empower the Soul, Intensify Power, Widen Power, Extra Turning, Heighten Turning, Planar Turning, Enhance Turning, Ignore Turn Resistance, Intensify Turning, Undead Mastery, Divine Infusion, Disciple of the Sun, Improved Initiative
Epic Slayer 33/35: 3x Improved Metapsionics, Focused Metapsionics(Twin, Linked, Quicken, Insensify, Repeat, Widen, Split Psionic Ray, Searing), 5x Epic Expanded Spell Knowledge, Epic Manifesting, 8x Multipower, 2x Power Knowledge, Split Psionic Ray, Searing Power,[/spoiler]
Manifesting
[spoiler]ML:80
PP: 3416 (80 * 80 / 2) + 116
Powers Known
9: Stygian Conflagration, Tornado Blast
7: Fate of One
6: Co-Opt Concentration, Temporal Acceleration
5: Plane Shift, Revivify, Psychofeedback
4: Dimension Door, Schism
2: Bestow Power, Feat Leech, Damp Power
1: Synchronicity, Elemental Ray
Active Powers: Schism, Share Pain
[/spoiler]
Turning
[spoiler]Effective Cleric Level = 47
Turning Feats: Extra Turning, Heighten Turning, Planar Turning, Enhance Turning, Ignore Turn Resistance, Intensify Turning, Disciple of the Sun
Attempts per Day: 84
Using: Heighten Turning(47), Enhance Turning, Intensify Turning, Ignore Turn Resistance, Disciple of the Sun(2 turn attempts)
Turning Check: 102
Turning Damage:408
Ignore 80 turn resistance
Destroy turned enemies with up to 102 HD[/spoiler]
Tactics
[spoiler]
Manifesting: Mostly this character can just sit back and relax while the deity does anything that needs to be done. Using Co-Opt Concentration she concentrate on one of this spells if needed. If the deity ever runs out of hit points she can Revivify him (Assuming that works on deities). She can act as a power battery with Bestow Power. By using Synchronicity she can always be ready to use Dimension Door or another power on herself and the deity to whisk them away from danger. She has 3 nuke spells which can be boosted up to 80 PP for huge AoE or single target nukes. Just one of these abilities can deal thousands of damage or apply a hundred negative levels.
One cool trick is that she can take a turn to cast any power that Nym knows.
She can also turn any outsider.
[/spoiler]
Marshal is granting Motivate Wisdom for a Spot/Listen boost.