Author Topic: Pop-Culture Character Build Compilation  (Read 31975 times)

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sir_argenon

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Pop-Culture Character Build Compilation
« on: May 04, 2011, 10:55:47 PM »
This thread is a continuation of this fun and classic "Hmm, kind of a humourous challenge" from 339.  The bulk of those builds are over 5 years old (and i know the op-fu is on a higher level today) and some of the good ones sadly got pruned out, so i want to start a new one here.  

You have builds for any character from comic books? anime? manga? movies? television? great! post them all here.

Any and ALL builds from any genre are welcome, and i will update this main post frequently with links to them for easy access.

All i ask is that any builds you submit please include feats and equipment if any, to give people a complete picture of your vision.

Please try to only use one build, or type of build per post, for easy linking purposes.  


Star Wars Jedi Builds
Bauglir's Starkiller: http://brilliantgameologists.com/boards/index.php?topic=6090.msg201475#msg201475
Hijax's Incarnum Force Users: http://brilliantgameologists.com/boards/index.php?topic=7602.0
dark_samuari's Force Mantle Suggestions: http://brilliantgameologists.com/boards/index.php?topic=5871.msg196062#msg196062

Super Robot Wars
Prime32's build thread: http://brilliantgameologists.com/boards/index.php?topic=5811.0

Marvel Comics Builds
dark_samuari's Doc Ock: http://brilliantgameologists.com/boards/index.php?topic=711.0

TV Characters
dark_samuari's Dr Cal Lightman, Gregory House, Dexter Morgan http://brilliantgameologists.com/boards/index.php?topic=11824.msg403892#msg403892

Classic Characters
dark_samuari's Sherlock Holmes: http://brilliantgameologists.com/boards/index.php?topic=11824.msg403892#msg403892

Fate/Stay Night
Prime32's build collection: http://brilliantgameologists.com/boards/index.php?topic=11824.msg403985#msg403985

Metroid
SorO_Lost's Samus Aran's Powersuits: http://brilliantgameologists.com/boards/index.php?topic=9267.msg312551;topicseen#msg312551
« Last Edit: May 16, 2011, 12:58:40 AM by sir_argenon »

sir_argenon

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Re: Pop-Culture Character Build Compilation
« Reply #1 on: May 04, 2011, 10:56:03 PM »
Reserved...

Prime32

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Re: Pop-Culture Character Build Compilation
« Reply #2 on: May 04, 2011, 11:04:43 PM »
Look in "When Inspiration Strikes". I've got about a dozen or so threads.
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

sir_argenon

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Re: Pop-Culture Character Build Compilation
« Reply #3 on: May 04, 2011, 11:14:14 PM »
Look in "When Inspiration Strikes". I've got about a dozen or so threads.

yes.. like that thank you, however, that forum is a bit light on builds, and heavy on build theory and ideas.   i was trying to make a "one stop shop" for the builds. 

awesome super robot wars builds though, i will be linking that thread  :clap

dark_samuari

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Re: Pop-Culture Character Build Compilation
« Reply #4 on: May 04, 2011, 11:37:11 PM »
Oh man it has been a while since I have looked at that Doc Ock build.

So many mistakes, what a fool I truly was!

Zaxter

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Re: Pop-Culture Character Build Compilation
« Reply #5 on: May 04, 2011, 11:47:58 PM »
I started working on a low-level Captain Falcon build once, but couldn't come up with anything beyond how to emulate a Falcon Punch (which is cool by itself, sure, but that alone doesn't make Captain Falcon). Basically a Goliath monk with Decisive Strike ACF, and Power Attack, Improved Bull Rush, and Knockback. A Falcon Punch would be a decisive strike + full PA into Knockback. Like a real Falcon Punch, it's inaccurate and takes a while to wind up, but if it hits, it hurts like hell and sends you flying.   :)

Anyone want to help figure out his other moves?

Amadi

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Re: Pop-Culture Character Build Compilation
« Reply #6 on: May 05, 2011, 12:38:28 AM »
There's the Jean Grey MotUH thread somewhere, I reckon. It has a lot of interesting information for all MotUH players.

