Author Topic: Clerics with Paint Guns: The New Oozebusters!  (Read 1418 times)

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Endarire

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Clerics with Paint Guns: The New Oozebusters!
« on: May 07, 2011, 07:14:25 PM »
Remove disease has this clause:

"The spell also kills parasites, including green slime and others."

If slimes are oozes and oozes are slimes, that means we're cookin'.  Now, load up on green paint.

If you can get both of these to work, your Cleric can insta-kill oozes that fail their Fort save!

But wait!  Wouldn't it be more convenient to do this at range?  Of course!  Get your local Artificer to make lots of remove disease potions.  Put these potions and the paint in a backpack attached to a hose.  Start singing.

This trick is usually impractical and dubiously legal, but probably hilarious if it works.
« Last Edit: May 07, 2011, 07:26:25 PM by Endarire »
Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"


Endarire

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Re: Clerics with Paint Guns: The New Oozebusters!
« Reply #2 on: May 07, 2011, 07:27:00 PM »
Prestidigitation no more!  Go go paint gun!
Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"