Author Topic: How would you build your iconic party of Four Wizards?  (Read 2662 times)

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Endarire

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How would you build your iconic party of Four Wizards?
« on: April 07, 2011, 05:17:45 AM »
Rules
-Each team member starts at ECL1.  LA buyoff is in place.
-Assume standard wealth by level at each level.
-Every level, each team member must take a level of Wizard or a Wizardly PrC.  Not every PrC level must advance casting, but each PrC must advance a Wizard's casting.  War Weaver and Human Paragon are OK for this, for example.
-Partial BAB stacking is in effect.
-The max ranks for all skills is 3+HD.  Certain feats and abilities can increase this.
-No retraining and no psychic reformation.
-No cohorts.  Other permanent minions are OK.
-All simulacrums must be of someone on your team.
-No infinite loops.  No nearly infinite loops.  That especially applies to Kell.

Below, I assume the Races of Fire can be applied to any creature for +2 INT and -2 CHA.

-Dragonborn Fire Elf Wizard Generalist5/Incantatrix10/Olin Gisir1/Archmage4: Necromancer and Lord of the Uttercold.  He covers blasting and permanent Undead minion creation.

-(Fire) Strongheart Halfling Transmuter3/War Weaver5/Spellguard of Silverymoon5/Initiate of the Sevenfold Veil7: Party buffer and psuedo-gish.  He uses the Indigo Veil to prevent antimagic fields while transformed into a melee terror.  Blasts early on with Fiery Burst.

-(Fire) Strongheart Halfling Conjurer5/Malconvoker5/Paragnostic Apostle1/Malconvoker+3/Master Conjurer1/Archmage5: Summoner and Elemental spammer.  Relies on early access to the Summon Elemental reserve feat via Heighten Spell and Metamagic School Focus: Conjuration.  He trades his familiar for Rapid Summoning and Scribe Scroll for Augment Summoning.  He takes Augment Elemental (Magic of Eberron) to make all the minions we need.

-Dragonborn Fire Whisper Gnome Illusionist1/Shadowcraft Mage5/Incantatrix3/Master Illusionist1/Incantatrix+7/Master Illusionist+3: Killer gnome Hood.  He takes Battle Jump instead of Scribe Scroll.  He enters ScM @2 via Heighten Spell, Metamagic School Focus, and Spell Focus: Illusion.  He kills things with wraithstrike and the War Weaver's buffs.  Oh, and he can summon quasi-real minions and make Shadowcraft Cookies.  He also keeps the party alive by via silent image to fake mirror image on the party, or something.
« Last Edit: April 07, 2011, 05:23:41 AM by Endarire »
Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"

CrimsonDeath

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Re: How would you build your iconic party of Four Wizards?
« Reply #1 on: April 07, 2011, 06:18:04 AM »
-Dragonborn Fire Whisper Gnome Illusionist1/Shadowcraft Mage5/Incantatrix3/Master Illusionist1/Incantatrix+7/Master Illusionist+3: Killer gnome Hood.  He takes Battle Jump instead of Scribe Scroll.  He enters ScM @2 via Heighten Spell, Metamagic School Focus, and Spell Focus: Illusion.  He kills things with wraithstrike and the War Weaver's buffs.  Oh, and he can summon quasi-real minions and make Shadowcraft Cookies.  He also keeps the party alive by via silent image to fake mirror image on the party, or something.
Sorry to intrude without an actual contest entry, but I'm not sure how this works.  Near as I can tell, Heighten Spell + Metamagic School Focus gets you a level 2 spell tops (+2 spell levels if you start with a cantrip and prepare it in a level 1 slot).  I'm also curious about what [shadow] cantrip you're using and how you got the skill prerequisites.  Finally, I'm pretty sure Shadow Illusions can only duplicate Evocation, Conjuration (creation), and Conjuration (summoning) spells, so if you want to cast mirror image, I'm fairly certain you'll have to prepare the actual spell, and the range is personal, unless I've missed something.

Andion Isurand

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Re: How would you build your iconic party of Four Wizards?
« Reply #2 on: April 07, 2011, 06:47:16 AM »
Why not...

Arctic Fire Dragonborn Grey Elf = -2 Str, +2 Con, +4 Int, -4 Cha ?