Flay Crimsonwind

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Re: Pop-Culture Character Build Compilation
« Reply #7 on: May 05, 2011, 12:42:39 AM »
Think I'll remake Yusuke and Hiei from Yu Yu Hakusho, though IO'm sure I could do the whole cast. Maybe something low-level, like Dexter Morgan...

dark_samuari

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Re: Pop-Culture Character Build Compilation
« Reply #8 on: May 05, 2011, 01:33:32 AM »
These are a few guys I have been working on in my free time (specifically built to be very low-level).

Dr. Cal Lightman (Lie to Me)


Dr. Cal Lightman: Male Middle-aged Human Rogue 3/ Marshal 1; CR 4; Medium Humanoid (human); HD 3d6+0/1d8+0; hp 19; Init +0; Spd 30 ft.; AC 10, touch 10, flat-footed 10; Base Atk +2; Grp +2; Atk +2 ranged (1d4/x4, hand crossbow); SA Sneak Attack +2d6; SQ Poison Use, Feign Death, Penetrating Strike, Minor Aura (Motivate Wisdom); AL CG; SV Fort +3, Ref +3, Will +5; Str 10, Dex 10, Con 10, Int 14, Wis 13, Cha 16.
Skills and Feats: Bluff +10 (7 ranks +3 cha), Diplomacy +18 (7 ranks +3 cha +2 negotiator +3 skill focus -1 suspicious +4 synergy), Disguise +9 (6 ranks +3 cha), Forgery +8 (6 ranks +2 int), Gather Information +10 (7 ranks +3 cha)), Hide +6 (6 ranks +0 dex), Knowledge (Local) +8 (7 ranks +1 int), Knowledge (Nobility & Royalty) +3 (1 rank +2 int), Move Silently +6 (6 ranks +0 dex), Sense Motive +17 (7 ranks +1 wis +3 cha +2 negotiator +3 skill focus +1 suspicious) and Speak (Common, Drow Sign Language), Spot +11 (7 ranks +1 wis +3 cha); Hardened Criminal, Iron Will, Negotiator, Skill Focus (Diplomacy) and Skill Focus (Sense Motive).
Traits and Flaws: Suspicious
Variants: Cityscape Web Enhancement, Drow Rogue (DotU), Feign Death (VoV), and Penetrating Strike (Dung).

Dr. Gregory House (House)


Dr. Gregory House: Male Old-Aged Human Human Paragon 1/Diviner 1/Human Paragon 2; CR 4; Medium Humanoid (human); HD 3d8-3/1d4-1; hp 16; Init -3; Spd 15 ft.; AC 7, touch 7, flat-footed 7; Base Atk +2; Grp +1; Atk +1 melee (1d6-1/18-20x2, swordcane); SA; SQ Adaptive Learning (Heal), Enhanced Awareness, Banned Schools (Evocation & Necromancy); AL CG; SV Fort +0, Ref -2, Will +10; Str 8, Dex 5, Con 8, Int 20, Wis 14, Cha 15.
Skills, Feats and Skill Tricks: Bluff +10 (7 ranks +2 cha +1 dishonest), Craft (Alchemy) +10 (5 ranks +5 int), Concentration +6 (7 ranks -1 con), Forgery +8 (3 ranks +5 int), Gather Information +9 (5 ranks + 2 cha +2 synergy), Heal +17 (7 ranks +5 int +3 skill focus +2 self-sufficient), Knowledge (Local) +10 (5 ranks +5 int), Search +12 (7 ranks +5 int), Sense Motive +13 (7 ranks +5 int +1 suspicious), Speak (Common, Draconic, Elven, Goblin and Gnome) and Spellcraft +12 (7 ranks +5 int); Able Learner, Investigate, Keen Intellect, Martial Weapon Proficiency (Swordcane), Scribe Scroll, Self-Sufficient and Skill Focus (Healing); Healing Hands
Traits and Flaws: Dishonest, Suspicious; Slow 
Spells per Day (CL 3): 0-level: 3 [3D] (DC 15; Div 16); 1st-level: 3 [3D] (DC 16; Div 17); 2nd-level: 1 [3D] DC 17; Div 18).
Spells Typically PreparedVariants: Diviner Specialist [Enhanced Awareness] (UA), and Focused Specialist: Divination (CM).
Spell List
0-Level
Amanuensis (Trans; SC): Copy non-magical text.
Detect Magic (Div): Detects spells and magic items within 60 ft.
Detect Poison (Div): Detects poison in one creature or small object.
Ghost Sound (Illus): Figment sound. 
Prestidigitation (Univ): Performs minor tricks.
Read Magic (Div): Read scrolls and spellbooks.
1st-Level
Comprehend Languages (Div): You understand all spoken and written languages.
Disguise Self (Illus): Changes your appearance.
: Read books in seconds.
Silent Image (Illus): Creates minor illusion of your design.
Sleep (Ench): Puts 4 HD of creatures into magical slumber.
Spontaneous Search (Div; SC): Instantly search area as if having taken 10.
2nd-Level
Chain of Eyes (Div; SC)Detect Thoughts (Div)Insidious Insight (Div; RoE): Gain insight bonus on bluff, diplomacy, intimidate and sense motive against affected creature.
Knock (Trans): Opens locked or magically sealed door.

