I always liked the magic rating system, but I liked it for the reason I liked fractional bonuses. It doesn't have a big impact on the game, it just explains how the game already worked to people who hadn't caught on yet.
A lot of people never look at the game and reverse engineer to figure out how it works, they just let it tell them when to do something and accept it. This makes them worse at house ruling and home brewing. Home brewing may not seem like it's important/useful, but it's what you do every time you "fix" something.
The magic rating system just shows you how they originally figured things and applies the basic principle of it to allow a more flexible, albeit slightly more complex, game.