Not sure if this should go here or in Gameology; but as this involves Min/Maxing I think it is appropriate to post this here.
I am going to run RHoD this summer; but the idea is to optimize the enemies to teach my players to optimize more, now while most of them have a firm grasp of the rules and certain degree of rules mastery they definitely don't have the optimization skills of some of the regulars here so please keep in mind that while I want to make the campaign challenging it should be winnable.
Right now I am finishing to stat up Wyrmlord Koth and I wanted to hear some suggestions or critiques concerning my choices so far.
There are some houserules that specifically affect Koth:
- Feats are gained at level 1 and even levels
Sorcerers get new spell levels at the same levels Wizards get them (3,5,7,9,11,13,15,17)
Get one more spell known than the ones in the table.
Sorcerers get eschew materials as a bonus feat for free and every 5 levels they get the Ecletic Learning class feature from the warmage; but they can select from any spell list (not including weird stuff like trapsmith and the like) - [/li
Here is his current Stat block
Wyrmlord KothMale Bugbear sorcerer 6
LE Medium Humanoid (Goblinoid)
Initiative: +7 Senses : Darkvision 60 ft. Perception +4
Languages: Common Draconic Goblin, Infernal
AC: 15 Touch 12 FF 13
HP 75 (9 HD)
Fort +6 Ref +7 Will +6
Speed: 30 ft. (6 squares)
Melee: + 8 mwk morningstar ( 1d8+2)
BAB: +5 Grp: +7
Combat Gear: Wand of Magic missile (3 missiles 1d4+1 15 charges), potion of fly, 2 potions of cure moderate wounds (2d8+5)
Sorcerer Spell Known
3rd 2(4/day) Slow (DC 16)
[Not sure on the second spell, I am considering Fireball to fuel Fiery Burst; but I am not sure]2nd (3+2) (7 /day) Wings of Cover, Cloud of Knives (AB at +12 1d4+3) Scorching Ray (2 rays 4d6 touch) Inivisiblity. [No idea on what spell he should take as his Eclectic Learning... it must be a level 1 spell]
1st (5) (7/day) Grease (DC 14) Ray of Enfeeblement (1d6+4 strength penalty) , Mage Armor. Shield. [No idea, perhaps Power Word: Pain?]
0th (8) (6/day) Acid splash (+7 touch) launch bolt (DC 13) ghost sound (DC 13) mage hand, message, read magic, prestidigitation, Flare
Abilities: Str 14 Dex 16 Con 16 Int 10, Wis 10 Cha 16
SQ: Spell shield (Dungeonscape pg. 14)
Feats: Improved Initiative, Practiced Spellcaster, Fiery Burst (Invisibility)
Skills: Bluff ( 6) +9,Concentration (9) +12 Intimidate (6) +9 Knowledge Arcana ( 9) + 12 , Stealth (6) +12 Perception (4) +4 Spellcraft (9) +9
Possessions: Combat gear, mwk morning star, bag of holdng (type 1), scroll of mount 2 elixir of thruth, 743 GP and 2980 SP
I am also really thinking on changing the Minotaur for a Half Minotaur Varag (MM IV) Dungeoncrasher Fighter 4 (same CR as a normal Minotaur; but much more strong (a +16 str bonus!!!)