Arctic Fire Dragonborn Arcane* Gnome = -2 Str, -2 Dex, +6 Con, +4 Int, -2 Wis**, -4 cha ?

* Arcane Gnomes (Dragon Magazine 291) were written for 3.0 gnomes, before they added the +1 to Illusion spell DCs
** unless you need 19 wisdom for emulated shadow miracles via Earth Spell + Arcane Disciple (Luck or Zeal domain)
« Last Edit: April 07, 2011, 06:56:49 AM by Andion Isurand »

The_Mad_Linguist

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Re: How would you build your iconic party of Four Wizards?
« Reply #3 on: April 07, 2011, 10:18:04 AM »
Below, I assume the Races of Fire can be applied to any creature for +2 INT and -2 CHA.
Even if you can apply it to any race (which is questionable), you'd just get the following
Quote
    * +1 racial bonus on attack rolls against creatures of the water subtype, including extraplanar creatures from the Elemental Plane of Water.
    * -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype, including extraplanar creatures from the Elemental Plane of Water.
    * Resistance to fire 5.

Fluff doesn't support fire races in general being more intelligent or less charismatic than average (indeed, it suggests the opposite if anything).
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Sobolev

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Re: How would you build your iconic party of Four Wizards?
« Reply #4 on: April 07, 2011, 02:30:32 PM »
They all need Improved Familiar for Shocker Lizards.

Also, I may try to do this, it looks fun.

Edit: Also, why did you turn so many of them in to Gishes?  Seems like you have Necromancer, Summoner and two Gishes.  Need more Wizard in your wizard.

Also, by iconic do you mean I should make a Cleric, Rogue, Wizard and Fighter or do you just mean "make a party of four wizards"?
« Last Edit: April 07, 2011, 02:35:50 PM by Sobolev »
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Endarire

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Re: How would you build your iconic party of Four Wizards?
« Reply #5 on: April 07, 2011, 04:41:39 PM »
Crimson: Metamagic School Focus can get me 3 spell levels.  Net of shadows (Spell Compendium) is a level 1 Illusion (Shadow) spell.  It qualifies.

TML: I derived the stat changes (+2 INT/-2 CHA) from the Fire Elf and Fire Hobgoblin provided.

Sobolev: Take 'iconic party' to mean whatever you wish.  Also, the first levels are brutal for survival.  Hood is there just in case.  The War Weaver's gishdom is an extension of his buff-heavy nature, and having everyone work well in no magic zones is essential for this team.
Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"

Eviltedzies

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Re: How would you build your iconic party of Four Wizards?
« Reply #6 on: April 07, 2011, 05:55:38 PM »
Race: Human
Class:Transmuter 5/Red Wizard 6/Incantatrix 4/War Weaver 5
Role: Arcane Buffer/Gish
Noteables: Extremely difficult to dispel, 24 hour, mass buffs for the party combined with several eldritch tapestry linked Simulacrum's all Polymorphed into fighting forms or firing off maximized/empowered spells at CL 40 thanks to Circle Magic. (Banned Schools: Necromancy, Evocation, and Enchantment)

Race: Gnome
Class: Gnome Illusionist 5/Shadowcrafter 9/Shadow Adept 1/Shadowcraft Mage 5
Role: Nuker/Summoner
Noteables: Highly flexible shadow spells with 100%+ reality and can mimic 9th level spells thanks to Earth Spell hijinks. (Banned Schools: Necromancy and Evocation)

Race: Human
Class: Necromancer 5/Dread Witch 5/Red Wizard 6/Incantatrix 4
Role: Battlefield Control/Minion Hore
Noteables: Uses Simulacrums to administer low level battlefield control while using his heightened caster level and Incantrix abilities to blast foes with Fear effects that none can be immune to. While foes run around in a panic, sends waves of disposable invisible animated undead. (Thanks Invisible Spell.) If necessary can use save or die spells on targets not immune. (Banned Schools: Enchantment, Evocation, and Illusion.)

Race: Human
Class: Wizard 3/Rainbow Servant 5/Sacred Exorcist 1/Rainbow Servant 5/War Weaver 5
Role: Divine Buffer/Healer
Noteables: Persistant spelled divine spells all through eldritch tapestries. If nightstick shinanigans is a no-go the Incantatrixes in the group can help persistant spell.

