Again, it's the necklace of natural attacks that allows our monk build to add Throwing, Distance, Seeking, and all the other abilities onto its unarmed strike. The gauntlets merely increase its range.
Note, Giacomo, that we actually used items and feats and skills that enhanced the abilities the monk already had (in this case, mostly its unarmed strike's ability to be treated as both a natural and manufactured weapon, and how that interacts with the necklace of natural attack's ability to toss interesting weapon enhancements onto a natural weapon). We didn't take skills the monk didn't have, or waste a crap-ton of money on scrolls, partially-charged wands, and custom items that don't actually exist in any book.
Our monk can use his entire body for an unarmed strike, so things like ghost touch would make his entire body incorporeal for any effect he wants any time he wants (though ghost strike is better, since it lets you crit and sneak attack undead as well, and it's still a +1 bonus, per the MIC, but SnakeMan830 was convinced it was a +3 bonus for some reason, despite my telling him otherwise). Suppression allows all of his unarmed strikes to target-dispel as Dispel Psionics, and the [host] feat we tossed on there gives our monk a manifester level to make full use of it. Throwing allows ranged abilities to be tossed on (heh), and it also lets him throw his entire body with a range increment of 10' (out to a maximum of 5 increments). Doubling that several times (through Distance, the gauntlets, and the goggles) gets his range out to a total 400' by 20th level. He doesn't attack opponents from that range, but attacking a 5' space is against an AC of 5, so it's easy enough to hit even at a penalty. And even if you miss, you land in an adjacent space, so just choose a space where you don't mind if you miss.
Probably the best pure monk build you can actually get. If you're worried about not being able to have all the goodies added onto your necklace, then take the Ancestral Relic feat to fix that. I'd suggest Item Familiar too, but the feat doesn't give enough weapon upgrade goodness for that to work. If the build were a warforged or some other creature that is considered a masterwork item for the purposes of enhancement (or if you spent 300 gp on your monk to make his body masterwork, since, y'know, it counts as a manufactured weapon), then your body would become intelligent, independent of your mind.
And that's just...weird.