Author Topic: Ask a Simple Question 23: You know the drill  (Read 186575 times)

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geniussavant

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Re: Ask a Simple Question 23: You know the drill
« Reply #120 on: February 27, 2011, 02:37:32 AM »
Q40: I'm  not happy with the rules in the DMG concerning guns. Does anyone have a link to a different set of rules? third party is excepted/expected
[spoiler]
I see that you want to solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'. You want to solve practical problems. F'r instance, how are you gonna stop some big, mean Mother Hubbard from tearing you a structurally superfluous new behind? The answer: Use a gun. And if that don't work? Use more gun.
And if that fails try this


 
[/spoiler]

Talore

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Re: Ask a Simple Question 23: You know the drill
« Reply #121 on: February 27, 2011, 02:58:00 AM »
Q40: I'm  not happy with the rules in the DMG concerning guns. Does anyone have a link to a different set of rules? third party is excepted/expected
A40: Try looking up the D20 Modern rules, there is an SRD for it.
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Sobolev

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Re: Ask a Simple Question 23: You know the drill
« Reply #122 on: February 27, 2011, 03:00:18 AM »
Q37: One of my players wants to play some PF class called a Magus in my Tier 3 or lower 3.5 game.  Will it break my game/outshine the other PCs?  So far the game involves a Swordsage and a Shugenja.
It could very well do so, yes. Of course, that'd depend on which version of the Magus you're using. If you're using the first trial version, it's 50/50. If you're using the newly updated one (trial 2), then you're looking at more a 70/30 deal. It's not the best class by any means, but it can most definitely hold it's own in a regular D&D campaign.
If you would allow him to play a duskblade, then the Magus should be fine.

That's how the player is trying to sell me, but the spell list seems much better, and they get spell levels at much lower levels.  They also get the full attack and cast spell option at level 2 instead of level 13.  At level 8 they can haste themselves and make 3 attacks.  Makes me a little nervous.
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Quote from: Negative Zero on November 04, 2009, 02:16:14 AM
In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.

geniussavant

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Re: Ask a Simple Question 23: You know the drill
« Reply #123 on: February 27, 2011, 03:08:22 AM »
Q40: I'm  not happy with the rules in the DMG concerning guns. Does anyone have a link to a different set of rules? third party is excepted/expected
A40: Try looking up the D20 Modern rules, there is an SRD for it.

Thanks, I was even given the books, but never opened them... guess now is the time to do so
[spoiler]
I see that you want to solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'. You want to solve practical problems. F'r instance, how are you gonna stop some big, mean Mother Hubbard from tearing you a structurally superfluous new behind? The answer: Use a gun. And if that don't work? Use more gun.
And if that fails try this


 
[/spoiler]

Littha

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Re: Ask a Simple Question 23: You know the drill
« Reply #124 on: February 27, 2011, 03:24:59 AM »
Q40: I'm  not happy with the rules in the DMG concerning guns. Does anyone have a link to a different set of rules? third party is excepted/expected
A40: Try looking up the D20 Modern rules, there is an SRD for it.

Thanks, I was even given the books, but never opened them... guess now is the time to do so

one issue of dragon magazine has more guns, renaissance ones anyway.

Nanshork

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Re: Ask a Simple Question 23: You know the drill
« Reply #125 on: February 27, 2011, 03:52:17 AM »
Q40: I'm  not happy with the rules in the DMG concerning guns. Does anyone have a link to a different set of rules? third party is excepted/expected
A40: Try looking up the D20 Modern rules, there is an SRD for it.

Thanks, I was even given the books, but never opened them... guess now is the time to do so

one issue of dragon magazine has more guns, renaissance ones anyway.

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Vinom

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Re: Ask a Simple Question 23: You know the drill
« Reply #126 on: February 27, 2011, 05:31:25 AM »
Q 41: Does anyone know a good table for random limb removal?
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

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Esgath

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Re: Ask a Simple Question 23: You know the drill
« Reply #127 on: February 27, 2011, 08:25:44 AM »
Q 42: Say we have 2 characters with Robilar's Gambit on, and character A provokes an AoO from character B. Given enough Dex, would they beat each other to death before character A would resume his original move?

Catty Nebulart

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Re: Ask a Simple Question 23: You know the drill
« Reply #128 on: February 27, 2011, 08:58:18 AM »
Q 41: Does anyone know a good table for random limb removal?

hackmaster?

Alternatly gurps has tables for just about every concievable body typed (and some inconceivable ones) with varying levels of detail.
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Rejakor

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Re: Ask a Simple Question 23: You know the drill
« Reply #129 on: February 27, 2011, 09:19:28 AM »
A 42: Yes.

A 40:  There have been many attempts to homebrew realistic gun rules.  Iron Kingdoms from Privateer Press has a decent system.  There's a great system, for all tech levels and types of guns, but I just spent a good ten minutes trying to find it and I have no luck.  Only clue is that it was used in a GitP play by post game set in the carribean and includes rules for all types of early guns (matchlock up to flintlock/wheellock/late renaissance).

kevin_video

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Re: Ask a Simple Question 23: You know the drill
« Reply #130 on: February 27, 2011, 12:32:19 PM »
Q 43 RAW, can you use a Revenance + Revivify combo on someone who's been dead for two rounds or more? If so, what's the reasoning you can get around the 1 round limit on Revivify?
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bearsarebrown

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Re: Ask a Simple Question 23: You know the drill
« Reply #131 on: February 27, 2011, 12:51:17 PM »
Q 41: Does anyone know a good table for random limb removal?
Bastion Press's Torn Asunder: Critical Hits is an entire book devoted to it. But called shots and limb removal is a retarded idea because its defines injuries in an abstract HP system.