Dexter Morgan (Dexter)


Dexter Morgan: Male Nerull-blooded Human Rogue 2/Monk 1/Rogue 1; CR 4; Medium Humanoid (human); HD 3d6+3/1d8+1; hp 23; Init +1; Spd 30 ft.; AC 11, touch 11, flat-footed 10; Base Atk +2; Grp +7; Atk +3 melee (1d6+1/x2, unarmed strike); SA Sneak Attack +2d6, Decisive Strike (-2); SQ Poison Use, Feign Death, Penetrating Strike; AL LE; SV Fort +4, Ref +6, Will +2; Str 12, Dex 12, Con 12, Int 14, Wis 8, Cha 12.
Skills and Feats: Bluff +8 (7 ranks +1 cha), Climb +8 (7 ranks +1 str), Craft (Poison) +10 (7 ranks +2 int +1 specialized), Diplomacy +11 (5 ranks +1 cha +4 synergy +1 polite), Gather Information +8 (5 ranks +1 cha +2 synergy), Heal +5 (3 ranks -1 wis +3 skill focus), Hide +8 (7 ranks +1 dex), Knowledge (Local) +7 (5 ranks +2 int), Move Silently +8 (7 ranks +1 dex), Open Lock +6 (5 ranks +1 dex), Search +9 (7 ranks +2 int), Sense Motive +6 (7 ranks -1 wis) and Speak Language (Common, Elven, Goblin); Deformity (Madness), Improved Grapple, Improved Unarmed Strike, Investigate and Willing Deformity.     
Traits and Flaws: Polite & Specialized (Craft: Poison); Shaky 
Variants: Drow Rogue (DotU), Feign Death (EoE), Penetrating Strike (Dung), and Decisive Strike (PH2). 

Nerull-blooded Template (+1 L.A.)
DR 5/Magic
Cloak of Mystery: All knowledge of the Nerull-Blooded creature fades from the world. Its original name, its deeds before becoming Nerull-blooded, and so forth, disappear from memory. Only Nerull and the Nerull-blooded creature retain this knowledge.
A Nerull-blooded creature gains immunity to all divination spells cast against it or cast to learn information about it. Such divination fails to reveal any information. The Nerull-blooded creature immediately learns the name, appearance, and location of the caster who attempted the divination.   
: The Nerull-blooded becomes immune to any non-magical poisons and diseases. 

