Totemists are pretty good at low lvls, and there's great rp synergy with your lion. Then maybe dip into barbarian.
I'll keep it in mind for the Divine Minion build, thanks.
@Tethlis: Evocation-focused caster? It does sound.. entertaining. Although this would just lead the group to value DD more than they should. And I'm especially nervous about the energy type. But yeah, I'm considering it (I
was considering the Precocious Apprentice + Reserve feats build when I was still under the impression starting level would be 1).
I say plan for something with Born of Three Thunders and head for Stormcaster.
Born of the Three Thunders makes me dazed, though. Can't take dragonmarks. I don't know how I'm going to make the DC10+CL+ability mod will save of Quick Recovery.. unless I can prepare a contingency, I don't really know how to make it work (said contingency could be an intelligent item with dimension door, though). Might work with the Diamond Mind counter for will saves, though.
Another cool idea:
Wizard 10
ACFs and Feats:
Wizard 1 - Drow Wizard (Chaos/Evil/Compulsion/Darkness/Fear - lose Evocation)
1 - Spell Mastery
3 - Uncanny Forethought
Wizard 5 - Domain Granted Power (Spirit) OR Spontaneous Divination OR DGP (Chaos) OR Spell Mastery (and retrain 1st level's SM and UF to other levels later...)
6 - Cloak of the Obyrith
9 - Chaotic Spell Recall
Wizard 10 - Planar Spellcasting
12 - Precognitive Vision
15 - Demonic Skin
Wizard 14 - Enhanced Magic
Wizard 15 -
18 -
I like this. I will keep this for later. DM just clarified it'll be a non-evil game. 'Abyssal Specialist' doesn't require one to be drow of race, right? Maybe I could sell this as chaotic-something.
That said, especially at low levels, an Enchanter or Beguiler KICKS ASS.
Take a look at the Enchantment adaptation for the Nightmare Spinner (CM 77) and the Enchanter Handbook.
I will throw together a build using the silverbrow human combo. It will kick ass. I will also add the Nightmare Spinner adaption to my list of "Questions for the DM", but it requires work and I'm not at all sure he'll allow anything I homebrew.
The only question that arises is what to do with Plants, Undead, Oozes and (to a lesser extent) Constructs. And other things immune to [mind-affecting]. In case I go enchanter, I'd still have the usual wizard staples, though...
@Rejakor: Good advice. DM just threw ghost out of the window. Evoker's... an option, as stated above.
Take the regional feat Magical Training for sorcerer casting and use it to qualify for Versatile Spellcaster as a Wizard.
I'd only consider this for early entry. Versatile Spellcaster is not great if you're low on spell slots.
Are you allowed to use dragonborn even though dragons are prohibited? If not just ignore the dragonborn part of my suggestion.
Dragonborn grey elf (or the FR elf that give +2 int) elven generalist wizard5/mindbender1
1-otherworldly
3-sculpt spell
5-spontaneous divinataion
6-mindsight
Since elf generalist wizards get extra spells in their spellbook each level you don't need collegate wizard. See if your DM will allow a hummingbird familar so you can get +8 initative since elf generalist doubles familar bonuses. If no
I've thought of using elven generalist + humming bird familiar, but the latter is Dragon material. If he wants me to get rid of Abrupt Jaunt though, I will suggest it to him. Mindbender is an excellent dip I hadn't thought of. It will probably be my 6th level, thanks! Dragonborn is probably okay.
Thanks for the input so far. I hope I didn't miss anyone. Will update the OP with new races information. For brevity, this is the new information:
Alignment: Non-evil
Race: Elans are okay, Undead and "real" Dragons prohibited, everything that has tentacles is out (I guess it should be humanoid-looking).