Author Topic: Dragon Sorcerer  (Read 4508 times)

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Blackshade10

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Dragon Sorcerer
« on: March 02, 2011, 12:40:52 PM »
Alright, here's what I want to do, and you lot have a wonderful array of knowledge for this sort of thing.


I'm playing a Sorcerer who's origin is based in Draconic origins.  Here's what I got so far:

He's largely an enchanter, and has Spell Focus(Enchantment).  He is human, and his bonus feat was Dragon Heritage (Gold).

I plan to take Dragon Familiar sometime in the future to gain a Gold Dragon Familiar.


What advise do you have to develop a strong Sorcerer with that sort of fluff?  I'd love to hear both pure-Sorcerer builds and prestige classes(as the pure sorcerer has been buffed in the game I play in, giving you extra special abilities and feats based on your powers- for me, it was Dragon, surprise!)


Thanks! :D

CantripN

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Re: Dragon Sorcerer
« Reply #1 on: March 02, 2011, 01:00:38 PM »
http://community.wizards.com/go/thread/view/75882/19867266/Enchanter_Handbook

For Enchantment, you MUST have Nightmare Spinner (Enchantment Adaptation) to be effective, and better have some means of Telepathy to be subtle.

A Focused Specialist (Enchanter) would be better at it than you, but you can pull it off with your CHA better on some points, like opposed CHA checks.

Get the Domain Access ACF (CC) for the Domination Domain (Spc) - it's pretty good, but ask for the ACF to be fair and not be limited to one spell per day per spell level. Otherwise, RAW, you get stuck being able to only cast 1 spell of your highest spell level on some levels, which is stupid.

Take the Dragonblood Sorcerer Sub. Levels. All of them aren't bad, but I suggest getting a Divine Companion instead of the 1st one.

Feats:
H - Snowcasting
1 - Potent Enchantment => retrain to Tattoo Focus once you pass level 6 or so.
3 - Draconic Aura (Cold)
6B - Spell Focus (Enchantment)
6 - Shape Soulmeld (Charming Veil)
9 - Extra Essentia
12 - Cold Focus
15 - Greater Cold Focus
18 - Greater Spell Focus (Enchantment)

That's a boosted DC by 5 for Enchantment (Veil of Allure, MIC), 3 for [Compulsion]/[Charm], 1 for [Cold], 6 for all the rest => +14 DC for most Enchantment spells... Oh, and Monstrous Thrall (Domination 9) is another +4 DC, so DC of 39+CHA for that one... :D

Get debuffs for saves, too.

As for classes, it depends what you get for staying in Sorcerer, but I'd suggest a 1 level dip in Mindbender, and 5 levels in Nightmare Spinner.

I'd go for: Sorcerer 6 / Nightmare Spinner 5 / Mindbender 1 / XXX 8. XXX = Academy Sorcerer, maybe, assuming Sorcerer gets Metamagic/Item Creations feats at 1 and 5, like he ought to. That's another +3 DC for all spells... :)

A DC of 42+CHA to affect anyone, even those Immune to Mind-Affecting with Dominate Monster, is scary.
Assuming a +12 CHA mod, that's DC 54. Want your own Tarrasque?
« Last Edit: March 02, 2011, 01:16:33 PM by CantripN »
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Blackshade10

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Re: Dragon Sorcerer
« Reply #2 on: March 02, 2011, 01:19:05 PM »
Here are my alternative class features:

Draconic

At some point in your family's history, a dragon interbred with your bloodline, and now its ancient power flows through your veins.

Class Skill: Spot (Wis).

Bonus Spells: mage armor (3rd), resist energy (5th), fly (7th), fear (9th), spell resistance (11th), Globe of Invulnerability (13th), spell turning (15th), shout, greater (17th), wish (19th).

Bonus Feats: Blind-Fight, Cleave, Great Fortitude, Improved Initiative, Power Attack, Quicken Spell, Skill Focus [Spot], Toughness.

Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.

