Ok, i have thought about everything a bit. Not really satified so far. (I forgot i needed to have at least 5 classlevels for entry into "Eldritch Theurge") Also i now invested nearly all into intelligence, Need to look into DC boosts for the blasts. So far i have none with saves, but i plan on using the fire or other least and higher invocations (The least ones are a bit underwhelming for this level i start at (8))
This is what i have so far: -Still juggling around Feats and skills, Spells and Invocations. Any suggestions/remarks/useful tips?
[spoiler]
Level 3 Warlock, 2 Wizard, 3 Eldritch Theurge, Tiefling Bought Off LA at Lvl 3 for 3000 XP
Books: Complete Arcane, Complete Mage
Attributes:
Norm Lvl Race Sum Mod
Str: 7 7 -2
Dex: 12 +2 14 +2
Con: 13 +1 14 +2
Int: 18 +2 20 +5
Wis: 11 11 +0
Cha: 13 +1 -2 12 +1
Race Tiefling (Native Outsider):
+ 2 Dex, + 2 Int, - 2 Cha
+ Infernal, + Darkvision
+ 5 Cold, + 5 Electricity, + 5 Fire
+ Darkness 1/Day
+ 2 Bluff, + 2 Hide
Wizard 2:
Focused Specialist (Evoker):
-1 Spellslot
+3 Spellslots Evocations
+2 Spellcraft Checks on Evocations
Energy Affinity (Fire) +1 CL with fire spells. No Familar.
+ Scribe Scroll
Forbidden Schools: Illusion, Enchantment, Transmutation
+ 1 BaB, +0 Fort, +0 Ref, +3 Will, 2D4 HP
Warlock 3:
Detect Magic (at will)
Damage Reduction 1/Cold Iron
Eldritch Blast (2D6)
(3 Least Invokations)
+ 2 BaB, +1 Fort, +1 Ref, +3 Will, 3D6 HP
Eldritch Theurge 3:
+ 3 Spellprogression: Wizard. (5)
+ 3 Invokingprogression: Warlock (6)
+ 1 Fiendish Resilience (Fast Healing 1 for 20 rounds)
+ 1 DR/Cold Iron, stacks.
+ Spellblast (Area Attack Spells carried by Eldritch Blast, Full round cast)
+ 2 BaB, +1 Ref, + 1 Fort, +3 Will, 3D4 HP
Feats:
1: Precocious Apprentice (One Spellslot + Spell Lvl 2)
3: Practised Caster (Offsets up to 4 CL for one Class, Warlock->Wizard)
6: Retributive Spell (+1 Metamagic, Reflexive Spell)
Attributes:
4: Con
8: Cha
Skills Wiz(28) + War(21) + ET(21) :
Wiz War ET Race Syn Att Sum
Bluff +2 +1 3
Concentration 5 3 +2 10
Craft
Decipher Script +5 5
Disguise +1 2
Hide +2 +2 4
Intimidate 2 3 +1 6
Knowledge (Arcane) 5 3 3 +5 16
Knowledge (Planes) 5 3 3 +5 16
Knowledge (Religion) 1 2 +5 8
Knowledge (Dungeoneering)4 +5 9
Knowledge (Nature) 4 +5 9
Profession
Sense Motive 5 3 +0 8
Spellcraft 5 1 3 +2 +5 16
Use Magical Device 3 4 +(2X)+1 8 (10X)
Languages: Common, Infernal, Undercommon, Ignan
Known Invocations:
Least (3):
Beguiling Influence (+6 to social checks)
Otherworldy Whispers (+6 to knowledge checks, Planes, Arcana, Religion)
See the Unseen (See Invisible and Darkvision)
Lesser (1):
Fell Flight (30ft. Good maneuverbility)
Slots: 4+3EV, 4+3EV, 2+3EV, 1+3EV
Caster Level: 8 (Fire: 9)
Known Spells: 7*1st, 1*2nd + 2*1st + 2*2nd + 2*2nd + 2*3rd
0: All but Prohibited
1: Ray of Enfeeblement, Magic Missile, True Strike
2: Scorching Ray, Blindness
3: Fireball,
Combat Data:
AC: 17 (Mithril Shirt +1), Touch: 12. HP: 4+4D4+3D6+16HP= ~40HP
Reflex: +4, Fortitude: +4, Will: +9
Attack: +7 ranged touch 3D6 (Eldritch Blast) or spell, or blast+spell.
Spell Failure 10%.
Plans: Switch out Precocious Apprentice for new Feat (Metamagics)
[/spoiler]
(Sorry for the skill-section. CODEBLOCK INFURIATED ME)
I know a few things are not really optimal so far. But i like the potential (and also a great concept and backstory is forming - maybe i will finaly get my GM to let me play lawful evil character). I abandoned the warmage-idea for this character. But under different circumstances... i still think it might be a good fit for warlocks and dual-progression.