Except that it is possible to be more than 10ft away from the ground if you try to cross a lake. I dunno, I'm just being picky here.
Oooh I see what you mean. Change "ground" to solid & liquids as it mentions several times before hand.
I view TO as a thing to avoid when designing something.
Well what is the TO part really? The infinite loop? I'm reminded of Empower's interaction with Maximize. IE Empower does state it improves all variable effects (akin to the stance's effect based on a variable value), if something comes along and removes said variable value which is what Maximize does (akin to no 1s, w/e), you still have to roll for the effect. Fixed by examples else where.
Except as-is, it fluctuates between healing two characters or you and all allies in 30ft. There's a distinct difference between this and the d2 Crusader. One is clearly stupid, and the other is possibly intentional.
Still don't see that. Target says you and one ally. Description says you and one ally. we're talking Aura of Triumph right?
But I agree that it is Ex, just for the record.
The strike is Ex.
What I'm saying is the Heal spell isn't. Take my more recent example:
Mental Pinnacle.Here you are given power points, powers known and psionic manifesting to use them but are prevented from all forms of spellcasting.
If you are correct in X granting Y changes Y's type to X's. The granted power points are not psionic, they are magical. the powers granted are not psionic based, they are spell based. The block of spellcasting would then block your magical power points, magical powers known, and magical ability to manifest your magical powers.
Or you know, you're half-right. Granted effects retain their types. Mental Pinnacle bestows psionic abilities (not magical), Assume Supernatural Ability bestows Supernatural effects (not pick one su ability and change it to a magical spell or w/e), Wild shape gives you Ex abilities (not Su versions of Ex abilities) and when something says you gain the benefit of a spell cast by someone you gain the frigging benefit of a spell cast by someone, not some made up bullshit.
It probably needs clarification (such as yes a spell cast by someone is magical, yes this benefit allows a save for half, no this doesn't heal ability burn, no you didn't cast it so no AoO, etc.), see Shifting Defense right?
Well, the thing is people will be expecting this to get errata'ed and at minimum clarified on what it can and can't remove. If we leave it as-is, it makes it look like we aren't trying. If we do errata it, and people don't agree with our discussion, then they will just house rule it. Not that they all ready aren't doing that, but it would be nice to have the House Rules on the same page in regards to IHS.
So make it and we'll all chime our input over there and see if we can get a decent mash up out of things.
Well, being a Negima fan means I'm partial towards letting Setting Sun adepts throw things eight times their height.
Anyone up for disagreeing then?
Well, there are, but they are rare (Evasive Reflexes+Thicket of Blades for starters).
Hmm, wouldn't hurt to change it to intimidate I don't think.
There is someone out there who thinks a Monk is playable with 15PB. I'm not putting it past Humanity to misinterpret that stance.
I misinterpret your post. PB15 Monks are very playable.
As NPCs.
I'll offer some input on Shadow Hand later tonight or so. It is good that no one is posting thus we are doing a fine job, or bad because everyone isn't joining in cus we suck? Maybe since the 1st topic is ToB, a knee jerk banned book, there simply is less people with strong opinions about it. If so, good choice in which to cut our teeth on.