Author Topic: Ask a Simple Question 23: You know the drill  (Read 186335 times)

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bearsarebrown

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Re: Ask a Simple Question 23: You know the drill
« Reply #640 on: March 22, 2011, 11:03:52 AM »
Tainted Scholar/Sorc and Mind Mage (Dragon 313) can ignore spell components.

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Re: Ask a Simple Question 23: You know the drill
« Reply #641 on: March 22, 2011, 01:59:42 PM »
q 214. where is the list with all the best races/templates that are 0 LA, or +1 LA

LA 0 races
Does not include all the planetouched goodness.


thats a good one but i meant the one broken into tiers. anyone know what one im meaning?
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Talore

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Re: Ask a Simple Question 23: You know the drill
« Reply #642 on: March 22, 2011, 05:45:58 PM »
Q218: Is there a way to increase the numerical benefit of miss chance? I'm a swiftblade, and 50% just isn't enough.
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Re: Ask a Simple Question 23: You know the drill
« Reply #643 on: March 22, 2011, 06:03:47 PM »
Q218: Is there a way to increase the numerical benefit of miss chance? I'm a swiftblade, and 50% just isn't enough.
Stack different types. Displacement, concealment, etc. They are all rolled separately, but that's about it.
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They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

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Re: Ask a Simple Question 23: You know the drill
« Reply #644 on: March 22, 2011, 06:09:53 PM »
Q218: Is there a way to increase the numerical benefit of miss chance? I'm a swiftblade, and 50% just isn't enough.
(Greater) Mirror Image, assuming the Miss Chance applies first (which I believe it does).  You probably have access to the Greater version if you're a Swiftblade with 50% evasion already.

Beyond that, I think the only way to get >50% miss chance is with the Umbral Disciple PrC, using some kind of shenanigans to invest more than 5 essentia in their Embrace of Shadow ability.

To the Swordsager: Swiftblade's miss chance doesn't stack with anything, and displacement and concealment don't stack with each other (displacement *gives* concealment).  The only thing that stacks with concealment is Blink, which would probably use the lower 20% value (so the attacker would roll once against 50% miss chance and one against 20% miss chance).

bearsarebrown

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Re: Ask a Simple Question 23: You know the drill
« Reply #645 on: March 22, 2011, 06:20:18 PM »
@Talore, Greater Blink and Greater Mirror Image.

Talore

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Re: Ask a Simple Question 23: You know the drill
« Reply #646 on: March 22, 2011, 08:10:57 PM »
Thanks, all.

q219: I thought that Wild Shape was errata'd to not heal the character as if they had slept for 8 hours. If it was, where is that errata?
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Bloody Initiate

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Re: Ask a Simple Question 23: You know the drill
« Reply #647 on: March 22, 2011, 08:50:16 PM »
Q220: I'm not good with caster things, but I would like to be able to summon a Barghest (MM, 22-23), preferably at levels 6-10ish. What are some sure ways I can do this?
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Agita

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Re: Ask a Simple Question 23: You know the drill
« Reply #648 on: March 22, 2011, 09:10:04 PM »
Q220: I'm not good with caster things, but I would like to be able to summon a Barghest (MM, 22-23), preferably at levels 6-10ish. What are some sure ways I can do this?
A 220

Lesser Planar Binding is a 5th-level spell (thus available at level 9 if you're a prepared caster or 10 if spontaneous) that can bind an Outsider of up to 6 HD. A Barghest has exactly 6 HD, so that seems like the simplest and most immediately obvious method.
« Last Edit: March 22, 2011, 09:12:14 PM by Agita »
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dna1

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Re: Ask a Simple Question 23: You know the drill
« Reply #649 on: March 23, 2011, 01:51:07 AM »
q 221. is dvati twins a race or template? where is it listed?  thank you  :D
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kevin_video

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Re: Ask a Simple Question 23: You know the drill
« Reply #650 on: March 23, 2011, 01:51:56 AM »
q 221. is dvati twins a race or template? where is it listed?  thank you  :D
a 221. It's a race with a +1 LA, and it's in Dragon Compendium.
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Re: Ask a Simple Question 23: You know the drill
« Reply #651 on: March 23, 2011, 02:16:13 AM »
Q 222 One of the players in my group said there's something clerics can use to cast from any wand as if it had a Cure [____] Wounds spell in it. Does anyone know the source and/or details on such an ability?

