My laptop is running out of bettery, so Im making this quick!
I am putting together a cleric for the Age of Worms campaign, and I suspect that turning undead may be a key factor in surviving this campaign. Ive tried to balance things, so I can destroy most undead with my turning, while still being able to contribute when the party encounters living opponents as well.
Here goes:
Race: Lesser aasimar
Stats (28PB):
St: 14
Dx: 10
Co: 14
It: 10
Wi: 16
Ca: 16
ACFs:
Cloistered Cleric
Build:
-1: Cleric 1 Feat (Improved Initiative)
-2: Cleric 2
-3: Cleric 3 Feat (Heighten Turning)
-4: Cleric 4
-5: Cleric 5
-6: Paragnostic Apostle 1 Feat (Extra Turning), knowledge is power (See through the Veil)
-7: Radiant Servant of Pelor* 1
-8: Radiant Servant of Pelor 2
-9: Radiant Servant of Pelor 3 Feat (Power Attack)
-10: Radiant Servant of Pelor 4
-11: Radiant Servant of Pelor 5 Bonus domain (Celerity)
-12: Radiant Servant of Pelor 6 Feat (Extend Spell)
-13: Radiant Servant of Pelor 7
-14: Radiant Servant of Pelor 8
-15: Cleric 6 Feat (Persistant Spell)
-16: Master of Radiance 1
-17: Master of Radiance 2
-18: Master of Radiance 3 Feat (DMM: Persistant Spell)
-19: Master of Radiance 4
-20: Master of Radiance 5
* Adapted for Ehlonna instead of Pelor.
House rules:
- Pelor is an evil god of hatred and deceit. Commoners believe him to be a good and merciful god, but in fact he is the worst of them all.
- All books are allowed, except those that says 'Ebberon', 'DragonLance' or 'Forgotten Realms' on the cover.
Have I understood this corrctly: When I use the greater turning option, I don't roll for turning damage. I simply roll to see how many undead that are affected, and then destroy them. Right? And when I combine that with the heighten turning feat, I can basically double my effective cleric level for the purpose of affecting (=destroying) undead, while I get a penalty of up to my effective cleric level for the turning damage roll that I actually dosen't need to deal. Correct?