Author Topic: help me with a gestalt warhulk/hulking hurler  (Read 3234 times)

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dna1

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help me with a gestalt warhulk/hulking hurler
« on: July 05, 2011, 06:28:12 AM »
« Last Edit: July 05, 2011, 07:22:43 AM by dna1 »
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weenog

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Re: help me with a gestalt warhulk/hulking hurler
« Reply #1 on: July 05, 2011, 10:16:21 AM »
If being strong is his primary schtick he might as well be good at it.  Can you work a cancer mage dip in there, and would the DM let you get away with it?
"We managed to make an NPC puke an undead monster."
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TheEndIsNear

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Re: help me with a gestalt warhulk/hulking hurler
« Reply #2 on: July 05, 2011, 12:41:04 PM »
I'd go a Half Minotaur Half Ogre stronghart Halfing instead of anthro Elephant. Only 2 LA. I'd remove Half golem and Mineral warrior to add Lolthtouched. Thats 3 LA total. + 1 for feral.

LA 4
Fighter 6 (Dungeon Crasher)
Don't know how you get Walhulk 10 in the build but add that
Hulking Hurler 4.

OP as hell. Not as strong as your first guy, but more powerful.
Just to see
STR: 18+20+12+8+6+4+6=74 (32)

Dungeon Crash for 8d6+96 damage. Then hulking hurler does huge damamge.

Feats: (prerequists)+ Power attack, Cleave, Knockback, Improved Bull Rush, The feat that makes Ubershargers lose AC isntead of BAB. maybe others.

When you attack, you can substract your AC by your BaB to add twice that amount to a Bullrsuh attempt to everything you hit because of warhulk. Deal normal damamge AND Do opposed STR check + 2x your BaB. For every 5 you beat them by you throw them back 5 feet when you hit them and if they hit a wall, they take 8d6+96 damamge.

Tonymitsu

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Re: help me with a gestalt warhulk/hulking hurler
« Reply #3 on: July 06, 2011, 04:01:37 PM »
Don't use iron for your giant ball.  Use platinum.  Third most dense metal known to man that's guaranteed to exist in all D&D campaign settings.  Using the weight table in Complete Warrior to determine Hulking Hurler damage, weight is the only thing that counts, and having a gigantic sphere that's 10 or 20 times the size of your character is generally not going to work in anything but the Great Plains.  Also put spikes on it, so that the damage it deals is doubled.

If cost is an issue, use lead instead (purchased as sling ammunition from the Player's Handbook).

zook1shoe

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Re: help me with a gestalt warhulk/hulking hurler
« Reply #4 on: July 07, 2011, 04:52:01 AM »
Do some of the tricks with the Tauric template.

Before applying warhulk bonuses, you can easily has triple digit Str

Also the Natural Heavyweight feat (Planar Handbook) is a MUST!

Gribel

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Re: help me with a gestalt warhulk/hulking hurler
« Reply #5 on: July 07, 2011, 09:49:50 AM »
Consider adding minor Wizard casting. Shrink Item with Permanency takes caster level 11 and may shrink mass and volume up to 1/4096 the original. You can also expand it back as many times as you want with a free action. So throw a huge ball, say a word and it turns into a Colossal Ball of Doom! You might even consider getting that instead of the War Hulk levels (for now). 20 extra Str quadruples your damage, while Shrink Item makes it 4096 times bigger.

dna1

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Re: help me with a gestalt warhulk/hulking hurler
« Reply #6 on: July 08, 2011, 02:32:48 AM »
Do some of the tricks with the Tauric template.

Before applying warhulk bonuses, you can easily has triple digit Str

Also the Natural Heavyweight feat (Planar Handbook) is a MUST!

what kind of tricks? 3 digits on str is pretty insane.. what would you combine?



also good other advice here. cant do the wiz/shrin item tho.. he doesnt play casters at all  :(
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zook1shoe

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Re: help me with a gestalt warhulk/hulking hurler
« Reply #7 on: July 08, 2011, 03:01:50 AM »
http://brilliantgameologists.com/boards/index.php?topic=11747.0

Add templates to the "body" of the build, then add templates to an inflicted lycanthropy animal.

Before the "inherited vs acquired template" thing came up, I had a Hulking Hurler that could throw the multiverse, back on the WotC boards