Okay. I dunno if I missed something (somebody point out any mistakes!), but here it is:
Keep in mind, the numbers below do not factor the soulbound weapon's +2 properties into the charge attack damage, which can increase numbers dramatically. Adding the appropriate bane weapon enhancement and the charging enhancement (two +1 properties) can add as much as 12d6+6 damage (with an extra +2 to hit) per charging strike. Adding two bane enhancements can increase this by an additional +6 damage (and +2 to hit).
It can also take on various properties that you wouldn't normally carry on your primary weapon, such as ghost strike (ghost touch + crits on undead), impaling (touch attack 3/day), illusion bane (ignore/destroy illusionary defenses), morphing (become any 2-handed weapon), banishing (3/day Will save DC 20 or outsider is banished), blindsighted (30' blindsight 3/day for 1 min), wounding (1 point Con damage), vampiric (+1d6 damage, which heals you), impedance (makes it harder for casters to cast), illusion theft (1/day steal another's illusion effects), and any number of others.
The standard is merely a +3 weapon for only 1 pp. That's a freebie worth between 18,000 and 50,000 gp, for nothing but the expenditure of some power points. Of course, this is much more valuable, since you can change it up for special cases, where you have to have
just the right tool for the job. Otherwise, this build's +1 deep crystal lance deals enough damage to be getting on with. For things that are immune to piercing, I can always eat the opportunity cost of ONLY getting double-damage with other weapons, such as a club.
POWERS KNOWN (73 pp + 20 manifester arrows [100 pp])
1.) Bite of the Wolf, Call Weaponry, Expansion, Vigor
2.) Dimension Slide, Empathic Transfer, Hustle, Psionic Lion's Charge, Physical Acceleration (ie, Psionic Haste, Untapped Potential)
3.) Greater Concealing Amorpha, Vampiric Blade
4.) Psionic Open Chakra
ARGH
Neraph Psychic Warrior 12
Medium Outsider (Extraplanar outside of Limbo)
Hit Dice: 12d8+48 (105.5 hp) (Up to 60 temp hp)
Initiative: +1
Speed: 30'
Armor Class: 19 (+1 Dex, +5 armor, +2 nat, -1 vulnerable), Touch 11, FF 17 (+5 vs incorporeal)
Base Attack/Grapple: +9/+14
Attack:[spoiler]1.) Soulbound lance +18 (1d8+10+2xPower Attack+Special Abilities, 20/x4)
Or
2.) +1 deep crystal lance +15 (1d8+8+2xPower Attack+1d6 acid, 20/x4)
Or
3.) Bite +14 (3d8+7+Power Attack, 20/x2)
Or
4.) Dragonbone bow +9 (1d8+Str, 20/x3)[/spoiler]
Hasted Full Attack:[spoiler]1.) Soulbound lance +19/+19/+14 (1d8+10+2xPower Attack+Special Abilities, 20/x4) plus bite +9 (3d8+2+Power Attack, 20/x2)
Or
2.) +1 deep crystal lance +16/+16/+11 (1d8+8+2xPower Attack+1d6 acid, 20/x4) plus bite +9 (3d8+2+Power Attack, 20/x2)
Or
3.) MW dragonbone bow +9/+9/+4 (1d8+Str, 20/x3)[/spoiler]
Charging Full PA Attack: (Ignores Dex once/foe/encounter)[spoiler]1.) Soulbound lance +20 (3d8+84+6d6 Rhino Armor+3xSpecial Abilities, 20/x4, avg 118.5 w/out specials)
Or
2.) +1 deep crystal lance +17 (3d8+78+3d6 acid+6d6 Rhino Armor+6d6 Deep Crystal, 20/x4, avg 144 w/out specials)
Or
3.) Bite +16 (6d8+32+6d6 Rhino Armor, 20/x2, avg 80 w/out specials)[/spoiler]
Hasted Charging Full PA Full Attack: (Ignores Dex once/foe/encounter) [spoiler]1.) Soulbound lance +21/+21/+16 (3d8+84+6d6 rhino armor+3xspecial abilities+27 Psionic Lion's Charge, 20/x4, avg 145.5 ea w/out specials) plus bite +12 (6d8+24+6d6 rhino armor+18 Psionic Lion's Charge, 20/x2, avg 90)
Or
2.) +1 deep crystal lance +18/+18/+13 (3d8+78+3d6 acid+6d6 deep crystal+6d6 rhino armor+27 Psionic Lion's Charge, 20/x4, avg 171) plus bite +11 (6d8+24+6d6 rhino armor+18 Psionic Lion's Charge, 20/x2, avg 90)[/spoiler]
Space/Reach: 5'/10' (or 10'/10' with Fruity)
Special Attacks: Psionics, Neraph Camouflage