Sherlock Holmes


Sherlock Holmes: Male Middle-Aged Human Male Human Paragon 1/Seer 1/Human Paragon 2/Swordsage 1; CR 5; Medium Humanoid (human); HD 4d8+0/1d4+0; hp 26; Init +2; Spd 30 ft.; AC 11, touch 11, flat-footed 10; Base Atk +2; Grp +2; Atk +3 melee (1d6+0/x2, unarmed strike); SA; SQ Adaptive Learning (Search), Psychic Knowledge (+8); AL NG; SV Fort +1, Ref +4, Will +12; Str 10, Dex 12, Con 10, Int 20, Wis 12, Cha 10.
Skills and Feats: Bluff +8 (8 ranks +0 cha), Concentration +11 (8 ranks +0 con +2 focused skill user +1 focused), Craft (Alchemy) +11 (6 ranks +5 int), Disguise +9 (7 ranks +0 cha +2 synergy), Forgery +7 (2 ranks +5 int), Gather Information +10 (8 ranks +0 cha +2 synergy), Heal +10 (5 ranks +5 int), Knowledge (Local) +13 (8 ranks +5 int), Search +16 (8 ranks +5 int +2 focused skill user +1 nearsighted), Sense Motive +15 (8 ranks +5 int +2 focused skill user) and Speak Language (Common, Draconic, Dwarven and Elven); Able Learner, Focused Skill User (Concentration, Search & Sense Motive), Improved Unarmed Strike, Investigate, Keen Intellect, Combat Expertise, and Weapon Focus (Setting Sun weapons).   
Traits and Flaws: Focused and Nearsighted; Shaky   
Powers (ML 3; 18 power points/day): Conceal Thoughts, Detect Psionics, Empathy, Inertial Armor, Object Reading, Sense Link and Sensitivity to Psychic Impressions. 
Maneuvers (IL 3; 4 readied): Action Before Thought, Insightful Strike, Mountain Hammer, Mighty Throw, Mind Over Body, Moment of Perfect Mind and Step of the Wind 
Variants: Unarmed Swordsage (ToB), Psychic Knowledge (Web)   
Powers
1st-level
Conceal Thoughts: You conceal your motives.
Detect Psionics: You detect the presence of psionics.
EmpathyInertial Armor: Tangible field of force provides you with +4 armor bonus.
Sense Link: You sense what the subject senses (one sense).
2nd-level
Object ReadingSensitivity to Psychic ImpressionsManeuvers
Action Before Thought: (Counter) Use concentration check in place of reflex save.
Insightful Strike: (Strike) Use concentration check to determine damage
Mighty Throw: (Strike) Grab foe, throw him up to 10 ft.
Mind Over Body: (Counter) Use concentration in place of fortitude save.
Moment of Perfect Mind: (Counter) Use concentration check in place of will save.
Mountain Hammer: (Strike) Deal +2d6 damage, overcome DR and hardness.
Step of the Wind: (Stance) Ignore difficult terrain, gain bonus against foes in such terrain.



sir_argenon

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Re: Pop-Culture Character Build Compilation
« Reply #9 on: May 05, 2011, 02:22:39 AM »
NICE BUILDS dark_samuari!  :clap especially for house.  spot on, plus i love that show.

Prime32

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Re: Pop-Culture Character Build Compilation
« Reply #10 on: May 05, 2011, 08:39:00 AM »
I started working on a low-level Captain Falcon build once, but couldn't come up with anything beyond how to emulate a Falcon Punch (which is cool by itself, sure, but that alone doesn't make Captain Falcon). Basically a Goliath monk with Decisive Strike ACF, and Power Attack, Improved Bull Rush, and Knockback. A Falcon Punch would be a decisive strike + full PA into Knockback. Like a real Falcon Punch, it's inaccurate and takes a while to wind up, but if it hits, it hurts like hell and sends you flying.   :)

Anyone want to help figure out his other moves?
Unarmed swordsage with Desert Wind covers most. Some would be Setting Sun. Maybe also some psionics - Greater Psionic Fist + Psychic Meditation
« Last Edit: May 05, 2011, 08:43:37 AM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Flay Crimsonwind

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Re: Pop-Culture Character Build Compilation
« Reply #11 on: May 05, 2011, 08:56:31 AM »
I started working on a low-level Captain Falcon build once, but couldn't come up with anything beyond how to emulate a Falcon Punch (which is cool by itself, sure, but that alone doesn't make Captain Falcon). Basically a Goliath monk with Decisive Strike ACF, and Power Attack, Improved Bull Rush, and Knockback. A Falcon Punch would be a decisive strike + full PA into Knockback. Like a real Falcon Punch, it's inaccurate and takes a while to wind up, but if it hits, it hurts like hell and sends you flying.   :)

Anyone want to help figure out his other moves?
Unarmed swordsage with Desert Wind covers most. Some would be Setting Sun. Maybe also some psionics - Greater Psionic Fist + Psychic Meditation
That's what I was thinking for CF. Falcon punch definitely has some Stone Dragon extra damage/DR negation, and the flaming look of it could be burning blade, a desert wind maneuver. Falcon kick is a bull-rush with the same boost.

