Author Topic: Wizard: Minimum level to solo adventures made for a balanced party?  (Read 7424 times)

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Lo77o

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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #20 on: July 07, 2011, 05:23:33 PM »
Share Soulmeld, Acid Spittle, Azurin. IIRC, you get 2d6 ranged touch at-will at level 1, which is then shared with your animal companion. This makes for a pretty neat combination of spewing acid around. At level 3, combine with Acquire Familiar, so you get two familiars. (There's nothing saying that you can't take it if you already have one familiar, so more the merrier).

Pewpewpewpewpew.

Unless your GM decides "A character with more than one class that grants a familiar may have only one familiar at a time." should count for feats as well.
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awaken DM golem

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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #21 on: July 07, 2011, 06:10:09 PM »
Soloing at low levels is easy, because mules are cheap. :D Seriously... 8 gold pieces each, and almost as good as a riding dog in combat. Use one as a mount, and run away on it while you sick the other ones on your hapless enemies. Play a small race and hide inside a trunk on its back or something, so the enemies won't even know you're there as they're trampled to death by your mule stampede.

Mules vs. Fliers = same problem non-mules have.


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Endarire

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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #22 on: July 08, 2011, 05:00:23 AM »
The SRD says a Sor or Wiz can trade his familiar for an animal companion.  Animal companions aren't familiars.
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lans

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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #23 on: July 08, 2011, 02:49:54 PM »
I'm going with level 1, Azurin Conjurer Variant with an animal companion and wild cohort, dissolving spittle, conjurer variant, max out intelligence, dex then con. 

So 4 first level spells, 5 oth  level. Dog in front, dog in back. Should be pretty good.
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ninjarabbit

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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #24 on: July 08, 2011, 06:29:29 PM »
How about this:

1st level Focused specialist + Precocious Apprentice = two 2nd level spell slots as a 1st level wizard since you'd be trading the precocious apprentice spell slot for 2 specialist spell slots. Granted it is an iffy rules interpretation but it still should work.

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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #25 on: July 08, 2011, 06:31:19 PM »
How about this:

1st level Focused specialist + Precocious Apprentice = two 2nd level spell slots as a 1st level wizard since you'd be trading the precocious apprentice spell slot for 2 specialist spell slots. Granted it is an iffy rules interpretation but it still should work.
Versitle spellcaster might help with that as well.
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PhaedrusXY

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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #26 on: July 08, 2011, 06:36:24 PM »
How about this:

1st level Focused specialist + Precocious Apprentice = two 2nd level spell slots as a 1st level wizard since you'd be trading the precocious apprentice spell slot for 2 specialist spell slots. Granted it is an iffy rules interpretation but it still should work.
Versitle spellcaster might help with that as well.
You'll need some way to qualify as a spontaneous casting wizard. Is that available at 1st level? I guess signature spell might work, but you're sure setting feats on fire...
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Midnight_v

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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #27 on: July 08, 2011, 06:48:02 PM »
How about this:

1st level Focused specialist + Precocious Apprentice = two 2nd level spell slots as a 1st level wizard since you'd be trading the precocious apprentice spell slot for 2 specialist spell slots. Granted it is an iffy rules interpretation but it still should work.
Versitle spellcaster might help with that as well.
You'll need some way to qualify as a spontaneous casting wizard. Is that available at 1st level? I guess signature spell might work, but you're sure setting feats on fire...
Hmm... isn't there a uhm.. spontaneous diviner or some such?
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PhaedrusXY

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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #28 on: July 08, 2011, 06:59:20 PM »
How about this:

1st level Focused specialist + Precocious Apprentice = two 2nd level spell slots as a 1st level wizard since you'd be trading the precocious apprentice spell slot for 2 specialist spell slots. Granted it is an iffy rules interpretation but it still should work.
Versitle spellcaster might help with that as well.
You'll need some way to qualify as a spontaneous casting wizard. Is that available at 1st level? I guess signature spell might work, but you're sure setting feats on fire...
Hmm... isn't there a uhm.. spontaneous diviner or some such?
Not available till 5th level, IIRC.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Damien_Wilacoth

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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #29 on: July 08, 2011, 07:57:48 PM »
How about this:

1st level Focused specialist + Precocious Apprentice = two 2nd level spell slots as a 1st level wizard since you'd be trading the precocious apprentice spell slot for 2 specialist spell slots. Granted it is an iffy rules interpretation but it still should work.
Versitle spellcaster might help with that as well.
You'll need some way to qualify as a spontaneous casting wizard. Is that available at 1st level? I guess signature spell might work, but you're sure setting feats on fire...
Hmm... isn't there a uhm.. spontaneous diviner or some such?
Not available till 5th level, IIRC.