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Re: Ask a Simple Question 23: You know the drill
« Reply #652 on: March 23, 2011, 02:18:54 AM »
Q 222 One of the players in my group said there's something clerics can use to cast from any wand as if it had a Cure [____] Wounds spell in it. Does anyone know the source and/or details on such an ability?
A 222 It's from Book of Exalted Deeds. It's a 5th level spell called Convert Wand. Transform wand of a particular spell and caster level into an appropriate cure wand of the same spell and caster level.
« Last Edit: March 23, 2011, 02:45:41 AM by kevin_video »
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Re: Ask a Simple Question 23: You know the drill
« Reply #653 on: March 23, 2011, 02:49:38 AM »
Q 223 If one had to hazard a guess, what would the LA possibly be for the Protean Scourge? It gives you its ability scores, and then goes to tell you what its original scores were, but doesn't give you a LA, or what each ability would go up. The protean scourge and protean scourge arcanist seem to have different increases for intelligence, which I gather is because of one taking two points from the HD point increases for INT, and the other for CHA instead. Or STR.
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Bloody Initiate

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Re: Ask a Simple Question 23: You know the drill
« Reply #654 on: March 23, 2011, 10:53:11 AM »
Q224: I've forgotten what overcomes DR/Epic as well as where to look to remember. Is it a +6 weapon or something with 20+ levels? What overcomes DR/Epic?
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Re: Ask a Simple Question 23: You know the drill
« Reply #655 on: March 23, 2011, 11:00:33 AM »
Q224: I've forgotten what overcomes DR/Epic as well as where to look to remember. Is it a +6 weapon or something with 20+ levels? What overcomes DR/Epic?

A224 It's a weapon with a +6 or higher enhancement bonus

bearsarebrown

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Re: Ask a Simple Question 23: You know the drill
« Reply #656 on: March 23, 2011, 11:03:16 AM »
A224: And the natural weapons of anything with DR/Epic.

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Re: Ask a Simple Question 23: You know the drill
« Reply #657 on: March 23, 2011, 11:23:20 AM »
q 214. where is the list with all the best races/templates that are 0 LA, or +1 LA
LA 0 races
and of course, my glorious Player Race List with LA +1 and LA +2: http://brilliantgameologists.com/boards/index.php?topic=4886.0

Quote from: Talore
q219: I thought that Wild Shape was errata'd to not heal the character as if they had slept for 8 hours. If it was, where is that errata?
Nope. I don't know about how it was before errata, but now it heals.
« Last Edit: March 23, 2011, 11:25:47 AM by cru »

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Re: Ask a Simple Question 23: You know the drill
« Reply #658 on: March 23, 2011, 12:02:29 PM »
Q215 bump:
Q215: Minor Change Shape (changeling racial ability) states that, within disguise self limitation, you can physically alter yourself, but not your gears. Races of Eberron p.45 says you can even alter your gender how you like, except when you're in female form and pregnant. What I want to know is, with Minor Shape Change, you should be able to alter yourself so you could breath water, right?

Replies on this in spoiler 'cause of length:
[spoiler]
A 215:  Without looking at the specific rules text, you can disguise yourself as a water breathing creature, so if the change is physical, without a line like 'does not gain any blah bonuses of blah', then you should be able to breathe water.  Lungs of an aquatic elf or whatever.

^Relevant rule texts are:
[spoiler]
Quote from: Disguise Self; SRD

Quote from: Minor Change Shape; Eberron Campaign Setting p.13
  • Minor Change Shape (Su): Changelings have the
    supernatural ability to alter their appearance as
    though using a disguise self spell that affects their
    bodies but not their possessions. This ability is not
    an illusory effect, but a minor physical alteration of
    a changeling's facial features, skin color and texture,
    and size, within the limits described for the spell. A
    changeling can use this ability at will, and the altera-
    tion lasts until she changes shape again. A changeling
    reverts to her natural form when killed. A true seeing
    spell reveals her natural form. When using this abil-
    ity to create a disguise, a changeling receives a +10
    circumstance bonus on Disguise checks. Using this
    ability is a full-round action.

Quote from: Gender and Sexuality; Races of Eberron p.45
Gender and Sexuality
An important aspect of a changeling's identity is the
issue of gender. Unlike doppelgangers, which are
entirely genderless, a changeling does have a default
gender that manifests in adolescence, but each change-
ling can adapt his or her form to be of either gender,
hermaphroditic (both genders simultaneously), or
entirely genderless). A changeling can alter his or her
gender (and reproductive abilities) as part of using the
race's minor shapechange ability.

Changeling Reproduction
Two changelings parents breed a changeling child. A
changeling and a humanoid can mate to produce an
offspring with the child having a 50% chance to be
of either race. If a change,ing with the Racial Emula-
tion feat (see page 110) matches its subtype to that of a
partner, a child resulting from the union will always
be of that humanoid subtype.
   If a changeling in a female form conceives a child,
she loses the ability to change her gender until after
the child is born.
[/spoiler]

I'd find it odd that they'd be able to switch genders and reproductive system all the time without being able to alter their respiratory system somewhat a bit.