And thank you, Dark_Samuari, those look beautiful. Especially the Dexter one; just started season 4, as in just finished the bitch-ass cliffhanger of a season first episode! Whaaaat!

Prime32

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Re: Pop-Culture Character Build Compilation
« Reply #12 on: May 05, 2011, 09:56:42 AM »
Saber (Fate/stay night) Lv20
[spoiler]
Quote

LG Silverbrow human saint Paladin 2/Psychic warrior 17
Feats: Blind-Fight, Focused Sunder, Improved Sunder, Mental Leap, Power Attack, Practiced Manifester (psychic warrior), Psionic Weapon
Powers: burst, revitalise legacy
Equipment: Excalibur, +3 mithral called death ward breastplate, +2 eager blurstrike dragonshard weapon crystal, mantle of spell resistance

Legacy Item: Excalibur, The Sword of Promised Victory
+5 holy surge dissipater holy dwarvencraft longsword (w/ greater weapon augment crystal of illumination)

Non-legacy statistics: +1 dwarvencraft longsword (w/ greater weapon augment crystal of illumination)

Least
Attack/damage boost: +1 Attack/damage per 3 levels vs. opposed alignments
Psionic Focus: Always treated as psionically focused for one feat (2)
Ride: Spur mount without dealing damage
Speed Enhancement +10ft (2)

Lesser
Cunning: Never flat-footed
Continual wind: Gust of wind at will
Weapon Enhancement (2)
Obscurity: Obscure object on item
Uncanny Dodge

Greater
Ability Enhancement +6: Charisma
Empower Power
Freedom of Movement
Weapon Enhancement (2)

Epic
SLA: Transcend Mortality

Invisible Air, Barrier of the Wind King: Gust of wind, Attach/remove dragonshard weapon crystal from Excalibur
Avalon, The Everdistant Utopia: Transcend mortality SLA
Caliburn, The Golden Sword of Destined Victory: Holy devastator

Instinct, Rank A: Blind-Fight
Prana Burst, Rank A: Focused Sunder, Mental Leap, Psionic Weapon
[/spoiler]

Rin Tohsaka (Fate/stay night) Lv16
[spoiler]
Quote

Human ardent 4/human paragon (Skill: Use Psionic Device) 3/monk 2/unarmed swordsage 2/psi-abjurant champion 5

Feats: Damp Power, Imprint Stone, Overchannel, Practiced Manifester (ardent), Psicrystal Affinity, Psychic Meditation, Talented
Powers: animal affinity, biofeedback, burst, concussion blast, detonate psicrystal, energy ray, hammer
Equipment: Jewel Sword Zelretch, various power stones, zettai ryouiki of +6 Charisma

Quote
Minor Artefact: Jewel Sword Zelretch
This weapon functions as a +1 shortsword. In addition, the wielder can draw power points from it as if it were a cognizance crystal - these power points are never exhausted, and there is no limit on the number of points which can be drawn at once, other than the wielder's manifester level.

Gandr: concussion blast
Gems: Power stones
Reinforcement: animal affinity, biofeedback, burst, hammer

The end result is an lv16 character with ML20 while Overchanneling (but few power points), and access to 5th-level maneuvers.
[/spoiler]

Gilgamesh (Fate/stay night) Lv20 Gestalt
[spoiler]
Quote

Human SP Ghost 2/Arcane duelist 10/Sorcerer 8//Warblade 1/Sorcerer 10/Bloodstorm blade 3/Master of the unseen hand 5/Warblade +1
Feats: Landlord, Power Attack
Spells: Brilliant auraCD
Equipment: +2 force bastard sword (designated as Chosen Weapon for Arcane Duelist), portable hole filled with sianghams.

