Ok, updated the errata with Chapter 1 fixes (and gave the Divine Mind and Lurk a little boost in the process; can you believe the save DCs on all of the Lurk Augments are just 10+Int?).
Would anyone object to another major change to the Divine Mind (specifically, Full BAB)?
Onto Chapter 2.
Anarchic Initiate[spoiler]As mentioned above, fix the freaking requirements. Not messing with the sample NPCs at all for this book (Tzeentch only knows how many problems they have).
Should we mess with Chaotic Surge? I mean, clarify that it only has a 25% chance of failure, not a full 50%?
I kinda wanna change the Anarchic Grace ability to just grant concealment for 1 minute, since it's so easy to stack miss chances until you can't be hit. It's a nerf, but it's in favor of the noncasters, so I'm inclined to do so.
Psychic Enervation should stack properly. Rewording it to do so will be simple (and I'll make sure it doesn't result in an infinite loop like Master Spellthief can).[/spoiler]
Ebon Saint[spoiler]I'll add Disable Device to the class skills.
Also, need to highlight Dire Augment since they seem to have fucked up on the bold part.
I'm going to make Dire Augments be useable with Lurk Augments, so the class has some options to replace those horrid dead levels.[/spoiler]
Ectopic Adept[spoiler]Ugh, I really don't want to touch this class (because of the AC nerfs), but we have to fix any problems it has.
As Prime suggested, I'm going to modify the capstone. However, I'm going to make it similar to Twin Spell, not Quicken. More efficient action-wise and more appreciable.[/spoiler]
Flayerspawn Psychic[spoiler]First and foremost, fix the Mind Blast.
Secondly, would anyone object to errata'ing the
fluff?[/spoiler]
Illumine Soul[spoiler]Clarify the uses/day of the Death Ward ability, and how it's used. I want to make it at-will and whenever you expend your focus, instead of just 1 minute/day and only if you spend it on that ability.
Also gonna do that to the capstone.[/spoiler]
Soulbow[spoiler]Anything wrong with it? A cursory glance isn't doing me any good. IIRC, there was an issue with the Mind Arrow itself, but I can't remember what.
Gonna remove the mention of Wall of Fire from the capstone, since that's not a solid barrier like the other two.[/spoiler]
Storm Disciple[spoiler]I don't really like this class (for good reason), but at the very least, I feel I should make it's Shocking Aura less suck and fail by making it equal to class or character level. Seriously, the RAW is just insulting.
Stormwalker needs actual clarification, as ranged attacks from upwind would always miss (perhaps that's intended?).
And Thunderblade leaves a lot of questions about a missing weapon...[/spoiler]
Zerth Cenobite[spoiler]I recall reading that the Monk Abilities advancement was supposed to include Flurry progression. Changing that won't break anything, will it?
They make reference to Manifester Level, but do not state if it's equal to class level or otherwise. I'd like to make it equal to character level, or at least class level+1/2 levels in other classes.
Clarify Temporal Distillation so it doesn't screw up the actions (as-written, it's a Standard action to get another Standard action). Stupid bad editing...
Anything else need to be changed about this PrC (other than temporal paradoxes)?[/spoiler]