Party Notes: At least 2 out of the 4 use the Spontaneous Divination ACF and it allows them, or more simply their simulacrums to scout and be skill monkies. These ones also make use of Versitile Spellcaster feat, qualified for thanks to Spontaneous Divination. This allows them or their simulacrums to leave spell slots open to spontaneously cast any spell in their spellbook. Not a cheap method, but being able to cast ANY spell in your spellbook without prepping it makes it have some use.

Hardly optimized but I like it.
« Last Edit: April 08, 2011, 12:33:49 AM by Eviltedzies »
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Ikeren

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Re: How would you build your iconic party of Four Wizards?
« Reply #7 on: April 07, 2011, 06:16:26 PM »
I'd probably include a "Cleric":

Wizard 3/Master Specialist (or whatever it's called from Complete Mage) 2/Something to meet Prereqs 1/Urpriest 2/Mystic Theurge 10/Filler something.

A gish:

Wizard 6/Warblade 1/Spellsword 1 (wait, does this require heavy? If so, Crusader not warblade)/Abjurant Champion 5/Filler7 (Sacred Exorcist, Jade Pheonix Mage, etc)

A rogue: I don't actually want to build this, but it would involve using unseen seer to snag sneak attack dice and rogue skills to qualify for other rogue wizard prestige classes without actually taking rogue levels.

A classic: Definitely incantatrix 10/War Weaver 5 (if that can be done, which I think it can)

saethone

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Re: How would you build your iconic party of Four Wizards?
« Reply #8 on: April 07, 2011, 10:06:43 PM »
I'd probably include a "Cleric":

Wizard 3/Master Specialist (or whatever it's called from Complete Mage) 2/Something to meet Prereqs 1/Urpriest 2/Mystic Theurge 10/Filler something.

A gish:

Wizard 6/Warblade 1/Spellsword 1 (wait, does this require heavy? If so, Crusader not warblade)/Abjurant Champion 5/Filler7 (Sacred Exorcist, Jade Pheonix Mage, etc)

A rogue: I don't actually want to build this, but it would involve using unseen seer to snag sneak attack dice and rogue skills to qualify for other rogue wizard prestige classes without actually taking rogue levels.

A classic: Definitely incantatrix 10/War Weaver 5 (if that can be done, which I think it can)

Some of those don't meet the rules though:

Every level, each team member must take a level of Wizard or a Wizardly PrC.  Not every PrC level must advance casting, but each PrC must advance a Wizard's casting.  War Weaver and Human Paragon are OK for this, for example.

which means no warblade, no urpriest

Endarire

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Re: How would you build your iconic party of Four Wizards?
« Reply #9 on: April 08, 2011, 12:04:31 AM »
Arcane Disciple is OK.  Ur-Priest ain't.

Evil: Red Wizard6 gives another caster level.  Incantatrix5 is only handy for Metamagic Spell Trigger.
Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"

Eviltedzies

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Re: How would you build your iconic party of Four Wizards?
« Reply #10 on: April 08, 2011, 12:34:36 AM »
Quote from: Endarire
Red Wizard6 gives another caster level.  Incantatrix5 is only handy for Metamagic Spell Trigger
Duly noted.  :D
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Yet that is what we have been given.
Find your dreams where you may.
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sir_argenon

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Re: How would you build your iconic party of Four Wizards?
« Reply #11 on: April 08, 2011, 12:02:46 PM »
healer/buffer/summoner: illumian conjurer 1/rainbow servant 10/ war weaver 5/ spellguard of silverymoon 4 (early qualification with improved krau, and precocious apprentice cheese. requires 1 flaw, otherwise just go conjurer 3)

tank/bsf: dwarf transmuter (fighter feats variant) 10/ abj champion 5/ sacred exorcist 5

face/skillmonkey: human conjurer 2/ human paragon 3/ unseen seer 10/ spellwarp sniper 5

blaster/bfc: gnome illusionist 3/ master specialist 3/ incantrix 4/ scm 5/ shadowcrafter 3/ archmage 2