Gate of Babylon: Cast brilliant aura to envelop all your weapons, then throw them with telekinesis. Optionally add Flurry of Swords.
Enuma Elish: Thundrous Throw + lightning throw.
Vimana: Flying stronghold

Quote from: Brilliant Aura (Complete Divine)
You limn your allies in a glowing nimbus, transforming their attacks into brilliant energy. Each person affected by this aura gives off light as a torch (20 foot radius). Their weapon attacks (melee or ranged) function as if their weapons were brilliant energy weapons: they ignore nonliving matter, and armor and enhancement AC bonuses do not count against them. The attacks cannot harm undead, constructs, or objects. In addition, all attacks gain an enhancement bonus on damage equal to one-half the caster's level (maximum +10).
The SpC version is an lv7/8 spell and works a little differently.
Vow of Poverty would allow Gilgamesh to treat all the weapons he throws as magical instead of having to enchant each of them. This becomes less necessary with brilliant aura. It is, however, highly ironic.
[/spoiler]

Berserker (Fate/Zero) Lv21 Gestalt
[spoiler]
Quote


LG (LM) Changeling Ex-barbarian (lion totem) 1/Human paragon (Use Magic Device) 1/Unarmed swordsage 1/Warblade 18//Halo Knight 10/War mind 1/Slayer (favoured enemy: Saber) 9/Psychic warrior 1
Feats: Deflect Arrows, Extra Rage, Improved Toughness, Power Attack, Practiced Manifester (war mind), Racial Emulation, Sacred Vow, Track, Vow of Poverty
Bonus Feats: Combat ReflexesWarblade, DiehardWarblade, EnduranceWarblade, Favoured Avatar (the weapon master)Halo Knight, Improved InitiativeWarblade, Improved Unarmed StrikeSwordsage
Epic Feats: Epic Skill Focus (Use Magic Device), Infinite DeflectionPsychic warrior
VoP Exalted Feats: Defender of the Homeland, Knight of the Red Falcon, Nymph's Kiss, Righteous Wrath, Vow of Chastity, Vow of Obedience
Flaws: Hatred, Implacable
Powers (lv4 PW, ML 13): Concealing Amorpha, Defensive Precognition, Endorphin Surge, Dispatch, Physical Acceleration, Zealous Fury
Powers (lv1 PW, ML 1): Burst
Maneuvers (Warblade 18, IL 19): ?
Maneuvers (Swordsage 1, IL 11): ?

Idealised Weapon: Arondight
+1 holy psychokinetic longsword of dragon bane (+6 weapon w/ Vow of Poverty)

Skilled combatant with massive ability scores, and cannot be scried. Can pick up any object and treat it as a +6 weapon. He can also take the weapons of others and use them as if he were the original wielder in most cases (this doesn't violate VoP as long as he doesn't hold on to them). In emergencies he can expend his psionic focus to ? (also ending his mental defences granted by slayer levels) then draw his Idealised Weapon.
[/spoiler]
« Last Edit: May 16, 2011, 12:18:35 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

sir_argenon

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Re: Pop-Culture Character Build Compilation
« Reply #13 on: May 06, 2011, 07:08:50 PM »
Saber (Fate/stay night) Lv20
[spoiler]
Quote

LG Silverbrow human saint Paladin 2/Psychic warrior 17
Feats: Blind-Fight, Focused Sunder, Improved Sunder, Mental Leap, Power Attack, Practiced Manifester (psychic warrior), Psionic Weapon
Powers: burst, revitalise legacy
Equipment: Excalibur, +3 mithral called death ward breastplate, +2 eager blurstrike dragonshard weapon crystal, mantle of spell resistance

Legacy Item: Excalibur, The Sword of Promised Victory
+5 holy surge dissipater holy dwarvencraft longsword (w/ greater weapon augment crystal of illumination)

Non-legacy statistics: +1 dwarvencraft longsword (w/ greater weapon augment crystal of illumination)

Least
Attack/damage boost: +1 Attack/damage per 3 levels vs. opposed alignments
Psionic Focus: Always treated as psionically focused for one feat (2)
Ride: Spur mount without dealing damage
Speed Enhancement +10ft (2)

Lesser
Cunning: Never flat-footed
Continual wind: Gust of wind at will
Weapon Enhancement (2)
Obscurity: Obscure object on item
Uncanny Dodge