Bloodline Powers: The power of dragons flows through you and manifests in a number of ways. At 1st level, you must select one of the chromatic or metallic dragon types. This choice cannot be changed. A number of your abilities grant resistances and deal damage based on your dragon type, as noted on Table: Draconic Bloodline Breath Weapons.

Claws (Ex): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. This is a supernatural ability. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier.

Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.

Breath Weapon (Su): At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The shape of the breath weapon depends on your dragon type (as indicated on the chart below). At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day.

Dragon Type   Energy Type   Breath Shape
Black   Acid   60-foot line
Blue   Electricity   60-foot line
Green   Acid   30-foot cone
Red   Fire   30-foot cone
White   Cold   30-foot cone
Brass   Fire   60-foot line
Bronze   Electricity   60-foot line
Copper   Acid   60-foot line
Gold   Fire   30-foot cone
Silver   Cold   30-foot cone
Wings (Su): At 15th level, leathery dragon wings grow from your back as a standard action, giving you a fly speed of 60 feet with average maneuverability. You can dismiss the wings as a free action.

Power of Wyrms (Su): At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and damage of your energy type. You also gain blindsense 60 feet.


I also get Eschew Materials for free, which has been modified to ignore up to 250 Gp. :)

:)
« Last Edit: March 02, 2011, 01:20:53 PM by Blackshade10 »

CantripN

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Re: Dragon Sorcerer
« Reply #3 on: March 02, 2011, 01:24:17 PM »
Yeah, ask for another option for Metamagic as a Bonus Feat, and you're golden. Not to mention that RAW, Sorcerer can't use Quicken Spell, but meh.

Oh, and FUCKING A++ on the Mega Eschew Materials! That opens up so many great spells!

Your enemies should run away when they see you. As in, now.

Want a spell list with those fries?
« Last Edit: March 02, 2011, 01:26:23 PM by CantripN »
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Blackshade10

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Re: Dragon Sorcerer
« Reply #4 on: March 02, 2011, 01:27:22 PM »
Yes please! :D

Vicerious

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Re: Dragon Sorcerer
« Reply #5 on: March 02, 2011, 01:40:17 PM »
That's the Pathfinder draconic heritage for sorcerers - PF sorcs can use Quicken Spell with no problem.
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CantripN

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Re: Dragon Sorcerer
« Reply #6 on: March 02, 2011, 01:56:35 PM »
Ok, assuming you can use all the stuff I listed, this amount to:

Sorcerer 6 / Nightmare Spinner 5 / Mindbender 1 / Academy Sorcerer 8

H - Snowcasting
1B - Heighten Spell
1 - Potent Enchantment => retrain to Shadow Weave Magic once you pass level 6 or so.
3 - Draconic Aura (Cold)
5B - Quicken Spell
6B - Spell Focus (Enchantment)
6 - Shape Soulmeld (Charming Veil)
9 - Extra Essentia
12 - Mindsight
15B - Chain Spell
15 - Cold Focus
18B - Pernicious Magic
18 - Greater Cold Focus

Spells Known:
1st-Command, Mage Armor, True Casting, Charm Person, Magic Missile, Nerveskitter. (Sleep was here until 6 HD or so)
2nd-Enthrall, Resist Energy, Create Magic Tattoo, Glitterdust, Resist Energy, Ray of Stupidity.
3rd-Suggestion, Dolorous Motes, Dragonskin, Heart of Water.
4th-Dominate Person, Ice Shield, Ruin Delver's Fortune, Mirror Image (Greater).
5th-Command (Greater), Arcane Fusion, Insidious Suggestion, Dimension Door (Greater).
6th-Geas, Wages of Sin, Freezing Glance, Dispel Magic (Greater).
7th-Suggestion (Mass), Ice Claw, Rebuke (Final).
8th-True Domination, Arcane Fusion (Greater), Shadow Evocation (Greater).
9th-Monstrous Trall, Time Stop.

That's really focused, but nothing's immune, so that's okay. Get a Drake Helm with some spells, such as Snowsong, Inner Beauty, etc. Those 2 alone are +8 CHA, thus +4 DC!
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Blackshade10

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Re: Dragon Sorcerer
« Reply #7 on: March 02, 2011, 03:20:04 PM »
Very nice build.  :D

Any recommendations on a pure Sorcerer build?