Sobolev

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Re: Ask a Simple Question 23: You know the drill
« Reply #132 on: February 27, 2011, 01:19:35 PM »
Q 43 RAW, can you use a Revenance + Revivify combo on someone who's been dead for two rounds or more? If so, what's the reasoning you can get around the 1 round limit on Revivify?

Q44: Yes, and the reasoning is that at the end of Revenance they die again.  Thus as long as you revive them within 1 round of them dying from that, jackpot.
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Quote from: Negative Zero on November 04, 2009, 02:16:14 AM
In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.

kevin_video

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Re: Ask a Simple Question 23: You know the drill
« Reply #133 on: February 27, 2011, 01:47:03 PM »
Q 43 RAW, can you use a Revenance + Revivify combo on someone who's been dead for two rounds or more? If so, what's the reasoning you can get around the 1 round limit on Revivify?

Q44: Yes, and the reasoning is that at the end of Revenance they die again.  Thus as long as you revive them within 1 round of them dying from that, jackpot.
That is some major cheese, right there.
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When God gives you lemons... it's time to find a new God.

Like D&D Freakouts? Check out this 4th Ed one.

PlzBreakMyCampaign

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Re: Ask a Simple Question 23: You know the drill
« Reply #134 on: February 27, 2011, 02:28:09 PM »
Q44: Isn't there a flaw/trait/feat that exchanges darkvision for lowlight?
[Spoiler]
Quote
An interesting read, nice to see a civil discussion
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[/Spoiler]

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Vinom

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Re: Ask a Simple Question 23: You know the drill
« Reply #135 on: February 27, 2011, 03:16:33 PM »
Q 41: Does anyone know a good table for random limb removal?
Bastion Press's Torn Asunder: Critical Hits is an entire book devoted to it. But called shots and limb removal is a retarded idea because its defines injuries in an abstract HP system.
I'll be running a starwars campaign, and I need something that reflects the fact that 10% of the times people swung a light saber, someone lost a hand, an arm, a leg, a torso or a head.
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

Pulling off Pun-pun in 26 rounds

N00bs, because all gamers have to start somewhere

"Any sufficiently analyzed magic is indistinguishable from Science!"

Remember, Mobs are at least as stupid as their dumbest member.

Sobolev

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Re: Ask a Simple Question 23: You know the drill
« Reply #136 on: February 27, 2011, 03:59:41 PM »
Q 43 RAW, can you use a Revenance + Revivify combo on someone who's been dead for two rounds or more? If so, what's the reasoning you can get around the 1 round limit on Revivify?

Q44: Yes, and the reasoning is that at the end of Revenance they die again.  Thus as long as you revive them within 1 round of them dying from that, jackpot.
That is some major cheese, right there.

It might seem that way, but consider it this way.  If your character dies, and 1 round later you cast Revivify.  Cool.  The next time your character dies, someone casts Revivify within 1 round.  The GM says "Nope, sorry, it's only been 1 round since he died, but the time he died BEFORE that, was actually 3 months ago."  Doesn't make much sense does it?  I actually don't think it's very cheesy, and is just some nice synergy between two spells.
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Quote from: Negative Zero on November 04, 2009, 02:16:14 AM
In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.

Bard

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Re: Ask a Simple Question 23: You know the drill
« Reply #137 on: February 27, 2011, 04:10:08 PM »
Q45: If a spell with an effect has for example the Cold AND Fire descriptor, does it still affect creatures with Immunity to Cold? I know damage spells do half damage, but what about effects?
[Spoiler]
His old DM was on crack. He could take levels in freaking Dread Necromancer if he wanted to and no rule in the universe would keep him from doing so.
Rule 0?
Which, I guess, would be 'no rule,' since none = 0.
What's funny is he always brings up Rule 0. I actually had to ask him what that was, and without blinking an eye he gave me the most detailed explanation I'd ever heard for a rule. It was like he was in a trance when he spoke. Looking it up, it just said "The unspoken DM gets final say/veto anything he wants rule."
You're such a kind man, for taking in abused unfortunates and rehabilitating them.
[/spoiler]

bearsarebrown

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Re: Ask a Simple Question 23: You know the drill
« Reply #138 on: February 27, 2011, 04:14:05 PM »
Q45: If a spell with an effect has for example the Cold AND Fire descriptor, does it still affect creatures with Immunity to Cold? I know damage spells do half damage, but what about effects?
Subtypes only stop elemental damage. They still take full effect from non-damage effects of spells.

Endarire

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Re: Ask a Simple Question 23: You know the drill
« Reply #139 on: February 27, 2011, 05:31:07 PM »
Q46
One of my friends is an Elan PsyWar with Psicrystal Affinity.  He claims that he can hold onto his flying psicrystal and use it as a mount.  I disagree, because a psicrystal has 1 STR and he weighs over 200lb with gear.

What is the verdict on this?
Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"