Greater
Ability Enhancement +6: Charisma
Empower Power
Freedom of Movement
Weapon Enhancement (2)

Epic
SLA: Transcend Mortality

Invisible Air, Barrier of the Wind King: Gust of wind, Attach/remove dragonshard weapon crystal from Excalibur
Avalon, The Everdistant Utopia: Transcend mortality SLA
Caliburn, The Golden Sword of Destined Victory: Holy devastator

Instinct, Rank A: Blind-Fight
Prana Burst, Rank A: Focused Sunder, Mental Leap, Psionic Weapon
[/spoiler]

Rin Tohsaka (Fate/stay night) Lv16
[spoiler]
Quote

Human ardent 4/human paragon (Skill: Use Psionic Device) 3/monk 2/unarmed swordsage 2/psi-abjurant champion 5

Feats: Damp Power, Imprint Stone, Overchannel, Practiced Manifester (ardent), Psicrystal Affinity, Psychic Meditation, Talented
Powers: animal affinity, biofeedback, burst, concussion blast, detonate psicrystal, energy ray, hammer
Equipment: Jewel Sword Zelretch, various power stones, +6 zettai ryouiki

Quote
Minor Artefact: Jewel Sword Zelretch
This weapon functions as a +1 shortsword. In addition, the wielder can draw power points from it as if it were a cognizance crystal - these power points are never exhausted, and there is no limit on the number of points which can be drawn at once, other than the wielder's manifester level.

Gandr: concussion blast
Gems: Power stones
Reinforcement: animal affinity, biofeedback, burst, hammer

The end result is an lv16 character with ML20 while Overchanneling (but few power points), and access to 5th-level maneuvers.
[/spoiler]

Gilgamesh (Fate/stay night) Lv20 Gestalt
[spoiler]
Quote

Human SP Ghost 2/Arcane duelist 10/Sorcerer 8//Warblade 1/Sorcerer 10/Bloodstorm blade 3/Master of the unseen hand 5/Warblade +1
Feats: Landlord, Power Attack
Spells: Brilliant auraCD
Equipment: +2 force bastard sword (designated as Chosen Weapon for Arcane Duelist), portable hole filled with sianghams.

Gate of Babylon: Cast brilliant aura to envelop all your weapons, then throw them with telekinesis. Optionally add Flurry of Swords.
Enuma Elish: Thundrous Throw + lightning throw.
Vimana: Flying stronghold

Quote from: Brilliant Aura (Complete Divine)
You limn your allies in a glowing nimbus, transforming their attacks into brilliant energy. Each person affected by this aura gives off light as a torch (20 foot radius). Their weapon attacks (melee or ranged) function as if their weapons were brilliant energy weapons: they ignore nonliving matter, and armor and enhancement AC bonuses do not count against them. The attacks cannot harm undead, constructs, or objects. In addition, all attacks gain an enhancement bonus on damage equal to one-half the caster's level (maximum +10).
The SpC version is an lv7/8 spell and works a little differently.
Vow of Poverty would allow Gilgamesh to treat all the weapons he throws as magical instead of having to enchant each of them. This becomes less necessary with brilliant aura. It is, however, highly ironic.
[/spoiler]

Berserker (Fate/Zero) Lv21 Gestalt
[spoiler]
Quote


LG (LM) Changeling Ex-barbarian (lion totem) 1/Human paragon (Use Magic Device) 1/Unarmed swordsage 1/Warblade 18//Halo Knight 10/War mind 1/Slayer (favoured enemy: Saber) 9/Psychic warrior 1
Feats: Deflect Arrows, Extra Rage, Improved Toughness, Power Attack, Practiced Manifester (war mind), Racial Emulation, Sacred Vow, Track, Vow of Poverty
Bonus Feats: Combat ReflexesWarblade, DiehardWarblade, EnduranceWarblade, Favoured Avatar (the weapon master)Halo Knight, Improved InitiativeWarblade, Improved Unarmed StrikeSwordsage
Epic Feats: Epic Skill Focus (Use Magic Device), Infinite DeflectionPsychic warrior
VoP Exalted Feats: Defender of the Homeland, Knight of the Red Falcon, Nymph's Kiss, Righteous Wrath, Vow of Chastity, Vow of Obedience
Flaws: Hatred, Implacable
Powers (lv4 PW, ML 13): Concealing Amorpha, Defensive Precognition, Endorphin Surge, Dispatch, Physical Acceleration, Zealous Fury
Powers (lv1 PW, ML 1): Burst
Maneuvers (Warblade 18, IL 19): ?
Maneuvers (Swordsage 1, IL 11): ?