Special Qualities: Darkvision 60', Leap (+5 Jump), Weapon Familiarity (Annulat)
Saves: Fort +12 Ref +4 Will +9 (+5 vs mind-affecting)
Abilities: Str 20 (15+3 lvl+2 Necklace), Dex 12, Con 18 (14+4 Amulet), Int 12, Wis 20 (16+4 Periapt), Cha 8
Skills: Climb +9, Concentration +19, Jump +10*, Ride +23, Search +17*, Spot +7
Feats: (In alphabetical order) Extend Power, Improved Bull-Rush, Linked Power, Mounted Combat, Overchannel, Power Attack, Psionic Meditation, Ride-by Attack, Shape Soulmeld (Phase Cloak), Shock Trooper, Soulbound Weapon: Lance, Spirited Charge, Weapon Focus: Soulbound Weapon, Wild Cohort
Flaws: Vulnerable, Shaky
--2 Flaws
--Level feats at: 1, 3, 6, 9, 12
--Bonus feats at: 1, 2, 5, 8, 11
--Weapon Focus due to the soulbound weapon ACF)
--Ride-by Attack due to riding boots
EQUIPMENT
--Phase cloak (Shoulders bind)
--Soulbound Weapon (+3 lance, with up to +2 in special abilities)
--+1 deep crystal lance w/lesser weapon crystal (energy assault)
--MW Guisarme w/least weapon crystal (return)
--MW Ranseur w/least weapon crystal (return)
--MW dragonbone composite longbow w/least weapon crystal (return) & 60 arrows
--+1 manifester arrows x20
--+1 rhino mithril chain shirt of mindarmor/iron heart vest w/lesser armor crystal (screening)
--Periapt of Wis +4/Amulet of Con +4
--Ring of feather falling
--Riding boots
--3 clubs
ARGH (Using Expansion to Large)
Neraph Psychic Warrior 12
Large Outsider (Extraplanar outside of Limbo)
Initiative: +0
Armor Class: 15 (+5 armor, +2 nat, -1 size, -1 vulnerable), Touch 8, FF 15 (+5 vs incorporeal)
Base Attack/Grapple: +9/+19
Attack: (Argh uses Fruity to flank; flanking bonuses not included) [spoiler]1.) +15 MW Guisarme (2d6+9, 20/x3), Opposed Trip +10
Or
2.) +15 MW Ranseur (2d6+9, 20/x3), Opposed Disarm +25
Or
3.) Bite +14 (2d6+2d8+9+Power Attack, 20/x2)
Or
4.) MW dragonbone bow +7 (2d6+Str, 20/x3)[/spoiler]
Hasted Full Attack: (Argh uses Fruity to flank; flanking bonuses not included) [spoiler]1.) +15/+15/+10 MW Guisarme (2d6+9, 20/x3) (Opposed Trip +10) plus Bite +9 (2d6+2d8+2+Power Attack, 20/x2)
Or
2.) +15/+15/+10 MW Ranseur (2d6+9, 20/x3) (Opposed Disarm +26/+26/+21) plus Bite +10 (2d6+2d8+3+Power Attack, 20/x2)
Or
3.) MW dragonbone bow +7/+7/+2 (2d6+Str, 20/x3)[/spoiler]
Space/Reach: 10'/20'
Abilities: Str 22, Dex 10, Con 18, Int 12, Wis 20, Cha 8
ARGH (Using Expansion to Huge)
Neraph Psychic Warrior 12
Huge Outsider (Extraplanar outside of Limbo)
Initiative: -1
Armor Class: 13 (-1 Dex, +5 armor, +2 nat, -2 size, -1 vulnerable), Touch 6, FF 14 (+5 vs incorporeal)
Base Attack/Grapple: +9/+24
Attack: (Argh uses Fruity to flank; flanking bonuses not included) [spoiler]1.) +15 MW Guisarme (3d6+10, 20/x3) (Opposed Trip +15)
Or
2.) +15 MW Ranseur (3d6+10, 20/x3) (Disarm +30)
Or
3.) Bite +14 (3d6+2d8+10+Power Attack, 20/x2)
Or
4.) MW dragonbone bow +5 (3d6+Str, 20/x3)[/spoiler]
Hasted Full Attack: (Argh uses Fruity to flank; flanking bonuses not included) [spoiler]1.) +16/+16/+11 MW Guisarme (2d6+10, 20/x3) (Opposed Trip +15) plus Bite +10 (2d6+2d8+2+Power Attack, 20/x2)
Or
2.) +16/+16/+11 MW Ranseur (2d6+10, 20/x3) (Opposed Disarm +31/+31/+26) plus Bite +10 (2d6+2d8+2+Power Attack, 20/x2)
Or
3.) MW dragonbone bow +5/+5/+2 (2d6+Str, 20/x3)[/spoiler]
Space/Reach: 10'/20'
Abilities: Str 24, Dex 8, Con 18, Int 12, Wis 20, Cha 8
FRUITY
Warbeast Dire Bat (Fruit Bat) Animal RHD 10
Large Animal
Hit Dice: 10d8 + 60 (110.5 hp)
Initiative: +7
Speed: 30', Fly 70' (Good/Perfect)
Armor Class: 28 (+2 Armor, 7 Dex, +10 Nat, -1 Size), Touch 16, FF 26 (+5 vs incorporeal attacks)
Base Attack/Grapple: +7/+17
Attack: Bite +13 melee (1d8+9)
Full Attack: Bite +13 melee (1d8+9)
Space/Reach: 10'/5'
Special Attacks: Clinging Shadow Strike (ToB)
