Thanks for the quick replys guys, I was not expecting such a quick responce on the PF boards.
Autohypnosis is a possibility for Diamond Mind.
It does seem to fit thematically but my only hesitation is that Autohypnosis is already a really good skill, does it really need more power?
Desert Wind - Thematically, Acrobatics strongly fits the class concept, basically moving around unimpeded.
Reading the blurb for Desert Wind I have to agree that Acrobatics is the best skill for it.
Diamond Mind - This one here, personally, I can see a good case for Perception. Diamond Mind strikes have a strong emphasis on sensing the 'key points' to strike at.
Diamond Mind maneuvers allow a warrior to use her cunning, intellect, and feel for the battlefield against her enemies. Time seems to flow slower to a Diamond Mind initiate.
To me the description is less perception and more instinct for battle, and as Martial Lore does not have a nice definition (if there is one in ToB I cannot find it) I think I will extend its range to things like battle tactics and and military strategies still making this the best skill IMHO.
The Iron Heart discipline focuses on pure weapon skill. Its students learn to complete fighting maneuvers that border on the supernatural.
Giving this another thought what about using Perform (Weapon Drill)? That seems to encompass the description and Iron Heart does not actively use it in its maneuvers.
Stone Dragon - This one could actually go in for Climb as to the earth related themes, you mainly use Climb in environments where you can use Stone Dragon anyway(touching the ground)
I like your suggestion to use climb for Stone Dragon, I think its a great idea.
In summary this is my current set up:
Desert Wind - Acrobatics
Diamond Mind - Martial Lore
Iron Heart - Perform (Weapon Drill)
Shadow Hand - Stealth (easy)
Stone Dragon - Climb
Tiger Claw - Acrobatics