Idealised Weapon: Arondight
+1 holy psychokinetic longsword of dragon bane (+6 weapon w/ Vow of Poverty)

Skilled combatant with massive ability scores, and cannot be scried. Can pick up any object and treat it as a +6 weapon. He can also take the weapons of others and use them as if he were the original wielder in most cases (this doesn't violate VoP as long as he doesn't hold on to them). In emergencies he can expend his psionic focus to ? (also ending his mental defences granted by slayer levels) then draw his Idealised Weapon.
[/spoiler]

what are those from? im not familiar with those characters.

KellKheraptis

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Re: Pop-Culture Character Build Compilation
« Reply #14 on: May 06, 2011, 07:23:56 PM »
Don't forget the Flash, aka the Chrono-Legionnaire.
BG's Resident Black Hatter
The Mango List Reborn!
My Warmage Trickery (coming soon!)
My PrC Pally Trickery (coming soon!)
The D&D Archive
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Prime32

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Re: Pop-Culture Character Build Compilation
« Reply #15 on: May 06, 2011, 07:26:55 PM »
what are those from? im not familiar with those characters.
What?! :flame *bans*

(It would be more forgivable if I hadn't included the source in my post :p)
« Last Edit: May 06, 2011, 07:29:22 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

sir_argenon

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Re: Pop-Culture Character Build Compilation
« Reply #16 on: May 06, 2011, 07:40:31 PM »
what are those from? im not familiar with those characters.
What?! :flame *bans*

(It would be more forgivable if I hadn't included the source in my post :p)

1000 pardons o powerful moderator!

i had no idea that was the source, i thought those were more names. you gotta admit that's a bit of a strange title?  :hide

Amechra

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Re: Pop-Culture Character Build Compilation
« Reply #17 on: May 06, 2011, 08:11:22 PM »
Out of curiosity, has anyone statted out Shakugan no Shana? If not, I could try my hand at it after I finish the second season and movies.

Only real problem is that everyone and their mothers can use a modified TIME STOP and apparently invocations are common as dirt...

Hmmm.
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

My final project for my film independent study course. It could do with a watching and critiquing

sir_argenon

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Re: Pop-Culture Character Build Compilation
« Reply #18 on: May 06, 2011, 08:36:13 PM »
Out of curiosity, has anyone statted out Shakugan no Shana? If not, I could try my hand at it after I finish the second season and movies.

Only real problem is that everyone and their mothers can use a modified TIME STOP and apparently invocations are common as dirt...

Hmmm.

the chronorebel prc in hyperconscious has a time stop type ability at its first level (as low as ecl 6)

Prime32

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Re: Pop-Culture Character Build Compilation
« Reply #19 on: May 06, 2011, 09:07:57 PM »
Out of curiosity, has anyone statted out Shakugan no Shana? If not, I could try my hand at it after I finish the second season and movies.
(Has only seen season 1) Basic abilities aren't too tricky - Shana is a swordsage or pyrokineticist, with a limited-use item of gate. Nietono no Shana could be Desert Wind (the legacy weapon).
Even without pyrokineticist, getting Flame Hazes etc. the psionic subtype seems like a good idea. Mental Leap fits anyway.

EDIT: Margery Daw is a warlock with some dispelling invocations and a transformational one (humanoid shape or hellspawned grace).

Now, the fuzetsu stuff is a little crazy (since everyone with levels in PC classes can do it, I'd just give it out for free), and the setting has some really weird rules on what happens when your Cha is drained to 0...


the chronorebel prc in hyperconscious has a time stop type ability at its first level (as low as ecl 6)
Fuzetsu is more like you shift a large region into subspace, where Muggles are frozen in time.
« Last Edit: May 06, 2011, 09:24:14 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]