Author Topic: Ask a Simple Question 23: You know the drill  (Read 186577 times)

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Echoes

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Re: Ask a Simple Question 23: You know the drill
« Reply #420 on: March 10, 2011, 04:35:06 PM »
Q 141: What is the DC of the knowledge check to get the information of the creatures traits? And where in the rules can I read it?

Same for type and subtype.
A141
you can find the info on the SRD.  Here's the relevant rules info (to my knowledge, this is about as specific as it gets):
Quote from: SRD

:/ I hoped there were more specific rules to this. So arguably it would be a check against 10 + HD to know what type, and a subsequent check against 10 or 15 to know what that type/subtype/trait means. amidoinitrite?

If you look in later 3.5 books (MM IV has them, at the very least), they usually include a "what you learn" chart with the monsters. The first entry is always a "this is a blah, who are blah. This result also reveals the type/subtype and associated traits". You can use those as a guideline. In general, if you roll high enough to identify the creature at all, you get the type/subtype and what those do.
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ksbsnowowl

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Re: Ask a Simple Question 23: You know the drill
« Reply #421 on: March 10, 2011, 04:39:34 PM »
Q 142: Looking at possibly making an unseen seer.  Does the wording of the Master Spellthief feat allow the increased steal spell abilities to only rely on base caster levels?

IE - A Spellthief 4/Wizard 4 steals spells as a spellthief 8.  What about a Spellthief 4/Wizard 1/Unseen Seer 3?  Steal spells as level 5 or level 8?
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Esgath

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Re: Ask a Simple Question 23: You know the drill
« Reply #422 on: March 10, 2011, 04:52:01 PM »
If you look in later 3.5 books (MM IV has them, at the very least), they usually include a "what you learn" chart with the monsters. The first entry is always a "this is a blah, who are blah. This result also reveals the type/subtype and associated traits". You can use those as a guideline. In general, if you roll high enough to identify the creature at all, you get the type/subtype and what those do.

Thanks, I've read it now and page 6 of the MM IV tells me everything else :)

Echoes

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Re: Ask a Simple Question 23: You know the drill
« Reply #423 on: March 10, 2011, 05:09:23 PM »
Q 142: Looking at possibly making an unseen seer.  Does the wording of the Master Spellthief feat allow the increased steal spell abilities to only rely on base caster levels?

IE - A Spellthief 4/Wizard 4 steals spells as a spellthief 8.  What about a Spellthief 4/Wizard 1/Unseen Seer 3?  Steal spells as level 5 or level 8?

A 142: The latter. You use your full spellcaster level with Master Spellthief. Prestige Classes that advance spellcasting increase your spellcaster level in one or more base classes for all purposes, so they count just as much as your base class levels.
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Quotes I Found Entertaining:

Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

As a general rule, murdering people and taking their stuff is pretty much superior to breaking their stuff, murdering them, then not having any stuff to take.

Out of Context Theater
[spoiler]
Oh I'll make a party. I'll make a party so hard... I'll make a party that makes you feel so awkward downstairs.

You'll see the party and only be able to respond, "Oh yeah baby."
[/spoiler]

SeekingKnight

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Re: Ask a Simple Question 23: You know the drill
« Reply #424 on: March 10, 2011, 06:31:41 PM »
Q143

What are all the classes that have advanced learning for their class features?  I am sure for Dread Necromancer and Warmage but if I am wrong please inform me.

Echoes

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Re: Ask a Simple Question 23: You know the drill
« Reply #425 on: March 10, 2011, 06:40:19 PM »
Q143

What are all the classes that have advanced learning for their class features?  I am sure for Dread Necromancer and Warmage but if I am wrong please inform me.

A 143: Beguilers (PHBII), Dread Necromancers (HoH), and Warmages (CArc).
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Quotes I Found Entertaining:

Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

As a general rule, murdering people and taking their stuff is pretty much superior to breaking their stuff, murdering them, then not having any stuff to take.

Out of Context Theater
[spoiler]
Oh I'll make a party. I'll make a party so hard... I'll make a party that makes you feel so awkward downstairs.

You'll see the party and only be able to respond, "Oh yeah baby."
[/spoiler]

The_Mad_Linguist

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Re: Ask a Simple Question 23: You know the drill
« Reply #426 on: March 10, 2011, 06:41:29 PM »
Q143

What are all the classes that have advanced learning for their class features?  I am sure for Dread Necromancer and Warmage but if I am wrong please inform me.
Unseen seer has something similar as well.
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kevin_video

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Re: Ask a Simple Question 23: You know the drill
« Reply #427 on: March 10, 2011, 06:59:17 PM »
We have two Q 137's so I'll bump up the question number by one.

Q 145 How do you figure out the least CL needed for items like belt of magnificence, or amulet of health when running an E6 or E8 game? With the amulet of health, it says CL 8th for all three versions (+2 to +6), when if you were make your amulet of health from scratch, you could theoretically go with Spell level x CL x 2000 and pay 12000 for an item that gives you a continuous +4 to CON instead of paying 16000.
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Bobikus

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Re: Ask a Simple Question 23: You know the drill
« Reply #428 on: March 10, 2011, 07:27:24 PM »
Q 146:  A lot of caster builds like Malconvoker look like they don't fully hit their stride until level 10+, especially keeping in mind the lost caster level.  What are some good 20 level Wizard builds that start picking up well in the 7-9 range?