Special Qualities: Blindsense 40', Evasion, Child of Shadows (Concealment after moving 10' or more), Phase Cloak Ethereality (Shoulders bind), Tricks (9: )
Saves: Fort +13, Ref +14, Will +10 (+15 vs mind-affecting 3/day)
Abilities: Str 23, Dex 24, Con 22, Int 2, Wis 16, Cha 6
Skills: Balance +9, Hide +16, Jump +9, Listen +8*, Move Silently +7, Spot +8*
(Racial +4 to Spot and Listen, negated in areas of Silence)
Feats: Air Heritage (PlH), Martial Study: Clinging Shadow Strike (ToB), Martial Stance: Child of Shadow (ToB), Shape Soulmeld (Phase Cloak)
EQUIPMENT
--Large +1 padded barding of mindarmor w/lesser armor crystal (screening)
--Lesser armor crystal (screening)
--Exotic military saddle
INVENTORY (88,000 gp)
9,600 gp +1 rhino mithril chain shirt of mindarmor/iron heart vest
--Rhino enhancement (DMG 220, +1,000 gp) - +2d6 damage on a charge
--Mindarmor enhancement (MIC 13, +3,000 gp) - +5 Will vs mind-affecting 3/day (Immediate)
--(ToB 149) Use one specific iron heart maneuver; 1/minute, no recovery method without ToB class levels
3,310 gp +1 Deep crystal lance (Reach Weapon)
309 gp MW Guisarme (Trip/Reach Weapon)
310 gp MW Ranseur (+2 Disarm/Reach Weapon)
510 gp MW dragonbone composite longbow (Automatically adjusts for Str score; Draconomicon 117)
3 gp Arrows x60
7,321 gp +1 manifester arrows (x20)
--(XPH 165) +5 pp per day each, as cognizance crystals
8,690 gp Large +1 padded barding of mindarmor/iron heart vest
--(MIC 13) Mindarmor enhancement (MIC 13, +3,000 gp) - +5 Will vs mind-affecting 3/day (Immediate)
--(ToB 149) Use one specific iron heart maneuver; 1/minute, no recovery method without ToB class levels
3,000 gp Lesser weapon crystal (energy assault)
--(MIC 64) - +1d6 acid damage
900 gp Least weapon crystal (return) x3
--(MIC 64) - Draw attached weapon as free action
1,000 gp Lesser weapon crystal (return)
--(MIC 64) - Draw attached weapon as free action and teleport to hand within 30'
2,000 gp Lesser armor crystal (screening) x2
36,000 gp Periapt of Wis +4/Amulet of Con +4/Necklace of Str +2
475 gp Warbeast template for Fruity
--(MMII 219) Animal gains: +1 HD, Speed +10', +2 on Ride checks, proficiency with all armor, +3 str, +3 Con, +2 Wis, +1 Listen/Spot
100 gp Feat retraining for Fruity
--(PHBII 193) Flavored as Fruity being a 'special' fruit bat with a pedigree from the planes of air and shadow
60 gp Exotic military saddle
--+2 circumstance to Ride checks for staying in the saddle, and 75% chance of remaining on mount if knocked unconscious
2,200 gp Ring of feather falling
--Automatically casts feather fall as a non-action when wearer falls more than 5'
12,000 gp Riding boots
--(MIC 121) Grants +5 to Ride, the Ride-by Attack feat, and x4 criticals while mounted with a lance
---------
87,788 spent
212 left
Everything uses or enhances the psywar's class abilities,
including his wild cohort. It's a feat that directly encourages his charging power.
Also, he manifests an Overchannel'd Extended Psionic Open Chakra on himself and his mount on alternate days, so that each of them have the ability to go ethereal at will as they move. He uses manifester arrows the rest of the day until and unless he runs out, in which case he uses his own power points.
Sure, it's not as powerful and flexible as my Metamorphosis build, but it's definitely a nice, powerful T3. It damages on its charging strafes, ignoring Dex to AC 1/enemy/battle (which will usually kill whatever he hits), and he makes strafing runs to smack things to death. Note that his mount has a perfect fly speed while ethereal, so he's got incredible maneuverability. He can even use his bat as a mount on the ground, and the mount can squeeze into small spaces if need be (and still move at full fly speed, since it's ethereal while moving).
Anybody disagree?