^Relevant rule texts are:
[spoiler]
Quote from: Disguise Self; SRD

Quote from: Minor Change Shape; Eberron Campaign Setting p.13
  • Minor Change Shape (Su): Changelings have the
    supernatural ability to alter their appearance as
    though using a disguise self spell that affects their
    bodies but not their possessions. This ability is not
    an illusory effect, but a minor physical alteration of
    a changeling's facial features, skin color and texture,
    and size, within the limits described for the spell. A
    changeling can use this ability at will, and the altera-
    tion lasts until she changes shape again. A changeling
    reverts to her natural form when killed. A true seeing
    spell reveals her natural form. When using this abil-
    ity to create a disguise, a changeling receives a +10
    circumstance bonus on Disguise checks. Using this
    ability is a full-round action.

Quote from: Gender and Sexuality; Races of Eberron p.45
Gender and Sexuality
An important aspect of a changeling's identity is the
issue of gender. Unlike doppelgangers, which are
entirely genderless, a changeling does have a default
gender that manifests in adolescence, but each change-
ling can adapt his or her form to be of either gender,
hermaphroditic (both genders simultaneously), or
entirely genderless). A changeling can alter his or her
gender (and reproductive abilities) as part of using the
race's minor shapechange ability.

Changeling Reproduction
Two changelings parents breed a changeling child. A
changeling and a humanoid can mate to produce an
offspring with the child having a 50% chance to be
of either race. If a change,ing with the Racial Emula-
tion feat (see page 110) matches its subtype to that of a
partner, a child resulting from the union will always
be of that humanoid subtype.
   If a changeling in a female form conceives a child,
she loses the ability to change her gender until after
the child is born.
[/spoiler]

I'd find it odd that they'd be able to switch genders and reproductive system all the time without being able to alter their respiratory system somewhat a bit.

Actually, the Racial Emulation feat would do that if you emulate something with the aquatic subtype, as the water breathingness isn't a trait.

A 215:  Looking at that, they key part is in the disguise self spell.  'You cannot change your body type.'  Is the key part of rules text.  Now... it looks like they're saying you have to remain whatever type you started as, i.e. Humanoid, Abberation, Animal.  They could have meant 'if you start as a human body you have to stay a human body', but RAW, they clearly said 'type', which is a rules term which has a meaning.

So RAW, you can change into anything which is the same 'type' as you within the height and body-only limitations of the Disguise Self spell.

What that means in terms of gaining Ex traits I have no idea.

Also could easily be overruled by rules text somewhere else (that Racial Emulation feat for example).

A 215:  Looking at that, they key part is in the disguise self spell.  'You cannot change your body type.'  Is the key part of rules text.  Now... it looks like they're saying you have to remain whatever type you started as, i.e. Humanoid, Abberation, Animal.  They could have meant 'if you start as a human body you have to stay a human body', but RAW, they clearly said 'type', which is a rules term which has a meaning.

So RAW, you can change into anything which is the same 'type' as you within the height and body-only limitations of the Disguise Self spell.

What that means in terms of gaining Ex traits I have no idea.

Also could easily be overruled by rules text somewhere else (that Racial Emulation feat for example).
"body type" isn't the same thing as "type", just as "ability damage" is not the same thing as "damage".
[/spoiler]

Anything concrete on this? :/
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SneeR

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Re: Ask a Simple Question 23: You know the drill
« Reply #659 on: March 23, 2011, 01:28:30 PM »
Q215 bump:
Anything concrete on this? :/

Dude, RAW doesn't say anything about letting you breathe underwater. This thread is for simple questions.
We have hereby determined that it is totally up to your DM if he wants to give you waterbreathing for free. I personally do not see the corolation between changing your appearance and gender and breathing underwater. One is a stretch of only one chromosome. The other is a complete alteration of one's major organs and involves a huge chunk of your DNA. Mammals, which humanoid races seem to be, have never been able to breathe underwater, and chagelings seem to be able to switch between different humanoid characteristics. That is as much as I'd need to consider.
DM rule. Next.
« Last Edit: March 23, 2011, 01:32:50 PM by SneeR »
The answer to everything:
[spoiler][/spoiler]
SneeR
[spoiler]
I don't know if the designers meant you to take Skill Focus for every feat.
Sounds a little OP.

The monk is clearly the best class, no need to optimize here. What you are doing is overkill.

It's like people who have no idea what a turn signal is. They ruin it for everyone else.
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[/spoiler]