Echoes

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Re: Ask a Simple Question 23: You know the drill
« Reply #429 on: March 10, 2011, 08:21:16 PM »
Q 146:  A lot of caster builds like Malconvoker look like they don't fully hit their stride until level 10+, especially keeping in mind the lost caster level.  What are some good 20 level Wizard builds that start picking up well in the 7-9 range?

A 146: This is a really open-ended question, but a few are: Illusionist 5/Shadowcraft Mage 3 (using Heighten Spell + Earth Spell and the UA Illusionist variant to grab Hide as a class skill) hits it's stride at 8th and promptly rides off to crazy-town. Wizard 5/Incantatrix 3 also really gets going at 8th level, with Metamagic Effect-persisted buffs coming online (the Spellcraft checks are pretty brutal though).

In general, any full-casting Wizard will really start hitting their power-up around level 7, since level 4 is chock-full of so many amazing spells (evard's black tentacles, celerity, orbs of foo, greater mirror image, greater invisibility, polymorph, etc).
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Quotes I Found Entertaining:

Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

As a general rule, murdering people and taking their stuff is pretty much superior to breaking their stuff, murdering them, then not having any stuff to take.

Out of Context Theater
[spoiler]
Oh I'll make a party. I'll make a party so hard... I'll make a party that makes you feel so awkward downstairs.

You'll see the party and only be able to respond, "Oh yeah baby."
[/spoiler]

Bobikus

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Re: Ask a Simple Question 23: You know the drill
« Reply #430 on: March 10, 2011, 08:29:24 PM »
Thanks, and as sort of a follow up.

Q 147:  Two part question I suppose: What are some methods of getting Spellcraft bonuses up in that 6-8 range without relying on any cheese that would get a book thrown at me more than Incantatrix itself might, and what are some good early Feats/ACF/Race Choices for a Conjurer Incantatrix?

Esgath

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Re: Ask a Simple Question 23: You know the drill
« Reply #431 on: March 10, 2011, 08:45:36 PM »
Thanks, and as sort of a follow up.

Q 147:  Two part question I suppose: What are some methods of getting Spellcraft bonuses up in that 6-8 range without relying on any cheese that would get a book thrown at me more than Incantatrix itself might, and what are some good early Feats/ACF/Race Choices for a Conjurer Incantatrix?

A 147: Although I don't quite understand what you mean with that "6-8 range", I suppose you mean to get spellcraft up enough so that it matters at lvl 8.

Characterlevel 8: 11 rank + 5 int + 2 familiar (aid another) + 2 item(circumstance) (PHB p. 130) + 5 item(competence) (DMG p. 285) + 2 heroism (morale) + 3 skill focus + 2 knowledge (arcana) (synergy)  = 32 + take 10 = 42

Assuming 16 starting int, 2 increases via level, 2 via item. If you can put more money into the competence-bonus item, do it.

geniussavant

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Re: Ask a Simple Question 23: You know the drill
« Reply #432 on: March 10, 2011, 09:23:41 PM »
Q?148: Is there anyway to gain a level draining touch or attack, without becoming undead or taking up class levels? (as a PC)

Edit:It has to be permanent, so a spell won't work. . .
« Last Edit: March 10, 2011, 09:29:57 PM by geniussavant »
[spoiler]
I see that you want to solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'. You want to solve practical problems. F'r instance, how are you gonna stop some big, mean Mother Hubbard from tearing you a structurally superfluous new behind? The answer: Use a gun. And if that don't work? Use more gun.
And if that fails try this


 
[/spoiler]

Ithamar

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Re: Ask a Simple Question 23: You know the drill
« Reply #433 on: March 10, 2011, 09:31:48 PM »
A148:  Be a warforged and wield a Lifedrinker.
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geniussavant

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Re: Ask a Simple Question 23: You know the drill
« Reply #434 on: March 10, 2011, 09:34:45 PM »
A148:  Be a warforged and wield a Lifedrinker.

Thanks, that'll work :D
[spoiler]
I see that you want to solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'. You want to solve practical problems. F'r instance, how are you gonna stop some big, mean Mother Hubbard from tearing you a structurally superfluous new behind? The answer: Use a gun. And if that don't work? Use more gun.
And if that fails try this


 
[/spoiler]

Bobikus

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Re: Ask a Simple Question 23: You know the drill
« Reply #435 on: March 10, 2011, 09:37:05 PM »
Q 149: What are some good early Feats/ACFs for a Conjurer / Incantatrix?

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Re: Ask a Simple Question 23: You know the drill
« Reply #436 on: March 10, 2011, 09:39:14 PM »
A149:  Probably the most famous and arguably most useful is Abrupt Jaunt, from PHBII.
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Bobikus

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Re: Ask a Simple Question 23: You know the drill
« Reply #437 on: March 10, 2011, 09:45:03 PM »
Thanks.  Is dipping into Master Specialist worth it from 3-4 for the free skill focus, or is there a good Wizard ACF to take at level 5 instead?

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Re: Ask a Simple Question 23: You know the drill
« Reply #438 on: March 10, 2011, 09:48:15 PM »
Spontaneous Divination (Comp Champ I think) seems to be rather popular as I recall.
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Sobolev

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Re: Ask a Simple Question 23: You know the drill
« Reply #439 on: March 10, 2011, 11:17:46 PM »
Spontaneous Divination (Comp Champ I think) seems to be rather popular as I recall.

There is also a ACF that lets you trade for a Domain Power, which can be pretty good.  If nothing else take Magic and you can activate Wands/Scrolls from your banned school.
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