While it would still cost as many feats, Uncanny Foresight might be a superior choice compared to Signature Spell.

Lo77o

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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #30 on: July 08, 2011, 09:11:16 PM »
How about this:

1st level Focused specialist + Precocious Apprentice = two 2nd level spell slots as a 1st level wizard since you'd be trading the precocious apprentice spell slot for 2 specialist spell slots. Granted it is an iffy rules interpretation but it still should work.
Versitle spellcaster might help with that as well.
You'll need some way to qualify as a spontaneous casting wizard. Is that available at 1st level? I guess signature spell might work, but you're sure setting feats on fire...
Hmm... isn't there a uhm.. spontaneous diviner or some such?
Not available till 5th level, IIRC.

While it would still cost as many feats, Uncanny Foresight might be a superior choice compared to Signature Spell.

Or use Spell Swap. You can take it from level one, and it allows you to spontaneously cast any spell of equal level to a spell you trade in (memorized spell)... Just requires a spellcraft check DC 10+spelllevel. Best part if your GM lets you, is that the spell you cast spontaneously dont even have to be on you spell list, just of equal or lower level then the spell traded.

But even if you choose or have to stick to spells you know, its still a kickass feat.
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Nachofan99

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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #31 on: July 08, 2011, 10:42:57 PM »
Spell Swap?  Where is that from?  Is it a feat, ACF, what?

Lo77o

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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #32 on: July 09, 2011, 09:09:20 AM »
Spell Swap?  Where is that from?  Is it a feat, ACF, what?

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PhaedrusXY

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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #33 on: July 09, 2011, 03:22:49 PM »
How about this:

1st level Focused specialist + Precocious Apprentice = two 2nd level spell slots as a 1st level wizard since you'd be trading the precocious apprentice spell slot for 2 specialist spell slots. Granted it is an iffy rules interpretation but it still should work.
Versitle spellcaster might help with that as well.
You'll need some way to qualify as a spontaneous casting wizard. Is that available at 1st level? I guess signature spell might work, but you're sure setting feats on fire...
Hmm... isn't there a uhm.. spontaneous diviner or some such?
Not available till 5th level, IIRC.

While it would still cost as many feats, Uncanny Foresight might be a superior choice compared to Signature Spell.

Or use Spell Swap. You can take it from level one, and it allows you to spontaneously cast any spell of equal level to a spell you trade in (memorized spell)... Just requires a spellcraft check DC 10+spelllevel. Best part if your GM lets you, is that the spell you cast spontaneously dont even have to be on you spell list, just of equal or lower level then the spell traded.

But even if you choose or have to stick to spells you know, its still a kickass feat.
Uncanny Forethought is already too good to be true. This is just ridiculous.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

awaken DM golem

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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #34 on: July 09, 2011, 05:17:15 PM »
Traps ... kill a Dog per level (or so).


Traps kill a Mule, but so what.


Are Traps basically not a real problem  :(  ???

lans

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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #35 on: July 12, 2011, 03:18:50 AM »
Whats considered a balance party
Warblade/Factotum/Beeguiler/Dread Necro, or Fighter/Rogue/Warmage/Healer?
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Re: Wizard: Minimum level to solo adventures made for a balanced party?
« Reply #36 on: July 12, 2011, 09:12:13 AM »
Soloing at low levels is easy, because mules are cheap. :D Seriously... 8 gold pieces each, and almost as good as a riding dog in combat. Use one as a mount, and run away on it while you sick the other ones on your hapless enemies. Play a small race and hide inside a trunk on its back or something, so the enemies won't even know you're there as they're trampled to death by your mule stampede.
Monks are pretty much the best designed class ever.

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