In the newest campaign I'm playing in, I had a character concept that I thought would be fun to roleplay. He's a Mul Survivalist. Sort of like a Bear Gryls/Survivor man sort of character. Always knows what to do, all about getting through extreme situations. I love his name and background, and I think he'll be fun to play. The problem I'm coming across is, frequently I'll come up with a character idea that's fun to roleplay, but when it comes to mechanics and combat, sucks.
For instance:
The best classes for this survivalist seem to be like ranger or scout.
But as a Mul, my bonuses are to Con and Str.
My character uses simple weapons that can be made easily in nature (spears, bows), but I'm scared those will leave me without a good damage option.
I was hoping I could get some starter advice on what might be some good classes or feats that could take advantage of stats, but still create the character I want to roleplay. We have a lot of extra feats in this game, if that helps.
Any help would be greatly appreciated.