Intro
Let's assume you're a Wizard. You're smart and you know it. You think you can take on the world 'alone.' You don't need 'friends' or 'loot ninjas' to help you get the job done, because you're a Wizard!
But you start out squishy and not able to compensate for a balanced party's roles from level 1, at least on your own. A Wizard7 with animate dead and Evard's black tentacles can solo easily, but what about doing things far before this?
Rules
-No infinite loops. No nearly infinite loops.
-32 point buy. You determine the starting level.
-Standard wealth by level, except level 1 Wizards start with 300 gold.
-LA buyoff is allowed.
-All official 3.5 material is allowed, except as noted. Bonus points for using spiffy "Dungeon" or/and "Dragon" material.
-This character must take every level as "Wizard" or a PrC that requires and advances advances Wizard casting. (War Weaver and Ruathar are OK but Human Paragon and Warblade are banned since they don't require the ability to cast Wizard/arcane/any spells.)
-Specialization, focused specialization, and racial substitution levels are OK.
-The feat Wild Cohort is OK. Leadership, Draconic Leadership, and Undead Leadership are banned.
-Creatures obtained via gate, summoning, planar binding, animate dead, create undead, and other metaphysical abilities are OK. Any other creatures that would detract from your XP gain are forbidden.
-You may have a maximum of 3 creatures adventuring with you at a time that you trained via Handle Animal. Other creatures are left in reserve to guard your base or something. All Animals and Magical Beasts purchased or otherwise acquired not by metaphysical means to aid you count against this 3 creature limit. Thus, charm monster minions don't count against this limit, but buying a kennel of guard dogs does.
-No hirelings.
-No Thought Bottle (Complete Arcane)
-Persistent Spell also applies to spells with a range of melee touch.
-Magic and psionic items are for sale, and you can usually get what you want. Items that cast spells or manifest powers (like dorjes and scrolls) are only available up to the maximum Wizard spell level you can currently cast, based on the Wizard's spell chart. (No bypassing this with Heighten Spell, etc.)
-Item creation is allowed and encouraged, so long as all costs are properly paid. (No farming minions for Distilled Joy factories or the like!)
-Magic and psionic traps, for our purposes, are immobile. They're part of an architecture that usually isn't your own. Kudos if you can build some magic traps in an enemy base and lure your foes into them.