Q 133a When figuring out the cost of ammunition made out of special materials, is it the +X on top of the pack of ammo, or is it multipled because it's +X for each item within the pack? Like silver bolts and arrows for instance. Is it 3 gold for 10 bolts and 20 arrows, or is it 1 gold + (20 arrows or 10 bolts x 2 gold)?
Q 133b SRD says silver arrows are +2 gp for ammunition, but Dragon Magazine 349 says it's +6. Which is it?
Enchants and special materials on ammo is always for the whole pack (once for each pack), but I'm not sure what the "default number of ammo" in a pack is, should be on the DMG.
SRD and any kind of printed book tramples the Dragon Magazine (pretty much everything tramples the Dragon Magazine when they're in conflict) so it's +2/ammo
Q141: If I take the Gnome Illusionist sub level (1st) I can "prepare and cast" some illusion spells at a lower level than normal, but...
a. Do they still count like their usual level for save DC and such?
b. Can I use them to qualify for a class requiring Xth level spells earlier?
c. What does it happen if I use Heighten Spell and use a spell slot of their "normal" level?
d. How does Earth Spell change a,b and c?