CantripN

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Re: Dragon Sorcerer
« Reply #8 on: March 02, 2011, 03:28:09 PM »
No real change, really. Mindsight becomes Shadow Weave Magic, Potent Enchantment becomes Tattoo Focus.

You lose quite a but by not having Mindsight, Telepathy and the ability to affect things that are Immune to Mind-Affecting spells, not to mention the DC boosts and class features. Sorcerer, even with the boost, is still plain worse.
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Blackshade10

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Re: Dragon Sorcerer
« Reply #9 on: March 02, 2011, 03:29:39 PM »
Yeah, I get that, I just wanted to be prepared in case I couldn't get everything in that build. :)

BeholderSlayer

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Re: Dragon Sorcerer
« Reply #10 on: March 02, 2011, 03:30:57 PM »
No real change, really. Mindsight becomes Shadow Weave Magic, Potent Enchantment becomes Tattoo Focus.

You lose quite a but by not having Mindsight, Telepathy and the ability to affect things that are Immune to Mind-Affecting spells, not to mention the DC boosts and class features. Sorcerer, even with the boost, is still plain worse.
How are you planning to get Tattoo Focus without being a wizard? It has a prerequisite of being specialized in a school of magic.
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CantripN

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Re: Dragon Sorcerer
« Reply #11 on: March 02, 2011, 03:37:53 PM »
IIRC, there's some way for it to be applied to you, but if not, just take Midnight Metamagic for another +1 Essentia, and 4 Metamagic levels a day for free. DC stays the same for Compulsion and Charm.
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JaronK

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Re: Dragon Sorcerer
« Reply #12 on: March 02, 2011, 03:41:36 PM »
Needs more Kobold.  Greater Draconic Rite of Passage is just so awesome.  Dragonwrought may be too much for your campaign though.

And I find that the Mage of the Arcane Order is the best PrC to take for Sorcerers.  It gives you all the flexibility of a Wizard!  You'll need the Arcane Preparation feat to qualify.

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CantripN

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Re: Dragon Sorcerer
« Reply #13 on: March 02, 2011, 03:47:01 PM »
If you want a versatile, all-you-can squeeze out of spellcasting, Sorcerer, yes. Kobolds are without equal as a Sorcerers, what with that +1 Spellcasting. MotAO is also Wowzers.

If going for power, you should consider MotAO, of course. It would hurt you as an Enchanter, but would make you versatile to the extreme.
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bearsarebrown

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Re: Dragon Sorcerer
« Reply #14 on: March 02, 2011, 04:08:16 PM »
What does the Adapted Nightmare Spinner do?

CantripN

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Re: Dragon Sorcerer
« Reply #15 on: March 02, 2011, 04:11:35 PM »
It's left very vague as to exactly what it does and at what levels, but it does say that it lets you ignore Immunity to Mind-Affecting and otherwise affect things normally immune to Enchantment effects. In order to play a viable Enchanter, you must have that, or else every Protection from Evil, Disobedience, Mind-Blank, Undead, Plant and Construct will eat you for lunch.
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Re: Dragon Sorcerer
« Reply #16 on: March 02, 2011, 07:01:26 PM »
I'd reccommend Mindrape/Programmed Amnesia over Monsterous Thrall.  Instantaneous duration plus you know everything your target knew.  Both are obviously better than Dominate Monster.
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Blackshade10

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Re: Dragon Sorcerer
« Reply #17 on: March 02, 2011, 08:27:21 PM »
Alright...  Now, what if I were to play this character as more of a shapechanger? Polymorphing and the like, focusing on changing into Dragons specifically?

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Re: Dragon Sorcerer
« Reply #18 on: March 02, 2011, 08:56:31 PM »
why on gods earth would you do that?

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Blackshade10

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Re: Dragon Sorcerer
« Reply #19 on: March 02, 2011, 09:52:54 PM »
Cause it's flavorful?