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Quote from: Saxony on October 08, 2010, 01:16:05 AMBy yes, she means no.That explains so much about my life.
By yes, she means no.
Quote from: BeholderSlayer on February 08, 2011, 09:32:20 PMhiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomethingWhy would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Recomendations? Go with Mystic Theruge instead. Having another level of spells on both sides is better than a Desecrate aura.
Top Ten Reasons True Necromancers Are Bad1. At 14th level, you are five caster levels behind in both classes2. You have to take the Death Domain as a Necromancer Cleric, which is a waste of a Domain Slot when you are trying to be good at Necromancy.3. In the early levels, you postpone your access to Animate Dead by 4 levels.4.5. The only unique ability of the True Necromancer class is unimpressive. Desecrate6. True Necromancers eventuallypenalty7.8. As a True Necromancer you have all the disadvantages of both a Cleric (the gods can take away all your spellcasting at any time), and a Wizard (you have Arcane Spell Failure, preventing you from wearing good armor). Also, your BAB and HPs stink when compared to a Cleric.9. Control pools from Animate DeadAnimate Dead, not just your Arcane or just your Divine castings of the spell. Some people say differently, and some even quote CustServ, but when was the last time you won an argument with your DM using the line "some guy on a board said that CustServ told him....."?10.
the most effective optimization is the one you can actually get away with.
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)
I often have to remind people not to underrate divination. The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.